pub struct CameraBoundingBox(/* private fields */);Expand description
IL2CPP class: Combat.CameraBoundingBox
Inherits: Object
Implementations§
Source§impl CameraBoundingBox
impl CameraBoundingBox
pub fn ctor_method_info() -> &'static MethodInfo
pub fn append_method_info() -> &'static MethodInfo
pub fn create_box_method_info() -> &'static MethodInfo
pub fn get_box_center_method_info() -> &'static MethodInfo
pub fn get_nearest_distance_method_info() -> &'static MethodInfo
pub fn pos_in_camera_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for CameraBoundingBox
impl ClassIdentity for CameraBoundingBox
Source§impl Clone for CameraBoundingBox
impl Clone for CameraBoundingBox
Source§fn clone(&self) -> CameraBoundingBox
fn clone(&self) -> CameraBoundingBox
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CameraBoundingBox
impl FromIlInstance for CameraBoundingBox
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICameraBoundingBox for CameraBoundingBox
impl ICameraBoundingBox for CameraBoundingBox
fn m_camera_direction(self) -> Vector3
fn set_m_camera_direction(self, value: Vector3)
fn m_matrix_world_to_camera(self) -> Matrix4x4
fn set_m_matrix_world_to_camera(self, value: Matrix4x4)
fn m_matrix_camera_to_world(self) -> Matrix4x4
fn set_m_matrix_camera_to_world(self, value: Matrix4x4)
fn m_box(self) -> Bounds
fn set_m_box(self, value: Bounds)
fn m_screen_space_reprojection_ratio(self) -> f32
fn set_m_screen_space_reprojection_ratio(self, value: f32)
fn m_is_finalized(self) -> bool
fn set_m_is_finalized(self, value: bool)
impl Copy for CameraBoundingBox
impl IObject for CameraBoundingBox
Auto Trait Implementations§
impl Freeze for CameraBoundingBox
impl RefUnwindSafe for CameraBoundingBox
impl !Send for CameraBoundingBox
impl !Sync for CameraBoundingBox
impl Unpin for CameraBoundingBox
impl UnwindSafe for CameraBoundingBox
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Source§impl<__T> ICameraBoundingBoxMethods for __Twhere
__T: ICameraBoundingBox,
impl<__T> ICameraBoundingBoxMethods for __Twhere
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Source§fn ctor(
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follow_pos: impl Into<Vector3>,
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screen_space_reprojection_ratio: impl Into<f32>,
)
fn ctor( self, follow_pos: impl Into<Vector3>, look_at_pos: impl Into<Vector3>, screen_space_reprojection_ratio: impl Into<f32>, )
.ctor(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3, f32) overloadSource§fn append(self, pos: impl Into<Vector3>, size: impl Into<f32>)
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Append(crate::unity_engine::vector3::Vector3, f32) overloadSource§fn create_box(self)
fn create_box(self)
CreateBox() overloadSource§fn get_box_center(self) -> Vector3
fn get_box_center(self) -> Vector3
GetBoxCenter() overloadSource§fn get_nearest_distance(self, fov: impl Into<f32>) -> f32
fn get_nearest_distance(self, fov: impl Into<f32>) -> f32
GetNearestDistance(f32) overloadSource§fn pos_in_camera(self, pos: impl Into<Vector3>) -> Vector3
fn pos_in_camera(self, pos: impl Into<Vector3>) -> Vector3
PosInCamera(crate::unity_engine::vector3::Vector3) overloadSource§impl<T0, __U> ICoreUnsafeUtils_DefaultKeyGetter_1Methods<T0> for __Uwhere
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