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ICombatSkipMethods

Trait ICombatSkipMethods 

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pub trait ICombatSkipMethods: ICombatSkip {
Show 17 methods // Provided methods fn next_state(self) { ... } fn get_is_skipping(self) -> bool { ... } fn get_is_blackout(self) -> bool { ... } fn get_is_waiting(self) -> bool { ... } fn get_is_skipped(self) -> bool { ... } fn enable(self) { ... } fn skip(self) { ... } fn is_instant_comeback(self, rec: impl Into<CombatRecord>) -> bool { ... } fn instant_comeback(self) { ... } fn disable(self) { ... } fn start(self) { ... } fn on_destroy(self) { ... } fn update(self) { ... } fn cleanup1(self) { ... } fn cleanup2(self) { ... } fn cleanup4(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn next_state(self)

NextState() overload

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fn get_is_skipping(self) -> bool

get_IsSkipping() overload

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fn get_is_blackout(self) -> bool

get_IsBlackout() overload

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fn get_is_waiting(self) -> bool

get_IsWaiting() overload

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fn get_is_skipped(self) -> bool

get_IsSkipped() overload

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fn enable(self)

Enable() overload

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fn skip(self)

Skip() overload

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fn is_instant_comeback(self, rec: impl Into<CombatRecord>) -> bool

IsInstantComeback(crate::combat::combatrecord::CombatRecord) overload

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fn instant_comeback(self)

InstantComeback() overload

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fn disable(self)

Disable() overload

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fn start(self)

Start() overload

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fn on_destroy(self)

OnDestroy() overload

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fn update(self)

Update() overload

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fn cleanup1(self)

Cleanup1() overload

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fn cleanup2(self)

Cleanup2() overload

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fn cleanup4(self)

Cleanup4() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICombatSkip> ICombatSkipMethods for __T

Available on crate feature combat-combatskip only.