pub trait ICombatTimespace: IMonoBehaviour {
Show 14 methods
// Provided methods
fn hit_stop_speed_curve(self) -> AnimationCurve { ... }
fn set_hit_stop_speed_curve(self, value: AnimationCurve) { ... }
fn evasion_speed_curve(self) -> AnimationCurve { ... }
fn set_evasion_speed_curve(self, value: AnimationCurve) { ... }
fn skill_display_freeze_duration(self) -> f32 { ... }
fn set_skill_display_freeze_duration(self, value: f32) { ... }
fn boss_killed_hit_stop_time(self) -> f32 { ... }
fn set_boss_killed_hit_stop_time(self, value: f32) { ... }
fn boss_killed_time_scale(self) -> f32 { ... }
fn set_boss_killed_time_scale(self, value: f32) { ... }
fn boss_killed_time_scale_duration(self) -> f32 { ... }
fn set_boss_killed_time_scale_duration(self, value: f32) { ... }
fn is_combat_skipped(self) -> bool { ... }
fn set_is_combat_skipped(self, value: bool) { ... }
}Provided Methods§
fn hit_stop_speed_curve(self) -> AnimationCurve
fn set_hit_stop_speed_curve(self, value: AnimationCurve)
fn evasion_speed_curve(self) -> AnimationCurve
fn set_evasion_speed_curve(self, value: AnimationCurve)
fn skill_display_freeze_duration(self) -> f32
fn set_skill_display_freeze_duration(self, value: f32)
fn boss_killed_hit_stop_time(self) -> f32
fn set_boss_killed_hit_stop_time(self, value: f32)
fn boss_killed_time_scale(self) -> f32
fn set_boss_killed_time_scale(self, value: f32)
fn boss_killed_time_scale_duration(self) -> f32
fn set_boss_killed_time_scale_duration(self, value: f32)
fn is_combat_skipped(self) -> bool
fn set_is_combat_skipped(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.