pub struct AniBodyRide(/* private fields */);Expand description
IL2CPP class: Combat.AniBodyRide
Inherits: Object
Implementations§
Source§impl AniBodyRide
impl AniBodyRide
pub fn get_game_object_method_info() -> &'static MethodInfo
pub fn set_game_object_method_info() -> &'static MethodInfo
pub fn get_animator_method_info() -> &'static MethodInfo
pub fn set_animator_method_info() -> &'static MethodInfo
pub fn get_clips_method_info() -> &'static MethodInfo
pub fn set_clips_method_info() -> &'static MethodInfo
pub fn get_clip_names_method_info() -> &'static MethodInfo
pub fn set_clip_names_method_info() -> &'static MethodInfo
pub fn get_playing_method_info() -> &'static MethodInfo
pub fn get_playing_clip_length_method_info() -> &'static MethodInfo
pub fn get_is_valid_method_info() -> &'static MethodInfo
pub fn get_is_playing_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn evaluate_method_info() -> &'static MethodInfo
pub fn play_method_info() -> &'static MethodInfo
pub fn find_index_method_info() -> &'static MethodInfo
Source§impl AniBodyRide
impl AniBodyRide
Sourcepub fn new(go: GameObject) -> Self
pub fn new(go: GameObject) -> Self
.ctor(crate::unity_engine::gameobject::GameObject) — overload selector
Trait Implementations§
Source§impl ClassIdentity for AniBodyRide
impl ClassIdentity for AniBodyRide
Source§impl Clone for AniBodyRide
impl Clone for AniBodyRide
Source§fn clone(&self) -> AniBodyRide
fn clone(&self) -> AniBodyRide
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for AniBodyRide
impl FromIlInstance for AniBodyRide
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IAniBodyRide for AniBodyRide
impl IAniBodyRide for AniBodyRide
fn initialized(self) -> bool
fn set_initialized(self, value: bool)
fn playing_index(self) -> i32
fn set_playing_index(self, value: i32)
impl Copy for AniBodyRide
impl IObject for AniBodyRide
Auto Trait Implementations§
impl Freeze for AniBodyRide
impl RefUnwindSafe for AniBodyRide
impl !Send for AniBodyRide
impl !Sync for AniBodyRide
impl Unpin for AniBodyRide
impl UnwindSafe for AniBodyRide
Blanket Implementations§
§impl<T> Any for Twhere
T: 'static + ?Sized,
impl<T> Any for Twhere
T: 'static + ?Sized,
§impl<T> Borrow<T> for Twhere
T: ?Sized,
impl<T> Borrow<T> for Twhere
T: ?Sized,
§impl<T> BorrowMut<T> for Twhere
T: ?Sized,
impl<T> BorrowMut<T> for Twhere
T: ?Sized,
§fn borrow_mut(&mut self) -> &mut T
fn borrow_mut(&mut self) -> &mut T
Mutably borrows from an owned value. Read more
§impl<T> Cast for Twhere
T: SystemObject,
impl<T> Cast for Twhere
T: SystemObject,
fn get_class(self) -> Class
fn is_null(self) -> bool
fn rebind_class(self, new_class: Class)
fn override_class(self) -> Class
fn is_instance_of<T>(self) -> boolwhere
T: ClassIdentity,
fn is_direct_subclass_of<T>(self) -> boolwhere
T: ClassIdentity,
fn try_cast<T>(self) -> Option<T>where
T: ClassIdentity + FromIlInstance,
§unsafe fn cast<T>(self) -> Twhere
T: ClassIdentity + FromIlInstance,
unsafe fn cast<T>(self) -> Twhere
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Safety Read more
§impl<T> CloneToUninit for Twhere
T: Clone,
impl<T> CloneToUninit for Twhere
T: Clone,
§unsafe fn clone_to_uninit(&self, dest: *mut u8)
unsafe fn clone_to_uninit(&self, dest: *mut u8)
🔬This is a nightly-only experimental API. (
clone_to_uninit)§impl<T> DefaultInjectedMembers for T
impl<T> DefaultInjectedMembers for T
fn __injected_fields() -> Vec<InjectedFieldDescriptor>
fn __injected_methods() -> Vec<InjectedMethodDescriptor>
fn __injected_overrides() -> Vec<InjectedOverrideDescriptor>
Source§impl<__T> IAniBodyRideMethods for __Twhere
__T: IAniBodyRide,
impl<__T> IAniBodyRideMethods for __Twhere
