Skip to main content

IAnimSetDBMethods

Trait IAnimSetDBMethods 

Source
pub trait IAnimSetDBMethods: IAnimSetDB {
Show 75 methods // Provided methods fn get_name(self) -> Il2CppString { ... } fn set_name(self, value: impl Into<Il2CppString>) { ... } fn get_attack1(self) -> Il2CppString { ... } fn set_attack1(self, value: impl Into<Il2CppString>) { ... } fn get_attack2(self) -> Il2CppString { ... } fn set_attack2(self, value: impl Into<Il2CppString>) { ... } fn get_attack3(self) -> Il2CppString { ... } fn set_attack3(self, value: impl Into<Il2CppString>) { ... } fn get_attack4(self) -> Il2CppString { ... } fn set_attack4(self, value: impl Into<Il2CppString>) { ... } fn get_attack5(self) -> Il2CppString { ... } fn set_attack5(self, value: impl Into<Il2CppString>) { ... } fn get_attack_c(self) -> Il2CppString { ... } fn set_attack_c(self, value: impl Into<Il2CppString>) { ... } fn get_attack_t(self) -> Il2CppString { ... } fn set_attack_t(self, value: impl Into<Il2CppString>) { ... } fn get_damage_high(self) -> Il2CppString { ... } fn set_damage_high(self, value: impl Into<Il2CppString>) { ... } fn get_damage_mid_b(self) -> Il2CppString { ... } fn set_damage_mid_b(self, value: impl Into<Il2CppString>) { ... } fn get_damage_mid_du(self) -> Il2CppString { ... } fn set_damage_mid_du(self, value: impl Into<Il2CppString>) { ... } fn get_damage_mid_ud(self) -> Il2CppString { ... } fn set_damage_mid_ud(self, value: impl Into<Il2CppString>) { ... } fn get_die_b(self) -> Il2CppString { ... } fn set_die_b(self, value: impl Into<Il2CppString>) { ... } fn get_die_l(self) -> Il2CppString { ... } fn set_die_l(self, value: impl Into<Il2CppString>) { ... } fn get_die_r(self) -> Il2CppString { ... } fn set_die_r(self, value: impl Into<Il2CppString>) { ... } fn get_dive(self) -> Il2CppString { ... } fn set_dive(self, value: impl Into<Il2CppString>) { ... } fn get_engage1(self) -> Il2CppString { ... } fn set_engage1(self, value: impl Into<Il2CppString>) { ... } fn get_engage2(self) -> Il2CppString { ... } fn set_engage2(self, value: impl Into<Il2CppString>) { ... } fn get_engage3(self) -> Il2CppString { ... } fn set_engage3(self, value: impl Into<Il2CppString>) { ... } fn get_evasion_b(self) -> Il2CppString { ... } fn set_evasion_b(self, value: impl Into<Il2CppString>) { ... } fn get_evasion_l(self) -> Il2CppString { ... } fn set_evasion_l(self, value: impl Into<Il2CppString>) { ... } fn get_evasion_r(self) -> Il2CppString { ... } fn set_evasion_r(self, value: impl Into<Il2CppString>) { ... } fn get_guard(self) -> Il2CppString { ... } fn set_guard(self, value: impl Into<Il2CppString>) { ... } fn get_hovering_loop(self) -> Il2CppString { ... } fn set_hovering_loop(self, value: impl Into<Il2CppString>) { ... } fn get_idle_dying(self) -> Il2CppString { ... } fn set_idle_dying(self, value: impl Into<Il2CppString>) { ... } fn get_idle_normal(self) -> Il2CppString { ... } fn set_idle_normal(self, value: impl Into<Il2CppString>) { ... } fn get_parry_l(self) -> Il2CppString { ... } fn set_parry_l(self, value: impl Into<Il2CppString>) { ... } fn get_parry_r(self) -> Il2CppString { ... } fn set_parry_r(self, value: impl Into<Il2CppString>) { ... } fn get_ready(self) -> Il2CppString { ... } fn set_ready(self, value: impl Into<Il2CppString>) { ... } fn get_relax_loop(self) -> Il2CppString { ... } fn set_relax_loop(self, value: impl Into<Il2CppString>) { ... } fn get_repelled(self) -> Il2CppString { ... } fn set_repelled(self, value: impl Into<Il2CppString>) { ... } fn get_run_loop(self) -> Il2CppString { ... } fn set_run_loop(self, value: impl Into<Il2CppString>) { ... } fn get_run_start(self) -> Il2CppString { ... } fn set_run_start(self, value: impl Into<Il2CppString>) { ... } fn get_special1(self) -> Il2CppString { ... } fn set_special1(self, value: impl Into<Il2CppString>) { ... } fn get_start(self) -> Il2CppString { ... } fn set_start(self, value: impl Into<Il2CppString>) { ... } fn get_win(self) -> Il2CppString { ... } fn set_win(self, value: impl Into<Il2CppString>) { ... } fn get_win_loop(self) -> Il2CppString { ... } fn set_win_loop(self, value: impl Into<Il2CppString>) { ... } fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_name(self) -> Il2CppString

