pub trait ICharacterLyingPegasus: ICharacterLying {
Show 20 methods
// Provided methods
fn m_was_human_landed(self) -> bool { ... }
fn set_m_was_human_landed(self, value: bool) { ... }
fn m_was_ride_landed(self) -> bool { ... }
fn set_m_was_ride_landed(self, value: bool) { ... }
fn m_human_orient(self) -> TR { ... }
fn set_m_human_orient(self, value: TR) { ... }
fn m_ride_orient(self) -> TR { ... }
fn set_m_ride_orient(self, value: TR) { ... }
fn m_skip_frames(self) -> i32 { ... }
fn set_m_skip_frames(self, value: i32) { ... }
fn m_ride_pushed_local_rotation(self) -> Quaternion { ... }
fn set_m_ride_pushed_local_rotation(self, value: Quaternion) { ... }
fn m_is_collide(self) -> bool { ... }
fn set_m_is_collide(self, value: bool) { ... }
fn m_last_safety_c_trans_xz(self) -> FXZ { ... }
fn set_m_last_safety_c_trans_xz(self, value: FXZ) { ... }
fn m_last_look_at_ride_loc(self) -> FXZ { ... }
fn set_m_last_look_at_ride_loc(self, value: FXZ) { ... }
fn c_hip_ride_jnt(self) -> Transform { ... }
fn set_c_hip_ride_jnt(self, value: Transform) { ... }
}Provided Methods§
fn m_was_human_landed(self) -> bool
fn set_m_was_human_landed(self, value: bool)
fn m_was_ride_landed(self) -> bool
fn set_m_was_ride_landed(self, value: bool)
fn m_human_orient(self) -> TR
fn set_m_human_orient(self, value: TR)
fn m_ride_orient(self) -> TR
fn set_m_ride_orient(self, value: TR)
fn m_skip_frames(self) -> i32
fn set_m_skip_frames(self, value: i32)
fn m_ride_pushed_local_rotation(self) -> Quaternion
fn set_m_ride_pushed_local_rotation(self, value: Quaternion)
fn m_is_collide(self) -> bool
fn set_m_is_collide(self, value: bool)
fn m_last_safety_c_trans_xz(self) -> FXZ
fn set_m_last_safety_c_trans_xz(self, value: FXZ)
fn m_last_look_at_ride_loc(self) -> FXZ
fn set_m_last_look_at_ride_loc(self, value: FXZ)
fn c_hip_ride_jnt(self) -> Transform
fn set_c_hip_ride_jnt(self, value: Transform)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.