pub trait ITrailVertexSupplier: IObject {
Show 20 methods
// Provided methods
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn m_track(self) -> TrailTrack { ... }
fn set_m_track(self, value: TrailTrack) { ... }
fn m_clip_length(self) -> f32 { ... }
fn set_m_clip_length(self, value: f32) { ... }
fn m_vertices(self) -> Array<TrailVertex> { ... }
fn set_m_vertices(self, value: Array<TrailVertex>) { ... }
fn m_delta_alpha(self) -> f32 { ... }
fn set_m_delta_alpha(self, value: f32) { ... }
fn m_weapon_root_offset(self) -> Vector3 { ... }
fn set_m_weapon_root_offset(self, value: Vector3) { ... }
fn m_weapon_tip_offset(self) -> Vector3 { ... }
fn set_m_weapon_tip_offset(self, value: Vector3) { ... }
fn m_hand_index(self) -> i32 { ... }
fn set_m_hand_index(self, value: i32) { ... }
fn m_hand_transform(self) -> Transform { ... }
fn set_m_hand_transform(self, value: Transform) { ... }
fn m_elapsed_time(self) -> f32 { ... }
fn set_m_elapsed_time(self, value: f32) { ... }
}Provided Methods§
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_track(self) -> TrailTrack
fn set_m_track(self, value: TrailTrack)
fn m_clip_length(self) -> f32
fn set_m_clip_length(self, value: f32)
fn m_vertices(self) -> Array<TrailVertex>
fn set_m_vertices(self, value: Array<TrailVertex>)
fn m_delta_alpha(self) -> f32
fn set_m_delta_alpha(self, value: f32)
fn m_weapon_root_offset(self) -> Vector3
fn set_m_weapon_root_offset(self, value: Vector3)
fn m_weapon_tip_offset(self) -> Vector3
fn set_m_weapon_tip_offset(self, value: Vector3)
fn m_hand_index(self) -> i32
fn set_m_hand_index(self, value: i32)
fn m_hand_transform(self) -> Transform
fn set_m_hand_transform(self, value: Transform)
fn m_elapsed_time(self) -> f32
fn set_m_elapsed_time(self, value: f32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.