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IHUDPopupGroupMethods

Trait IHUDPopupGroupMethods 

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pub trait IHUDPopupGroupMethods: IHUDPopupGroup {
    // Provided methods
    fn get_is_alive(self) -> bool { ... }
    fn initial_update(self) { ... }
    fn update(self) { ... }
    fn setup_as_attacker(
        self,
        phase: impl Into<Phase>,
        world_pos: impl Into<Vector3>,
    ) { ... }
    fn setup_as_damager(
        self,
        phase: impl Into<Phase>,
        world_pos: impl Into<Vector3>,
    ) { ... }
    fn init(self, world_pos: impl Into<Vector3>) { ... }
    fn create_hud(
        self,
        name: impl Into<Il2CppString>,
        y: impl Into<f32>,
    ) -> HUDPopup { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_alive(self) -> bool

get_IsAlive() overload

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fn initial_update(self)

InitialUpdate() overload

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fn update(self)

Update() overload

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fn setup_as_attacker( self, phase: impl Into<Phase>, world_pos: impl Into<Vector3>, )

SetupAsAttacker(crate::combat::phase::Phase, crate::unity_engine::vector3::Vector3) overload

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fn setup_as_damager( self, phase: impl Into<Phase>, world_pos: impl Into<Vector3>, )

SetupAsDamager(crate::combat::phase::Phase, crate::unity_engine::vector3::Vector3) overload

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fn init(self, world_pos: impl Into<Vector3>)

init(crate::unity_engine::vector3::Vector3) overload

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fn create_hud( self, name: impl Into<Il2CppString>, y: impl Into<f32>, ) -> HUDPopup

CreateHUD(::unity::Il2CppString, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IHUDPopupGroup> IHUDPopupGroupMethods for __T

Available on crate feature combat-hudpopupgroup only.