Skip to main content

IActionPlayMethods

Trait IActionPlayMethods 

Source
pub trait IActionPlayMethods: IActionPlay {
    // Provided methods
    fn get_name(self) -> Il2CppString { ... }
    fn get_abort_by_interrupt(self) -> bool { ... }
    fn ctor(
        self,
        chr: impl Into<Character>,
        hash: impl Into<i32>,
        wait_idle: impl Into<bool>,
        start_time: impl Into<f32>,
    ) { ... }
    fn on_enter(self) { ... }
    fn on_update(self) { ... }
}

Provided Methods§

Source

fn get_name(self) -> Il2CppString

get_Name() overload

Source

fn get_abort_by_interrupt(self) -> bool

get_AbortByInterrupt() overload

Source

fn ctor( self, chr: impl Into<Character>, hash: impl Into<i32>, wait_idle: impl Into<bool>, start_time: impl Into<f32>, )

.ctor(crate::combat::character::Character, i32, bool, f32) overload

Source

fn on_enter(self)

OnEnter() overload

Source

fn on_update(self)

OnUpdate() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: IActionPlay> IActionPlayMethods for __T

Available on crate feature combat-actionplay only.