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IVCamShakerMethods

Trait IVCamShakerMethods 

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pub trait IVCamShakerMethods: IVCamShaker {
    // Provided methods
    fn get_is_valid(self) -> bool { ... }
    fn awake(self) { ... }
    fn calc_impact(self) -> Vector3 { ... }
    fn calc_armor_step(self) -> Vector3 { ... }
    fn start_shake(
        self,
        setting: impl Into<CameraPositionData_CameraShakeSettings>,
        magnitude: impl Into<f32>,
        distance: impl Into<f32>,
        is_critical: impl Into<bool>,
    ) { ... }
    fn armor_shake(
        self,
        setting: impl Into<CameraPositionData_CameraShakeSettings>,
        magnitude: impl Into<f32>,
        distance: impl Into<f32>,
    ) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_valid(self) -> bool

get_IsValid() overload

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fn awake(self)

Awake() overload

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fn calc_impact(self) -> Vector3

CalcImpact() overload

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fn calc_armor_step(self) -> Vector3

CalcArmorStep() overload

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fn start_shake( self, setting: impl Into<CameraPositionData_CameraShakeSettings>, magnitude: impl Into<f32>, distance: impl Into<f32>, is_critical: impl Into<bool>, )

StartShake(crate::combat::camerapositiondata::CameraPositionData_CameraShakeSettings, f32, f32, bool) overload

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fn armor_shake( self, setting: impl Into<CameraPositionData_CameraShakeSettings>, magnitude: impl Into<f32>, distance: impl Into<f32>, )

ArmorShake(crate::combat::camerapositiondata::CameraPositionData_CameraShakeSettings, f32, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IVCamShaker> IVCamShakerMethods for __T

Available on crate feature combat-vcamshaker only.