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ICharacterAura

Trait ICharacterAura 

Source
pub trait ICharacterAura: IMonoBehaviour {
Show 14 methods // Provided methods fn m_appear_effect(self) -> GameObject { ... } fn set_m_appear_effect(self, value: GameObject) { ... } fn m_disappear_effect(self) -> GameObject { ... } fn set_m_disappear_effect(self, value: GameObject) { ... } fn appear_duration(self) -> f32 { ... } fn set_appear_duration(self, value: f32) { ... } fn disappear_duration(self) -> f32 { ... } fn set_disappear_duration(self, value: f32) { ... } fn cp(self) -> Character { ... } fn set_cp(self, value: Character) { ... } fn m_is_appear(self) -> bool { ... } fn set_m_is_appear(self, value: bool) { ... } fn m_disappear_delay_time(self) -> f32 { ... } fn set_m_disappear_delay_time(self, value: f32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§