pub trait IVerticalLayoutUI: IObject {
Show 30 methods
// Provided methods
fn default_highlighted_color(self) -> Color { ... }
fn set_default_highlighted_color(self, value: Color) { ... }
fn default_pressed_color(self) -> Color { ... }
fn set_default_pressed_color(self, value: Color) { ... }
fn default_selected_color(self) -> Color { ... }
fn set_default_selected_color(self, value: Color) { ... }
fn default_text_anchor(self) -> TextAnchor { ... }
fn set_default_text_anchor(self, value: TextAnchor) { ... }
fn default_widget_width(self) -> f32 { ... }
fn set_default_widget_width(self, value: f32) { ... }
fn default_widget_height(self) -> f32 { ... }
fn set_default_widget_height(self, value: f32) { ... }
fn default_item_margin(self) -> f32 { ... }
fn set_default_item_margin(self, value: f32) { ... }
fn default_font_size(self) -> i32 { ... }
fn set_default_font_size(self, value: i32) { ... }
fn default_font_color(self) -> Color { ... }
fn set_default_font_color(self, value: Color) { ... }
fn use_text_outline(self) -> bool { ... }
fn set_use_text_outline(self, value: bool) { ... }
fn m_initial_position(self) -> Vector3 { ... }
fn set_m_initial_position(self, value: Vector3) { ... }
fn m_current_position(self) -> Vector3 { ... }
fn set_m_current_position(self, value: Vector3) { ... }
fn m_canvas(self) -> Canvas { ... }
fn set_m_canvas(self, value: Canvas) { ... }
fn m_b_initial_selected(self) -> bool { ... }
fn set_m_b_initial_selected(self, value: bool) { ... }
fn m_widgets(self) -> List_1<GameObject> { ... }
fn set_m_widgets(self, value: List_1<GameObject>) { ... }
}Provided Methods§
fn default_highlighted_color(self) -> Color
fn set_default_highlighted_color(self, value: Color)
fn default_pressed_color(self) -> Color
fn set_default_pressed_color(self, value: Color)
fn default_selected_color(self) -> Color
fn set_default_selected_color(self, value: Color)
fn default_text_anchor(self) -> TextAnchor
fn set_default_text_anchor(self, value: TextAnchor)
fn default_widget_width(self) -> f32
fn set_default_widget_width(self, value: f32)
fn default_widget_height(self) -> f32
fn set_default_widget_height(self, value: f32)
fn default_item_margin(self) -> f32
fn set_default_item_margin(self, value: f32)
fn default_font_size(self) -> i32
fn set_default_font_size(self, value: i32)
fn default_font_color(self) -> Color
fn set_default_font_color(self, value: Color)
fn use_text_outline(self) -> bool
fn set_use_text_outline(self, value: bool)
fn m_initial_position(self) -> Vector3
fn set_m_initial_position(self, value: Vector3)
fn m_current_position(self) -> Vector3
fn set_m_current_position(self, value: Vector3)
fn m_canvas(self) -> Canvas
fn set_m_canvas(self, value: Canvas)
fn m_b_initial_selected(self) -> bool
fn set_m_b_initial_selected(self, value: bool)
fn m_widgets(self) -> List_1<GameObject>
fn set_m_widgets(self, value: List_1<GameObject>)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.