get_Name() overload

Source

fn set_name(self, value: impl Into<Il2CppString>)

set_Name(::unity::Il2CppString) overload

Source

fn get_attack1(self) -> Il2CppString

get_Attack1() overload

Source

fn set_attack1(self, value: impl Into<Il2CppString>)

set_Attack1(::unity::Il2CppString) overload

Source

fn get_attack2(self) -> Il2CppString

get_Attack2() overload

Source

fn set_attack2(self, value: impl Into<Il2CppString>)

set_Attack2(::unity::Il2CppString) overload

Source

fn get_attack3(self) -> Il2CppString

get_Attack3() overload

Source

fn set_attack3(self, value: impl Into<Il2CppString>)

set_Attack3(::unity::Il2CppString) overload

Source

fn get_attack4(self) -> Il2CppString

get_Attack4() overload

Source

fn set_attack4(self, value: impl Into<Il2CppString>)

set_Attack4(::unity::Il2CppString) overload

Source

fn get_attack5(self) -> Il2CppString

get_Attack5() overload

Source

fn set_attack5(self, value: impl Into<Il2CppString>)

set_Attack5(::unity::Il2CppString) overload

Source

fn get_attack_c(self) -> Il2CppString

get_AttackC() overload

Source

fn set_attack_c(self, value: impl Into<Il2CppString>)

set_AttackC(::unity::Il2CppString) overload

Source

fn get_attack_t(self) -> Il2CppString

get_AttackT() overload

Source

fn set_attack_t(self, value: impl Into<Il2CppString>)

set_AttackT(::unity::Il2CppString) overload

Source

fn get_damage_high(self) -> Il2CppString

get_DamageHigh() overload

Source

fn set_damage_high(self, value: impl Into<Il2CppString>)

set_DamageHigh(::unity::Il2CppString) overload

Source

fn get_damage_mid_b(self) -> Il2CppString

get_DamageMidB() overload

Source

fn set_damage_mid_b(self, value: impl Into<Il2CppString>)

set_DamageMidB(::unity::Il2CppString) overload

Source

fn get_damage_mid_du(self) -> Il2CppString

get_DamageMidDU() overload

Source

fn set_damage_mid_du(self, value: impl Into<Il2CppString>)

set_DamageMidDU(::unity::Il2CppString) overload

Source

fn get_damage_mid_ud(self) -> Il2CppString

get_DamageMidUD() overload

Source

fn set_damage_mid_ud(self, value: impl Into<Il2CppString>)

set_DamageMidUD(::unity::Il2CppString) overload

Source

fn get_die_b(self) -> Il2CppString

get_DieB() overload

Source

fn set_die_b(self, value: impl Into<Il2CppString>)

set_DieB(::unity::Il2CppString) overload

Source

fn get_die_l(self) -> Il2CppString

get_DieL() overload

Source

fn set_die_l(self, value: impl Into<Il2CppString>)

set_DieL(::unity::Il2CppString) overload

Source

fn get_die_r(self) -> Il2CppString

get_DieR() overload

Source

fn set_die_r(self, value: impl Into<Il2CppString>)

set_DieR(::unity::Il2CppString) overload

Source

fn get_dive(self) -> Il2CppString

get_Dive() overload

Source

fn set_dive(self, value: impl Into<Il2CppString>)

set_Dive(::unity::Il2CppString) overload

Source

fn get_engage1(self) -> Il2CppString

get_Engage1() overload

Source

fn set_engage1(self, value: impl Into<Il2CppString>)

