pub trait ICameraControllerBird: IBaseCameraController {
// Provided methods
fn camera_pos_walk(self) -> Vector3 { ... }
fn set_camera_pos_walk(self, value: Vector3) { ... }
fn camera_pos_horse(self) -> Vector3 { ... }
fn set_camera_pos_horse(self, value: Vector3) { ... }
fn camera_pos_fly(self) -> Vector3 { ... }
fn set_camera_pos_fly(self, value: Vector3) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_target_side(self) -> i32 { ... }
fn set_m_target_side(self, value: i32) { ... }
}Provided Methods§
fn camera_pos_walk(self) -> Vector3
fn set_camera_pos_walk(self, value: Vector3)
fn camera_pos_horse(self) -> Vector3
fn set_camera_pos_horse(self, value: Vector3)
fn camera_pos_fly(self) -> Vector3
fn set_camera_pos_fly(self, value: Vector3)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_target_side(self) -> i32
fn set_m_target_side(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.