pub trait IEngageSequence_Cast: IObject {
// Provided methods
fn unit(self) -> Unit { ... }
fn set_unit(self, value: Unit) { ... }
fn god(self) -> GodUnit { ... }
fn set_god(self, value: GodUnit) { ... }
fn game_status(self) -> CharacterGameStatus { ... }
fn set_game_status(self, value: CharacterGameStatus) { ... }
fn character(self) -> Character { ... }
fn set_character(self, value: Character) { ... }
}Provided Methods§
fn unit(self) -> Unit
fn set_unit(self, value: Unit)
fn god(self) -> GodUnit
fn set_god(self, value: GodUnit)
fn game_status(self) -> CharacterGameStatus
fn set_game_status(self, value: CharacterGameStatus)
fn character(self) -> Character
fn set_character(self, value: Character)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.