set_Engage1(::unity::Il2CppString) overload

Source

fn get_engage2(self) -> Il2CppString

get_Engage2() overload

Source

fn set_engage2(self, value: impl Into<Il2CppString>)

set_Engage2(::unity::Il2CppString) overload

Source

fn get_engage3(self) -> Il2CppString

get_Engage3() overload

Source

fn set_engage3(self, value: impl Into<Il2CppString>)

set_Engage3(::unity::Il2CppString) overload

Source

fn get_evasion_b(self) -> Il2CppString

get_EvasionB() overload

Source

fn set_evasion_b(self, value: impl Into<Il2CppString>)

set_EvasionB(::unity::Il2CppString) overload

Source

fn get_evasion_l(self) -> Il2CppString

get_EvasionL() overload

Source

fn set_evasion_l(self, value: impl Into<Il2CppString>)

set_EvasionL(::unity::Il2CppString) overload

Source

fn get_evasion_r(self) -> Il2CppString

get_EvasionR() overload

Source

fn set_evasion_r(self, value: impl Into<Il2CppString>)

set_EvasionR(::unity::Il2CppString) overload

Source

fn get_guard(self) -> Il2CppString

get_Guard() overload

Source

fn set_guard(self, value: impl Into<Il2CppString>)

set_Guard(::unity::Il2CppString) overload

Source

fn get_hovering_loop(self) -> Il2CppString

get_HoveringLoop() overload

Source

fn set_hovering_loop(self, value: impl Into<Il2CppString>)

set_HoveringLoop(::unity::Il2CppString) overload

Source

fn get_idle_dying(self) -> Il2CppString

get_IdleDying() overload

Source

fn set_idle_dying(self, value: impl Into<Il2CppString>)

set_IdleDying(::unity::Il2CppString) overload

Source

fn get_idle_normal(self) -> Il2CppString

get_IdleNormal() overload

Source

fn set_idle_normal(self, value: impl Into<Il2CppString>)

set_IdleNormal(::unity::Il2CppString) overload

Source

fn get_parry_l(self) -> Il2CppString

get_ParryL() overload

Source

fn set_parry_l(self, value: impl Into<Il2CppString>)

set_ParryL(::unity::Il2CppString) overload

Source

fn get_parry_r(self) -> Il2CppString

get_ParryR() overload

Source

fn set_parry_r(self, value: impl Into<Il2CppString>)

set_ParryR(::unity::Il2CppString) overload

Source

fn get_ready(self) -> Il2CppString

get_Ready() overload

Source

fn set_ready(self, value: impl Into<Il2CppString>)

set_Ready(::unity::Il2CppString) overload

Source

fn get_relax_loop(self) -> Il2CppString

get_RelaxLoop() overload

Source

fn set_relax_loop(self, value: impl Into<Il2CppString>)

set_RelaxLoop(::unity::Il2CppString) overload

Source

fn get_repelled(self) -> Il2CppString

get_Repelled() overload

Source

fn set_repelled(self, value: impl Into<Il2CppString>)

set_Repelled(::unity::Il2CppString) overload

Source

fn get_run_loop(self) -> Il2CppString

get_RunLoop() overload

Source

fn set_run_loop(self, value: impl Into<Il2CppString>)

set_RunLoop(::unity::Il2CppString) overload

Source

fn get_run_start(self) -> Il2CppString

get_RunStart() overload

Source

fn set_run_start(self, value: impl Into<Il2CppString>)

set_RunStart(::unity::Il2CppString) overload

Source

fn get_special1(self) -> Il2CppString

get_Special1() overload

Source

fn set_special1(self, value: impl Into<Il2CppString>)

set_Special1(::unity::Il2CppString) overload

Source

fn get_start(self) -> Il2CppString

get_Start() overload

Source

fn set_start(self, value: impl Into<Il2CppString>)

set_Start(::unity::Il2CppString) overload

Source

fn get_win(self) -> Il2CppString

get_Win() overload

Source

fn set_win(self, value: impl Into<Il2CppString>)

set_Win(::unity::Il2CppString) overload

Source

fn get_win_loop(self) -> Il2CppString

get_WinLoop() overload

Source

fn set_win_loop(self, value: impl Into<Il2CppString>)

set_WinLoop(::unity::Il2CppString) overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IAnimSetDB> IAnimSetDBMethods for __T

Available on crate feature combat-animsetdb only.