pub trait ICharacterTimespace: IMonoBehaviour {
Show 14 methods
// Provided methods
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn default_play_back_rate(self) -> f32 { ... }
fn set_default_play_back_rate(self, value: f32) { ... }
fn m_b_impact_adjust_reserved(self) -> bool { ... }
fn set_m_b_impact_adjust_reserved(self, value: bool) { ... }
fn m_b_impact_adjust命中信号実行(self) -> bool { ... }
fn set_m_b_impact_adjust命中信号実行(self, value: bool) { ... }
fn m_b_impact_adjust連続実行防止(self) -> bool { ... }
fn set_m_b_impact_adjust連続実行防止(self, value: bool) { ... }
fn m_impact_adjust_world_time(self) -> f32 { ... }
fn set_m_impact_adjust_world_time(self, value: f32) { ... }
fn is_start_called(self) -> bool { ... }
fn set_is_start_called(self, value: bool) { ... }
}Provided Methods§
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn default_play_back_rate(self) -> f32
fn set_default_play_back_rate(self, value: f32)
fn m_b_impact_adjust_reserved(self) -> bool
fn set_m_b_impact_adjust_reserved(self, value: bool)
fn m_b_impact_adjust命中信号実行(self) -> bool
fn set_m_b_impact_adjust命中信号実行(self, value: bool)
fn m_b_impact_adjust連続実行防止(self) -> bool
fn set_m_b_impact_adjust連続実行防止(self, value: bool)
fn m_impact_adjust_world_time(self) -> f32
fn set_m_impact_adjust_world_time(self, value: f32)
fn is_start_called(self) -> bool
fn set_is_start_called(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.