pub struct PrefetchedSignal(/* private fields */);Expand description
IL2CPP class: Combat.PrefetchedSignal
Inherits: Object
Implementations§
Source§impl PrefetchedSignal
impl PrefetchedSignal
pub fn s_null() -> PrefetchedSignal
pub fn set_s_null(value: PrefetchedSignal)
Source§impl PrefetchedSignal
impl PrefetchedSignal
Sourcepub fn op_implicit(a: impl Into<PrefetchedSignal>) -> bool
pub fn op_implicit(a: impl Into<PrefetchedSignal>) -> bool
op_Implicit(crate::combat::prefetchedsignal::PrefetchedSignal) overload
Sourcepub fn get_null() -> PrefetchedSignal
pub fn get_null() -> PrefetchedSignal
get_Null() overload
Sourcepub fn create_null() -> PrefetchedSignal
pub fn create_null() -> PrefetchedSignal
CreateNull() overload
Source§impl PrefetchedSignal
impl PrefetchedSignal
pub fn op_implicit_method_info() -> &'static MethodInfo
pub fn get_null_method_info() -> &'static MethodInfo
pub fn create_null_method_info() -> &'static MethodInfo
pub fn get_state_name_method_info() -> &'static MethodInfo
pub fn set_state_name_method_info() -> &'static MethodInfo
pub fn get_state_hash_method_info() -> &'static MethodInfo
pub fn set_state_hash_method_info() -> &'static MethodInfo
pub fn get_is_internal_null_method_info() -> &'static MethodInfo
pub fn set_is_internal_null_method_info() -> &'static MethodInfo
pub fn get_clip_method_info() -> &'static MethodInfo
pub fn set_clip_method_info() -> &'static MethodInfo
pub fn get_curves_method_info() -> &'static MethodInfo
pub fn set_curves_method_info() -> &'static MethodInfo
pub fn get_clip_length_method_info() -> &'static MethodInfo
pub fn set_clip_length_method_info() -> &'static MethodInfo
pub fn get_ft2nt_method_info() -> &'static MethodInfo
pub fn set_ft2nt_method_info() -> &'static MethodInfo
pub fn get_attack_far_range_method_info() -> &'static MethodInfo
pub fn set_attack_far_range_method_info() -> &'static MethodInfo
pub fn get_attack_near_range_method_info() -> &'static MethodInfo
pub fn set_attack_near_range_method_info() -> &'static MethodInfo
pub fn get_forward_cancel_method_info() -> &'static MethodInfo
pub fn set_forward_cancel_method_info() -> &'static MethodInfo
pub fn get_rush_forward_cancel_method_info() -> &'static MethodInfo
pub fn set_rush_forward_cancel_method_info() -> &'static MethodInfo
pub fn backward_cancel_method_info() -> &'static MethodInfo
pub fn get_transition_duration_method_info() -> &'static MethodInfo
pub fn set_transition_duration_method_info() -> &'static MethodInfo
pub fn get_local_root_moved_method_info() -> &'static MethodInfo
pub fn set_local_root_moved_method_info() -> &'static MethodInfo
pub fn get_weapon_style_method_info() -> &'static MethodInfo
pub fn set_weapon_style_method_info() -> &'static MethodInfo
pub fn get_hit_signal_method_info() -> &'static MethodInfo
pub fn set_hit_signal_method_info() -> &'static MethodInfo
pub fn get_hit_count_method_info() -> &'static MethodInfo
pub fn set_hit_count_method_info() -> &'static MethodInfo
pub fn get_hit_time_method_info() -> &'static MethodInfo
pub fn set_hit_time_method_info() -> &'static MethodInfo
pub fn get_local_hit_pos_method_info() -> &'static MethodInfo
pub fn set_local_hit_pos_method_info() -> &'static MethodInfo
pub fn get_local_hit_dir_method_info() -> &'static MethodInfo
pub fn set_local_hit_dir_method_info() -> &'static MethodInfo
pub fn get_is_knockable_method_info() -> &'static MethodInfo
pub fn get_shoot_time_method_info() -> &'static MethodInfo
pub fn set_shoot_time_method_info() -> &'static MethodInfo
pub fn get_local_shoot_pos_method_info() -> &'static MethodInfo
pub fn set_local_shoot_pos_method_info() -> &'static MethodInfo
pub fn get_local_shoot_dir_method_info() -> &'static MethodInfo
pub fn set_local_shoot_dir_method_info() -> &'static MethodInfo
