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IBoxCaster

Trait IBoxCaster 

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pub trait IBoxCaster: IObject {
Show 24 methods // Provided methods fn box_half_xz(self) -> f32 { ... } fn set_box_half_xz(self, value: f32) { ... } fn box_half_y(self) -> f32 { ... } fn set_box_half_y(self, value: f32) { ... } fn box_floting_height(self) -> f32 { ... } fn set_box_floting_height(self, value: f32) { ... } fn is_flying(self) -> bool { ... } fn set_is_flying(self, value: bool) { ... } fn in_pos0(self) -> Vector3 { ... } fn set_in_pos0(self, value: Vector3) { ... } fn in_pos1(self) -> Vector3 { ... } fn set_in_pos1(self, value: Vector3) { ... } fn dir2_d(self) -> FXZ { ... } fn set_dir2_d(self, value: FXZ) { ... } fn world_pos0(self) -> Vector3 { ... } fn set_world_pos0(self, value: Vector3) { ... } fn world_pos1(self) -> Vector3 { ... } fn set_world_pos1(self, value: Vector3) { ... } fn dir3_d(self) -> Vector3 { ... } fn set_dir3_d(self, value: Vector3) { ... } fn result0(self) -> BoxCaster_CastResult { ... } fn set_result0(self, value: BoxCaster_CastResult) { ... } fn result1(self) -> BoxCaster_CastResult { ... } fn set_result1(self, value: BoxCaster_CastResult) { ... }
}

Provided Methods§

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fn box_half_xz(self) -> f32

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fn set_box_half_xz(self, value: f32)

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fn box_half_y(self) -> f32

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fn set_box_half_y(self, value: f32)

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fn box_floting_height(self) -> f32

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fn set_box_floting_height(self, value: f32)

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fn is_flying(self) -> bool

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fn set_is_flying(self, value: bool)

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fn in_pos0(self) -> Vector3

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fn set_in_pos0(self, value: Vector3)

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fn in_pos1(self) -> Vector3

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fn set_in_pos1(self, value: Vector3)

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fn dir2_d(self) -> FXZ

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fn set_dir2_d(self, value: FXZ)

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fn world_pos0(self) -> Vector3

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fn set_world_pos0(self, value: Vector3)

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fn world_pos1(self) -> Vector3

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fn set_world_pos1(self, value: Vector3)

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fn dir3_d(self) -> Vector3

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fn set_dir3_d(self, value: Vector3)

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fn result0(self) -> BoxCaster_CastResult

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fn set_result0(self, value: BoxCaster_CastResult)

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fn result1(self) -> BoxCaster_CastResult

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fn set_result1(self, value: BoxCaster_CastResult)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§