pub trait ICombatSkipMethods: ICombatSkip {
Show 17 methods
// Provided methods
fn next_state(self) { ... }
fn get_is_skipping(self) -> bool { ... }
fn get_is_blackout(self) -> bool { ... }
fn get_is_waiting(self) -> bool { ... }
fn get_is_skipped(self) -> bool { ... }
fn enable(self) { ... }
fn skip(self) { ... }
fn is_instant_comeback(self, rec: impl Into<CombatRecord>) -> bool { ... }
fn instant_comeback(self) { ... }
fn disable(self) { ... }
fn start(self) { ... }
fn on_destroy(self) { ... }
fn update(self) { ... }
fn cleanup1(self) { ... }
fn cleanup2(self) { ... }
fn cleanup4(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn next_state(self)
fn next_state(self)
NextState() overload
Sourcefn get_is_skipping(self) -> bool
fn get_is_skipping(self) -> bool
get_IsSkipping() overload
Sourcefn get_is_blackout(self) -> bool
fn get_is_blackout(self) -> bool
get_IsBlackout() overload
Sourcefn get_is_waiting(self) -> bool
fn get_is_waiting(self) -> bool
get_IsWaiting() overload
Sourcefn get_is_skipped(self) -> bool
fn get_is_skipped(self) -> bool
get_IsSkipped() overload
Sourcefn is_instant_comeback(self, rec: impl Into<CombatRecord>) -> bool
fn is_instant_comeback(self, rec: impl Into<CombatRecord>) -> bool
IsInstantComeback(crate::combat::combatrecord::CombatRecord) overload
Sourcefn instant_comeback(self)
fn instant_comeback(self)
InstantComeback() overload
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICombatSkip> ICombatSkipMethods for __T
Available on crate feature
combat-combatskip only.