pub trait ICameraControllerBirdMethods: ICameraControllerBird {
// Provided methods
fn get_vec(self, base_vec: impl Into<Vector3>) -> Vector3 { ... }
fn check_usable(self, is_routine: impl Into<bool>) { ... }
fn activate(self) { ... }
fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>) { ... }
fn get_camera_targets(self) -> Array<i32> { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_vec(self, base_vec: impl Into<Vector3>) -> Vector3
fn get_vec(self, base_vec: impl Into<Vector3>) -> Vector3
GetVec(crate::unity_engine::vector3::Vector3) overload
Sourcefn check_usable(self, is_routine: impl Into<bool>)
fn check_usable(self, is_routine: impl Into<bool>)
CheckUsable(bool) overload
Sourcefn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
SetInverse(bool, bool) overload
Sourcefn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICameraControllerBird> ICameraControllerBirdMethods for __T
Available on crate feature
combat-cameracontrollerbird only.