pub fn get_hit_or_shoot_time_method_info() -> &'static MethodInfo
pub fn get_human_die_fall_time_method_info() -> &'static MethodInfo
pub fn set_human_die_fall_time_method_info() -> &'static MethodInfo
pub fn get_motion_matching_velocity_method_info() -> &'static MethodInfo
pub fn set_motion_matching_velocity_method_info() -> &'static MethodInfo
pub fn get_motion_matching_torque_method_info() -> &'static MethodInfo
pub fn set_motion_matching_torque_method_info() -> &'static MethodInfo
pub fn get_score_method_info() -> &'static MethodInfo
pub fn set_score_method_info() -> &'static MethodInfo
pub fn get_is_attack_range_valid_method_info() -> &'static MethodInfo
pub fn get_forward_cancel_nt_method_info() -> &'static MethodInfo
pub fn get_rush_forward_cancel_nt_method_info() -> &'static MethodInfo
pub fn backward_cancel_nt_method_info() -> &'static MethodInfo
pub fn get_backward_cancel_abnt_for_debug_method_info() -> &'static MethodInfo
pub fn world_root_moved_method_info() -> &'static MethodInfo
pub fn world_die_fall_pos_method_info() -> &'static MethodInfo
pub fn will_collide_method_info() -> &'static MethodInfo
pub fn calc_distance_to_collider_at_root_moved_method_info() -> &'static MethodInfo
pub fn is_obstracted_between_root_moved_and_enemy_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn get_prefetched_curve_method_info() -> &'static MethodInfo
pub fn import_from_signals_method_info() -> &'static MethodInfo
Source§impl PrefetchedSignal
impl PrefetchedSignal
Sourcepub fn new(
state_name: Il2CppString,
state_hash: i32,
body_go: GameObject,
body_anim: AnimationClip,
ride_go: GameObject,
ride_anim: AnimationClip,
) -> Self
pub fn new( state_name: Il2CppString, state_hash: i32, body_go: GameObject, body_anim: AnimationClip, ride_go: GameObject, ride_anim: AnimationClip, ) -> Self
.ctor(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) — overload selector
Trait Implementations§
Source§impl ClassIdentity for PrefetchedSignal
impl ClassIdentity for PrefetchedSignal
Source§impl Clone for PrefetchedSignal
impl Clone for PrefetchedSignal
Source§fn clone(&self) -> PrefetchedSignal
fn clone(&self) -> PrefetchedSignal
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for PrefetchedSignal
impl FromIlInstance for PrefetchedSignal
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IPrefetchedSignal for PrefetchedSignal
impl IPrefetchedSignal for PrefetchedSignal
fn m_clip_events(self) -> Array<AnimationEvent>
fn set_m_clip_events(self, value: Array<AnimationEvent>)
fn backward_cancel_a(self) -> f32
fn set_backward_cancel_a(self, value: f32)
fn backward_cancel_b(self) -> f32
fn set_backward_cancel_b(self, value: f32)
fn hit_times_nt(self) -> List_1<f32>
fn set_hit_times_nt(self, value: List_1<f32>)
fn hit_signals(self) -> List_1<AnimationEvent>
fn set_hit_signals(self, value: List_1<AnimationEvent>)
fn local_die_fall_pos(self) -> Array<Vector3>
fn set_local_die_fall_pos(self, value: Array<Vector3>)
fn score_field(self) -> f32
fn set_score_field(self, value: f32)
impl Copy for PrefetchedSignal
impl IObject for PrefetchedSignal
Auto Trait Implementations§
impl Freeze for PrefetchedSignal
impl RefUnwindSafe for PrefetchedSignal
impl !Send for PrefetchedSignal
impl !Sync for PrefetchedSignal
impl Unpin for PrefetchedSignal
impl UnwindSafe for PrefetchedSignal
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set_AttackNearRange(f32) overloadSource§fn get_forward_cancel(self) -> f32
fn get_forward_cancel(self) -> f32
get_ForwardCancel() overloadSource§fn set_forward_cancel(self, value: impl Into<f32>)
fn set_forward_cancel(self, value: impl Into<f32>)
set_ForwardCancel(f32) overloadSource§fn get_rush_forward_cancel(self) -> f32
