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ICameraPositionDataMethods

Trait ICameraPositionDataMethods 

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pub trait ICameraPositionDataMethods: ICameraPositionData {
Show 39 methods // Provided methods fn get_is_reverse(self) -> bool { ... } fn set_is_reverse(self, value: impl Into<bool>) { ... } fn get_battle_center(self) -> Vector3 { ... } fn set_battle_center(self, value: impl Into<Vector3>) { ... } fn get_battle_vector(self) -> Vector3 { ... } fn set_battle_vector(self, value: impl Into<Vector3>) { ... } fn get_battle_normal_vector(self) -> Vector3 { ... } fn set_battle_normal_vector(self, value: impl Into<Vector3>) { ... } fn get_battle_distance(self) -> f32 { ... } fn set_battle_distance(self, value: impl Into<f32>) { ... } fn get_base_position(self) -> Array<Vector3> { ... } fn set_base_position(self, value: impl Into<Array<Vector3>>) { ... } fn get_chara_array(self) -> Array<Character> { ... } fn set_chara_array(self, value: impl Into<Array<Character>>) { ... } fn get_m_dead_height(self) -> Array<f32> { ... } fn set_m_dead_height(self, value: impl Into<Array<f32>>) { ... } fn get_unit_tall(self) -> Array<f32> { ... } fn set_unit_tall(self, value: impl Into<Array<f32>>) { ... } fn get_joint_list(self) -> Array<CharacterJoint> { ... } fn set_joint_list(self, value: impl Into<Array<CharacterJoint>>) { ... } fn get_is_before_dragon_change(self) -> Array<bool> { ... } fn set_is_before_dragon_change(self, value: impl Into<Array<bool>>) { ... } fn get_is_initialized(self) -> bool { ... } fn get_is_character_load_finished(self) -> bool { ... } fn late_update(self) { ... } fn update_impl(self) { ... } fn initialize(self, record: impl Into<CombatRecord>) { ... } fn initialize_2(self, chara: impl Into<Array<Character>>) { ... } fn get_center(self, side: impl Into<i32>) -> Vector3 { ... } fn ge_tall(self, side: impl Into<i32>) -> f32 { ... } fn load_tall(self, record: impl Into<CombatRecord>) { ... } fn load_tall_2(self, chara_array: impl Into<Array<Character>>) { ... } fn load_joint(self) { ... } fn culculate_info( self, is_initialize: impl Into<bool>, record: impl Into<CombatRecord>, ) { ... } fn get_joint_pos( self, side: impl Into<i32>, target: impl Into<CameraPositionData_TargetJoint>, ) -> Vector3 { ... } fn get_joint( self, side: impl Into<i32>, t: impl Into<CameraPositionData_TargetJoint>, ) -> Transform { ... } fn get_look_at_stacks(self) -> Array<List_1<Vector3>> { ... } fn get_lines(self) -> Array<LineRenderer> { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_reverse(self) -> bool

get_IsReverse() overload

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fn set_is_reverse(self, value: impl Into<bool>)

set_IsReverse(bool) overload

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fn get_battle_center(self) -> Vector3

get_BattleCenter() overload

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fn set_battle_center(self, value: impl Into<Vector3>)

set_BattleCenter(crate::unity_engine::vector3::Vector3) overload

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fn get_battle_vector(self) -> Vector3

get_BattleVector() overload

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fn set_battle_vector(self, value: impl Into<Vector3>)

set_BattleVector(crate::unity_engine::vector3::Vector3) overload

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fn get_battle_normal_vector(self) -> Vector3

get_BattleNormalVector() overload

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fn set_battle_normal_vector(self, value: impl Into<Vector3>)

set_BattleNormalVector(crate::unity_engine::vector3::Vector3) overload

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fn get_battle_distance(self) -> f32

get_BattleDistance() overload

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fn set_battle_distance(self, value: impl Into<f32>)

set_BattleDistance(f32) overload

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fn get_base_position(self) -> Array<Vector3>

get_BasePosition() overload

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fn set_base_position(self, value: impl Into<Array<Vector3>>)

set_BasePosition(::unity::Array<crate::unity_engine::vector3::Vector3>) overload

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fn get_chara_array(self) -> Array<Character>

get_CharaArray() overload

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fn set_chara_array(self, value: impl Into<Array<Character>>)

set_CharaArray(::unity::Array<crate::combat::character::Character>) overload

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fn get_m_dead_height(self) -> Array<f32>

get_m_DeadHeight() overload

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fn set_m_dead_height(self, value: impl Into<Array<f32>>)

set_m_DeadHeight(::unity::Array<f32>) overload

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fn get_unit_tall(self) -> Array<f32>

get_UnitTall() overload

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fn set_unit_tall(self, value: impl Into<Array<f32>>)

set_UnitTall(::unity::Array<f32>) overload

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fn get_joint_list(self) -> Array<CharacterJoint>

get_JointList() overload

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fn set_joint_list(self, value: impl Into<Array<CharacterJoint>>)

set_JointList(::unity::Array<crate::combat::characterjoint::CharacterJoint>) overload

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fn get_is_before_dragon_change(self) -> Array<bool>

get_IsBeforeDragonChange() overload

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fn set_is_before_dragon_change(self, value: impl Into<Array<bool>>)

set_IsBeforeDragonChange(::unity::Array<bool>) overload

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fn get_is_initialized(self) -> bool

get_IsInitialized() overload

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fn get_is_character_load_finished(self) -> bool

get_IsCharacterLoadFinished() overload

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fn late_update(self)

LateUpdate() overload

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fn update_impl(self)

UpdateImpl() overload

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fn initialize(self, record: impl Into<CombatRecord>)

Initialize(crate::combat::combatrecord::CombatRecord) overload

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fn initialize_2(self, chara: impl Into<Array<Character>>)

Initialize(::unity::Array<crate::combat::character::Character>) overload

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fn get_center(self, side: impl Into<i32>) -> Vector3

GetCenter(i32) overload

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fn ge_tall(self, side: impl Into<i32>) -> f32

GeTall(i32) overload

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fn load_tall(self, record: impl Into<CombatRecord>)

LoadTall(crate::combat::combatrecord::CombatRecord) overload

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fn load_tall_2(self, chara_array: impl Into<Array<Character>>)

LoadTall(::unity::Array<crate::combat::character::Character>) overload

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fn load_joint(self)

LoadJoint() overload

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fn culculate_info( self, is_initialize: impl Into<bool>, record: impl Into<CombatRecord>, )

CulculateInfo(bool, crate::combat::combatrecord::CombatRecord) overload

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fn get_joint_pos( self, side: impl Into<i32>, target: impl Into<CameraPositionData_TargetJoint>, ) -> Vector3

GetJointPos(i32, crate::combat::camerapositiondata::CameraPositionData_TargetJoint) overload

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fn get_joint( self, side: impl Into<i32>, t: impl Into<CameraPositionData_TargetJoint>, ) -> Transform

GetJoint(i32, crate::combat::camerapositiondata::CameraPositionData_TargetJoint) overload

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fn get_look_at_stacks(self) -> Array<List_1<Vector3>>

get_LookAtStacks() overload

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fn get_lines(self) -> Array<LineRenderer>

get_Lines() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICameraPositionData> ICameraPositionDataMethods for __T

Available on crate feature combat-camerapositiondata only.