__T: IAniBodyRide,
Source§fn get_game_object(self) -> GameObject
fn get_game_object(self) -> GameObject
get_gameObject() overloadSource§fn set_game_object(self, value: impl Into<GameObject>)
fn set_game_object(self, value: impl Into<GameObject>)
set_gameObject(crate::unity_engine::gameobject::GameObject) overloadSource§fn get_animator(self) -> Animator
fn get_animator(self) -> Animator
get_animator() overloadSource§fn set_animator(self, value: impl Into<Animator>)
fn set_animator(self, value: impl Into<Animator>)
set_animator(crate::unity_engine::animator::Animator) overloadSource§fn get_clips(self) -> Array<AnimationClip>
fn get_clips(self) -> Array<AnimationClip>
get_clips() overloadSource§fn set_clips(self, value: impl Into<Array<AnimationClip>>)
fn set_clips(self, value: impl Into<Array<AnimationClip>>)
set_clips(::unity::Array<crate::unity_engine::animationclip::AnimationClip>) overloadSource§fn get_clip_names(self) -> Array<Il2CppString>
fn get_clip_names(self) -> Array<Il2CppString>
get_clipNames() overloadSource§fn set_clip_names(self, value: impl Into<Array<Il2CppString>>)
fn set_clip_names(self, value: impl Into<Array<Il2CppString>>)
set_clipNames(::unity::Array<::unity::Il2CppString>) overloadSource§fn get_playing(self) -> AnimationClip
fn get_playing(self) -> AnimationClip
get_Playing() overloadSource§fn get_playing_clip_length(self) -> f32
fn get_playing_clip_length(self) -> f32
get_PlayingClipLength() overloadSource§fn get_is_valid(self) -> bool
fn get_is_valid(self) -> bool
get_IsValid() overloadSource§fn get_is_playing(self) -> bool
fn get_is_playing(self) -> bool
get_IsPlaying() overloadSource§fn ctor(self, go: impl Into<GameObject>)
fn ctor(self, go: impl Into<GameObject>)
.ctor(crate::unity_engine::gameobject::GameObject) overloadSource§fn find_index(self, name: impl Into<Il2CppString>) -> i32
fn find_index(self, name: impl Into<Il2CppString>) -> i32
FindIndex(::unity::Il2CppString) overloadSource§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, capacity: i32)where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_count(self) -> i32where
Self: Sized,
fn get_item(self, index: i32) -> T0where
Self: Sized,
fn add(self, item: T0)where
Self: Sized,
fn to_array(self) -> Array<T0>where
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fn unchecked_add(self, item: T0)where
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__U: ClassIdentity,
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
Self: Sized,
fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
Self: Sized,
fn get_download_status(self) -> DownloadStatuswhere
Self: Sized,
fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
Self: Sized,
fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
Self: Sized,
fn acquire(self) -> AsyncOperationHandle_1<T0>where
Self: Sized,
fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
Self: Sized,
fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
Self: Sized,
fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
Self: Sized,
fn get_percent_complete(self) -> f32where
Self: Sized,
fn get_reference_count(self) -> i32where
Self: Sized,
fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>, get_enumerator_ret_type: i32)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> KeyValuePair_2<T0, T1>where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
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fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
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fn ctor(self, list: LinkedList_1<T0>)where
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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