pub trait ICharacterIdleSMB: IStateMachineBehaviour {
// Provided methods
fn initialized(self) -> bool { ... }
fn set_initialized(self, value: bool) { ... }
fn available(self) -> bool { ... }
fn set_available(self, value: bool) { ... }
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn gs(self) -> CharacterGameStatus { ... }
fn set_gs(self, value: CharacterGameStatus) { ... }
fn transition_curve(self) -> AnimationCurve { ... }
fn set_transition_curve(self, value: AnimationCurve) { ... }
fn m_elapsed(self) -> f32 { ... }
fn set_m_elapsed(self, value: f32) { ... }
}Provided Methods§
fn initialized(self) -> bool
fn set_initialized(self, value: bool)
fn available(self) -> bool
fn set_available(self, value: bool)
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn gs(self) -> CharacterGameStatus
fn set_gs(self, value: CharacterGameStatus)
fn transition_curve(self) -> AnimationCurve
fn set_transition_curve(self, value: AnimationCurve)
fn m_elapsed(self) -> f32
fn set_m_elapsed(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.