fn get_rush_forward_cancel(self) -> f32
get_RushForwardCancel() overloadSource§fn set_rush_forward_cancel(self, value: impl Into<f32>)
fn set_rush_forward_cancel(self, value: impl Into<f32>)
set_RushForwardCancel(f32) overloadSource§fn backward_cancel(self, ratio: impl Into<f32>) -> f32
fn backward_cancel(self, ratio: impl Into<f32>) -> f32
BackwardCancel(f32) overloadSource§fn get_transition_duration(self) -> f32
fn get_transition_duration(self) -> f32
get_TransitionDuration() overloadSource§fn set_transition_duration(self, value: impl Into<f32>)
fn set_transition_duration(self, value: impl Into<f32>)
set_TransitionDuration(f32) overloadSource§fn get_local_root_moved(self) -> Vector3
fn get_local_root_moved(self) -> Vector3
get_LocalRootMoved() overloadSource§fn set_local_root_moved(self, value: impl Into<Vector3>)
fn set_local_root_moved(self, value: impl Into<Vector3>)
set_LocalRootMoved(crate::unity_engine::vector3::Vector3) overloadSource§fn get_weapon_style(self) -> WeaponStyle
fn get_weapon_style(self) -> WeaponStyle
get_WeaponStyle() overloadSource§fn set_weapon_style(self, value: impl Into<WeaponStyle>)
fn set_weapon_style(self, value: impl Into<WeaponStyle>)
set_WeaponStyle(crate::combat::weaponstyle::WeaponStyle) overloadSource§fn get_hit_signal(self) -> AnimationEvent
fn get_hit_signal(self) -> AnimationEvent
get_HitSignal() overloadSource§fn set_hit_signal(self, value: impl Into<AnimationEvent>)
fn set_hit_signal(self, value: impl Into<AnimationEvent>)
set_HitSignal(crate::unity_engine::animationevent::AnimationEvent) overloadSource§fn get_hit_count(self) -> i32
fn get_hit_count(self) -> i32
get_HitCount() overloadSource§fn set_hit_count(self, value: impl Into<i32>)
fn set_hit_count(self, value: impl Into<i32>)
set_HitCount(i32) overloadSource§fn get_hit_time(self) -> f32
fn get_hit_time(self) -> f32
get_HitTime() overloadSource§fn set_hit_time(self, value: impl Into<f32>)
fn set_hit_time(self, value: impl Into<f32>)
set_HitTime(f32) overloadSource§fn get_local_hit_pos(self) -> Vector3
fn get_local_hit_pos(self) -> Vector3
get_LocalHitPos() overloadSource§fn set_local_hit_pos(self, value: impl Into<Vector3>)
fn set_local_hit_pos(self, value: impl Into<Vector3>)
set_LocalHitPos(crate::unity_engine::vector3::Vector3) overloadSource§fn get_local_hit_dir(self) -> Vector3
fn get_local_hit_dir(self) -> Vector3
get_LocalHitDir() overloadSource§fn set_local_hit_dir(self, value: impl Into<Vector3>)
fn set_local_hit_dir(self, value: impl Into<Vector3>)
set_LocalHitDir(crate::unity_engine::vector3::Vector3) overloadSource§fn get_is_knockable(self) -> bool
fn get_is_knockable(self) -> bool
get_IsKnockable() overloadSource§fn get_shoot_time(self) -> f32
fn get_shoot_time(self) -> f32
get_ShootTime() overloadSource§fn set_shoot_time(self, value: impl Into<f32>)
fn set_shoot_time(self, value: impl Into<f32>)
set_ShootTime(f32) overloadSource§fn get_local_shoot_pos(self) -> Vector3
fn get_local_shoot_pos(self) -> Vector3
get_LocalShootPos() overloadSource§fn set_local_shoot_pos(self, value: impl Into<Vector3>)
fn set_local_shoot_pos(self, value: impl Into<Vector3>)
set_LocalShootPos(crate::unity_engine::vector3::Vector3) overloadSource§fn get_local_shoot_dir(self) -> Vector3
fn get_local_shoot_dir(self) -> Vector3
get_LocalShootDir() overloadSource§fn set_local_shoot_dir(self, value: impl Into<Vector3>)
fn set_local_shoot_dir(self, value: impl Into<Vector3>)
set_LocalShootDir(crate::unity_engine::vector3::Vector3) overloadSource§fn get_hit_or_shoot_time(self) -> f32
fn get_hit_or_shoot_time(self) -> f32
get_HitOrShootTime() overloadSource§fn get_human_die_fall_time(self) -> f32
fn get_human_die_fall_time(self) -> f32
get_HumanDieFallTime() overloadSource§fn set_human_die_fall_time(self, value: impl Into<f32>)
