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ICameraControllerBird

Trait ICameraControllerBird 

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pub trait ICameraControllerBird: IBaseCameraController {
    // Provided methods
    fn camera_pos_walk(self) -> Vector3 { ... }
    fn set_camera_pos_walk(self, value: Vector3) { ... }
    fn camera_pos_horse(self) -> Vector3 { ... }
    fn set_camera_pos_horse(self, value: Vector3) { ... }
    fn camera_pos_fly(self) -> Vector3 { ... }
    fn set_camera_pos_fly(self, value: Vector3) { ... }
    fn m_time(self) -> f32 { ... }
    fn set_m_time(self, value: f32) { ... }
    fn m_target_side(self) -> i32 { ... }
    fn set_m_target_side(self, value: i32) { ... }
}

Provided Methods§

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fn camera_pos_walk(self) -> Vector3

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fn set_camera_pos_walk(self, value: Vector3)

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fn camera_pos_horse(self) -> Vector3

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fn set_camera_pos_horse(self, value: Vector3)

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fn camera_pos_fly(self) -> Vector3

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fn set_camera_pos_fly(self, value: Vector3)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_target_side(self) -> i32

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fn set_m_target_side(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§