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ICombinationHitMethods

Trait ICombinationHitMethods 

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pub trait ICombinationHitMethods: ICombinationHit {
Show 20 methods // Provided methods fn get_attack_hash(self) -> i32 { ... } fn set_attack_hash(self, value: impl Into<i32>) { ... } fn get_play_flags(self) -> PlayFlags { ... } fn set_play_flags(self, value: impl Into<PlayFlags>) { ... } fn get_wait_time_to_attack(self) -> f32 { ... } fn set_wait_time_to_attack(self, value: impl Into<f32>) { ... } fn get_playback_rate(self) -> f32 { ... } fn set_playback_rate(self, value: impl Into<f32>) { ... } fn get_world_hit_time(self) -> f32 { ... } fn set_world_hit_time(self, value: impl Into<f32>) { ... } fn get_cp(self) -> Character { ... } fn set_cp(self, value: impl Into<Character>) { ... } fn get_anim_start_time(self) -> f32 { ... } fn set_anim_start_time(self, value: impl Into<f32>) { ... } fn get_anim_hit_time(self) -> f32 { ... } fn set_anim_hit_time(self, value: impl Into<f32>) { ... } fn calc( self, side_attacker: impl Into<Character>, world_hit_time: impl Into<f32>, is_knockoff: impl Into<bool>, ) -> bool { ... } fn list_possible_attack( self, is_knockoff: impl Into<bool>, ) -> List_1<PrefetchedSignal> { ... } fn select_attack( self, list: impl Into<List_1<PrefetchedSignal>>, magic: impl Into<Magic>, remain_time: impl Into<f32>, ) -> PrefetchedSignal { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_attack_hash(self) -> i32

get_AttackHash() overload

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fn set_attack_hash(self, value: impl Into<i32>)

set_AttackHash(i32) overload

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fn get_play_flags(self) -> PlayFlags

get_PlayFlags() overload

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fn set_play_flags(self, value: impl Into<PlayFlags>)

set_PlayFlags(crate::combat::playflags::PlayFlags) overload

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fn get_wait_time_to_attack(self) -> f32

get_WaitTimeToAttack() overload

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fn set_wait_time_to_attack(self, value: impl Into<f32>)

set_WaitTimeToAttack(f32) overload

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fn get_playback_rate(self) -> f32

get_PlaybackRate() overload

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fn set_playback_rate(self, value: impl Into<f32>)

set_PlaybackRate(f32) overload

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fn get_world_hit_time(self) -> f32

get_WorldHitTime() overload

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fn set_world_hit_time(self, value: impl Into<f32>)

set_WorldHitTime(f32) overload

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fn get_cp(self) -> Character

get_CP() overload

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fn set_cp(self, value: impl Into<Character>)

set_CP(crate::combat::character::Character) overload

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fn get_anim_start_time(self) -> f32

get_AnimStartTime() overload

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fn set_anim_start_time(self, value: impl Into<f32>)

set_AnimStartTime(f32) overload

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fn get_anim_hit_time(self) -> f32

get_AnimHitTime() overload

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fn set_anim_hit_time(self, value: impl Into<f32>)

set_AnimHitTime(f32) overload

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fn calc( self, side_attacker: impl Into<Character>, world_hit_time: impl Into<f32>, is_knockoff: impl Into<bool>, ) -> bool

Calc(crate::combat::character::Character, f32, bool) overload

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fn list_possible_attack( self, is_knockoff: impl Into<bool>, ) -> List_1<PrefetchedSignal>

ListPossibleAttack(bool) overload

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fn select_attack( self, list: impl Into<List_1<PrefetchedSignal>>, magic: impl Into<Magic>, remain_time: impl Into<f32>, ) -> PrefetchedSignal

SelectAttack(crate::system::collections::generic::list_1::List_1<crate::combat::prefetchedsignal::PrefetchedSignal>, crate::combat::magic::Magic, f32) overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICombinationHit> ICombinationHitMethods for __T

Available on crate feature combat-combinationhit only.