pub trait ISkillStack_PacketMethods: ISkillStack_Packet {
// Provided methods
fn get_from_side(self) -> i32 { ... }
fn set_from_side(self, value: impl Into<i32>) { ... }
fn get_to_side(self) -> i32 { ... }
fn set_to_side(self, value: impl Into<i32>) { ... }
fn change_side_from_to_for絆神竜破(
self,
old: impl Into<i32>,
new: impl Into<i32>,
) { ... }
fn get_data(self) -> SkillData { ... }
fn set_data(self, value: impl Into<SkillData>) { ... }
fn ctor(
self,
from_side: impl Into<i32>,
to_side: impl Into<i32>,
data: impl Into<SkillData>,
) { ... }
fn is_equal_to(
self,
from_side: impl Into<i32>,
to_side: impl Into<i32>,
data: impl Into<SkillData>,
) -> bool { ... }
}Provided Methods§
Sourcefn get_from_side(self) -> i32
fn get_from_side(self) -> i32
get_FromSide() overload
Sourcefn set_from_side(self, value: impl Into<i32>)
fn set_from_side(self, value: impl Into<i32>)
set_FromSide(i32) overload
Sourcefn get_to_side(self) -> i32
fn get_to_side(self) -> i32
get_ToSide() overload
Sourcefn set_to_side(self, value: impl Into<i32>)
fn set_to_side(self, value: impl Into<i32>)
set_ToSide(i32) overload
Sourcefn change_side_from_to_for絆神竜破(
self,
old: impl Into<i32>,
new: impl Into<i32>,
)
fn change_side_from_to_for絆神竜破( self, old: impl Into<i32>, new: impl Into<i32>, )
ChangeSideFromTo_For絆神竜破(i32, i32) overload
Sourcefn set_data(self, value: impl Into<SkillData>)
fn set_data(self, value: impl Into<SkillData>)
set_Data(crate::app::skilldata::SkillData) overload
Sourcefn ctor(
self,
from_side: impl Into<i32>,
to_side: impl Into<i32>,
data: impl Into<SkillData>,
)
fn ctor( self, from_side: impl Into<i32>, to_side: impl Into<i32>, data: impl Into<SkillData>, )
.ctor(i32, i32, crate::app::skilldata::SkillData) overload
Sourcefn is_equal_to(
self,
from_side: impl Into<i32>,
to_side: impl Into<i32>,
data: impl Into<SkillData>,
) -> bool
fn is_equal_to( self, from_side: impl Into<i32>, to_side: impl Into<i32>, data: impl Into<SkillData>, ) -> bool
IsEqualTo(i32, i32, crate::app::skilldata::SkillData) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ISkillStack_Packet> ISkillStack_PacketMethods for __T
Available on crate feature
combat-skillstack only.