fn set_human_die_fall_time(self, value: impl Into<f32>)
set_HumanDieFallTime(f32) overloadSource§fn get_motion_matching_velocity(self) -> Vector3
fn get_motion_matching_velocity(self) -> Vector3
get_MotionMatchingVelocity() overloadSource§fn set_motion_matching_velocity(self, value: impl Into<Vector3>)
fn set_motion_matching_velocity(self, value: impl Into<Vector3>)
set_MotionMatchingVelocity(crate::unity_engine::vector3::Vector3) overloadSource§fn get_motion_matching_torque(self) -> Quaternion
fn get_motion_matching_torque(self) -> Quaternion
get_MotionMatchingTorque() overloadSource§fn set_motion_matching_torque(self, value: impl Into<Quaternion>)
fn set_motion_matching_torque(self, value: impl Into<Quaternion>)
set_MotionMatchingTorque(crate::unity_engine::quaternion::Quaternion) overloadSource§fn get_is_attack_range_valid(self) -> bool
fn get_is_attack_range_valid(self) -> bool
get_IsAttackRangeValid() overloadSource§fn get_forward_cancel_nt(self) -> f32
fn get_forward_cancel_nt(self) -> f32
get_ForwardCancelNT() overloadSource§fn get_rush_forward_cancel_nt(self) -> f32
fn get_rush_forward_cancel_nt(self) -> f32
get_RushForwardCancelNT() overloadSource§fn backward_cancel_nt(self, ratio: impl Into<f32>) -> f32
fn backward_cancel_nt(self, ratio: impl Into<f32>) -> f32
BackwardCancelNT(f32) overloadSource§fn get_backward_cancel_abnt_for_debug(self) -> (f32, f32)
fn get_backward_cancel_abnt_for_debug(self) -> (f32, f32)
GetBackwardCancelABNTForDebug(*mutf32, *mutf32) overloadSource§fn world_root_moved(self, t: impl Into<Transform>) -> Vector3
fn world_root_moved(self, t: impl Into<Transform>) -> Vector3
WorldRootMoved(crate::unity_engine::transform::Transform) overloadSource§fn world_die_fall_pos(
self,
t: impl Into<Transform>,
index: impl Into<i32>,
) -> Vector3
fn world_die_fall_pos( self, t: impl Into<Transform>, index: impl Into<i32>, ) -> Vector3
WorldDieFallPos(crate::unity_engine::transform::Transform, i32) overloadSource§fn will_collide(self, cp: impl Into<Character>) -> bool
fn will_collide(self, cp: impl Into<Character>) -> bool
WillCollide(crate::combat::character::Character) overloadSource§fn calc_distance_to_collider_at_root_moved(
self,
cp: impl Into<Character>,
) -> f32
fn calc_distance_to_collider_at_root_moved( self, cp: impl Into<Character>, ) -> f32
CalcDistanceToColliderAtRootMoved(crate::combat::character::Character) overloadSource§fn is_obstracted_between_root_moved_and_enemy(
self,
cp: impl Into<Character>,
) -> bool
fn is_obstracted_between_root_moved_and_enemy( self, cp: impl Into<Character>, ) -> bool
IsObstractedBetweenRootMovedAndEnemy(crate::combat::character::Character) overloadSource§fn ctor(
self,
state_name: impl Into<Il2CppString>,
state_hash: impl Into<i32>,
body_go: impl Into<GameObject>,
body_anim: impl Into<AnimationClip>,
ride_go: impl Into<GameObject>,
ride_anim: impl Into<AnimationClip>,
)
fn ctor( self, state_name: impl Into<Il2CppString>, state_hash: impl Into<i32>, body_go: impl Into<GameObject>, body_anim: impl Into<AnimationClip>, ride_go: impl Into<GameObject>, ride_anim: impl Into<AnimationClip>, )
.ctor(::unity::Il2CppString, i32, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) overloadSource§fn get_prefetched_curve(self, clip: impl Into<AnimationClip>) -> PrefetchedCurve
fn get_prefetched_curve(self, clip: impl Into<AnimationClip>) -> PrefetchedCurve
GetPrefetchedCurve(crate::unity_engine::animationclip::AnimationClip) overloadSource§fn import_from_signals(self, events: impl Into<Array<AnimationEvent>>)
fn import_from_signals(self, events: impl Into<Array<AnimationEvent>>)
ImportFromSignals(::unity::Array<crate::unity_engine::animationevent::AnimationEvent>) overload