pub trait ICharacterSignalObserverMethods: ICharacterSignalObserver {
// Provided methods
fn get_cp(self) -> Character { ... }
fn get_radial_blur(self) -> CustomRadialBlur { ... }
fn start(self) { ... }
fn my_start(self) { ... }
fn push_and_enable_foot_ik(self, v: impl Into<bool>) { ... }
fn pop_foot_ik(self) { ... }
fn ground_particle(
self,
effect_type: impl Into<i32>,
node_name: impl Into<Il2CppString>,
) { ... }
fn stop_footstep_observers(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_radial_blur(self) -> CustomRadialBlur
fn get_radial_blur(self) -> CustomRadialBlur
get_RadialBlur() overload
Sourcefn push_and_enable_foot_ik(self, v: impl Into<bool>)
fn push_and_enable_foot_ik(self, v: impl Into<bool>)
PushAndEnableFootIK(bool) overload
Sourcefn pop_foot_ik(self)
fn pop_foot_ik(self)
PopFootIK() overload
Sourcefn ground_particle(
self,
effect_type: impl Into<i32>,
node_name: impl Into<Il2CppString>,
)
fn ground_particle( self, effect_type: impl Into<i32>, node_name: impl Into<Il2CppString>, )
GroundParticle(i32, ::unity::Il2CppString) overload
Sourcefn stop_footstep_observers(self)
fn stop_footstep_observers(self)
StopFootstepObservers() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICharacterSignalObserver> ICharacterSignalObserverMethods for __T
Available on crate feature
combat-charactersignalobserver only.