pub struct CharacterIdleSMB(/* private fields */);Expand description
IL2CPP class: Combat.CharacterIdleSMB
Inherits: StateMachineBehaviour
Implementations§
Source§impl CharacterIdleSMB
impl CharacterIdleSMB
pub fn base(self) -> StateMachineBehaviour
Source§impl CharacterIdleSMB
impl CharacterIdleSMB
pub fn on_state_enter_method_info() -> &'static MethodInfo
pub fn on_state_update_method_info() -> &'static MethodInfo
pub fn on_state_exit_method_info() -> &'static MethodInfo
pub fn set_dying_method_info() -> &'static MethodInfo
pub fn force_dying_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CharacterIdleSMB
impl CharacterIdleSMB
Sourcepub unsafe fn on_state_enter(
this: impl Into<IlInstance>,
animator: Animator,
state_info: AnimatorStateInfo,
layer_index: i32,
)
pub unsafe fn on_state_enter( this: impl Into<IlInstance>, animator: Animator, state_info: AnimatorStateInfo, layer_index: i32, )
Direct (non-virtual) call to CharacterIdleSMB’s own OnStateEnter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_state_update(
this: impl Into<IlInstance>,
animator: Animator,
state_info: AnimatorStateInfo,
layer_index: i32,
)
pub unsafe fn on_state_update( this: impl Into<IlInstance>, animator: Animator, state_info: AnimatorStateInfo, layer_index: i32, )
Direct (non-virtual) call to CharacterIdleSMB’s own OnStateUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_state_exit(
this: impl Into<IlInstance>,
animator: Animator,
state_info: AnimatorStateInfo,
layer_index: i32,
)
pub unsafe fn on_state_exit( this: impl Into<IlInstance>, animator: Animator, state_info: AnimatorStateInfo, layer_index: i32, )
Direct (non-virtual) call to CharacterIdleSMB’s own OnStateExit. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for CharacterIdleSMB
impl ClassIdentity for CharacterIdleSMB
Source§impl Clone for CharacterIdleSMB
impl Clone for CharacterIdleSMB
Source§fn clone(&self) -> CharacterIdleSMB
fn clone(&self) -> CharacterIdleSMB
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CharacterIdleSMB
impl FromIlInstance for CharacterIdleSMB
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICharacterIdleSMB for CharacterIdleSMB
impl ICharacterIdleSMB for CharacterIdleSMB
fn initialized(self) -> bool
fn set_initialized(self, value: bool)
fn available(self) -> bool
fn set_available(self, value: bool)
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn gs(self) -> CharacterGameStatus
fn set_gs(self, value: CharacterGameStatus)
fn transition_curve(self) -> AnimationCurve
fn set_transition_curve(self, value: AnimationCurve)
fn m_elapsed(self) -> f32
fn set_m_elapsed(self, value: f32)
Source§impl IObject_2 for CharacterIdleSMB
impl IObject_2 for CharacterIdleSMB
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CharacterIdleSMB
impl IObject for CharacterIdleSMB
impl IScriptableObject for CharacterIdleSMB
impl IStateMachineBehaviour for CharacterIdleSMB
Auto Trait Implementations§
impl Freeze for CharacterIdleSMB
impl RefUnwindSafe for CharacterIdleSMB
impl !Send for CharacterIdleSMB
impl !Sync for CharacterIdleSMB
impl Unpin for CharacterIdleSMB
impl UnwindSafe for CharacterIdleSMB
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Source§impl<__T> ICharacterIdleSMBMethods for __Twhere
__T: ICharacterIdleSMB,
impl<__T> ICharacterIdleSMBMethods for __Twhere
__T: ICharacterIdleSMB,
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state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_enter( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
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layer_index: impl Into<i32>,
)
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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: SortedSet_1<T0>)where
Self: Sized,
fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
fn initialize(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn dispose(self)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn get_not_started_or_ended(self) -> boolwhere
Self: Sized,
fn reset(self)where
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn cctor()
Source§impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, stack: Stack_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStateMachineBehaviourMethods for __Twhere
__T: IStateMachineBehaviour,
impl<__T> IStateMachineBehaviourMethods for __Twhere
__T: IStateMachineBehaviour,
Source§fn on_state_enter(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_enter( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_update(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_update( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateUpdate(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_exit(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_exit( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_move(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_move( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateMove(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_ik(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
)
fn on_state_ik( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, )
OnStateIK(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32) overloadSource§fn on_state_machine_enter(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
)
fn on_state_machine_enter( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, )
OnStateMachineEnter(crate::unity_engine::animator::Animator, i32) overloadSource§fn on_state_machine_exit(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
)
fn on_state_machine_exit( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, )
OnStateMachineExit(crate::unity_engine::animator::Animator, i32) overloadSource§fn on_state_enter_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_enter_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateEnter(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_update_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_update_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateUpdate(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_exit_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_exit_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateExit(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_move_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_move_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMove(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_ik_2(
self,
animator: impl Into<Animator>,
state_info: impl Into<AnimatorStateInfo>,
layer_index: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_ik_2( self, animator: impl Into<Animator>, state_info: impl Into<AnimatorStateInfo>, layer_index: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateIK(crate::unity_engine::animator::Animator, crate::unity_engine::animatorstateinfo::AnimatorStateInfo, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_machine_enter_2(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_machine_enter_2( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMachineEnter(crate::unity_engine::animator::Animator, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overloadSource§fn on_state_machine_exit_2(
self,
animator: impl Into<Animator>,
state_machine_path_hash: impl Into<i32>,
controller: impl Into<AnimatorControllerPlayable>,
)
fn on_state_machine_exit_2( self, animator: impl Into<Animator>, state_machine_path_hash: impl Into<i32>, controller: impl Into<AnimatorControllerPlayable>, )
OnStateMachineExit(crate::unity_engine::animator::Animator, i32, crate::unity_engine::animations::animatorcontrollerplayable::AnimatorControllerPlayable) overload