pub trait IActionPlayMethods: IActionPlay {
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn get_abort_by_interrupt(self) -> bool { ... }
fn ctor(
self,
chr: impl Into<Character>,
hash: impl Into<i32>,
wait_idle: impl Into<bool>,
start_time: impl Into<f32>,
) { ... }
fn on_enter(self) { ... }
fn on_update(self) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IActionPlay> IActionPlayMethods for __T
Available on crate feature
combat-actionplay only.