pub trait ICameraBoundingBox: IObject {
// Provided methods
fn m_camera_direction(self) -> Vector3 { ... }
fn set_m_camera_direction(self, value: Vector3) { ... }
fn m_matrix_world_to_camera(self) -> Matrix4x4 { ... }
fn set_m_matrix_world_to_camera(self, value: Matrix4x4) { ... }
fn m_matrix_camera_to_world(self) -> Matrix4x4 { ... }
fn set_m_matrix_camera_to_world(self, value: Matrix4x4) { ... }
fn m_box(self) -> Bounds { ... }
fn set_m_box(self, value: Bounds) { ... }
fn m_screen_space_reprojection_ratio(self) -> f32 { ... }
fn set_m_screen_space_reprojection_ratio(self, value: f32) { ... }
fn m_is_finalized(self) -> bool { ... }
fn set_m_is_finalized(self, value: bool) { ... }
}Provided Methods§
fn m_camera_direction(self) -> Vector3
fn set_m_camera_direction(self, value: Vector3)
fn m_matrix_world_to_camera(self) -> Matrix4x4
fn set_m_matrix_world_to_camera(self, value: Matrix4x4)
fn m_matrix_camera_to_world(self) -> Matrix4x4
fn set_m_matrix_camera_to_world(self, value: Matrix4x4)
fn m_box(self) -> Bounds
fn set_m_box(self, value: Bounds)
fn m_screen_space_reprojection_ratio(self) -> f32
fn set_m_screen_space_reprojection_ratio(self, value: f32)
fn m_is_finalized(self) -> bool
fn set_m_is_finalized(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.