pub trait IHUDPopupGroupMethods: IHUDPopupGroup {
// Provided methods
fn get_is_alive(self) -> bool { ... }
fn initial_update(self) { ... }
fn update(self) { ... }
fn setup_as_attacker(
self,
phase: impl Into<Phase>,
world_pos: impl Into<Vector3>,
) { ... }
fn setup_as_damager(
self,
phase: impl Into<Phase>,
world_pos: impl Into<Vector3>,
) { ... }
fn init(self, world_pos: impl Into<Vector3>) { ... }
fn create_hud(
self,
name: impl Into<Il2CppString>,
y: impl Into<f32>,
) -> HUDPopup { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_alive(self) -> bool
fn get_is_alive(self) -> bool
get_IsAlive() overload
Sourcefn initial_update(self)
fn initial_update(self)
InitialUpdate() overload
Sourcefn setup_as_attacker(
self,
phase: impl Into<Phase>,
world_pos: impl Into<Vector3>,
)
fn setup_as_attacker( self, phase: impl Into<Phase>, world_pos: impl Into<Vector3>, )
SetupAsAttacker(crate::combat::phase::Phase, crate::unity_engine::vector3::Vector3) overload
Sourcefn setup_as_damager(
self,
phase: impl Into<Phase>,
world_pos: impl Into<Vector3>,
)
fn setup_as_damager( self, phase: impl Into<Phase>, world_pos: impl Into<Vector3>, )
SetupAsDamager(crate::combat::phase::Phase, crate::unity_engine::vector3::Vector3) overload
Sourcefn init(self, world_pos: impl Into<Vector3>)
fn init(self, world_pos: impl Into<Vector3>)
init(crate::unity_engine::vector3::Vector3) overload
Sourcefn create_hud(
self,
name: impl Into<Il2CppString>,
y: impl Into<f32>,
) -> HUDPopup
fn create_hud( self, name: impl Into<Il2CppString>, y: impl Into<f32>, ) -> HUDPopup
CreateHUD(::unity::Il2CppString, f32) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IHUDPopupGroup> IHUDPopupGroupMethods for __T
Available on crate feature
combat-hudpopupgroup only.