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CharacterAnimset

Struct CharacterAnimset 

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pub struct CharacterAnimset(/* private fields */);
Expand description

IL2CPP class: Combat.CharacterAnimset Inherits: Object

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impl CharacterAnimset

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pub fn base(self) -> Object

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impl CharacterAnimset

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pub fn op_implicit(a: impl Into<CharacterAnimset>) -> bool

op_Implicit(crate::combat::characteranimset::CharacterAnimset) overload

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pub fn is_in_db(animset_name: impl Into<Il2CppString>) -> bool

IsInDB(::unity::Il2CppString) overload

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pub fn get_keyword(s: impl Into<Il2CppString>) -> Il2CppString

GetKeyword(::unity::Il2CppString) overload

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pub fn insert_nml( aset: impl Into<List_1<Il2CppString>>, my_nml: impl Into<u16>, ) -> List_1<Il2CppString>

InsertNML(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, u16) overload

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pub fn update_statistics(chr: impl Into<Character>)

UpdateStatistics(crate::combat::character::Character) overload

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impl CharacterAnimset

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pub fn op_implicit_method_info() -> &'static MethodInfo

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pub fn get_preload_anims_method_info() -> &'static MethodInfo

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pub fn set_preload_anims_method_info() -> &'static MethodInfo

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pub fn dispose_method_info() -> &'static MethodInfo

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pub fn finalize_method_info() -> &'static MethodInfo

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pub fn ctor_method_info() -> &'static MethodInfo

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pub fn ctor_2_method_info() -> &'static MethodInfo

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pub fn is_in_db_method_info() -> &'static MethodInfo

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pub fn override_method_info() -> &'static MethodInfo

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pub fn mask_unused_anims_method_info() -> &'static MethodInfo

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pub fn get_keyword_method_info() -> &'static MethodInfo

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pub fn load_async_method_info() -> &'static MethodInfo

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pub fn is_loading_method_info() -> &'static MethodInfo

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pub fn make_daoc_method_info() -> &'static MethodInfo

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pub fn use_engage2_method_info() -> &'static MethodInfo

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pub fn has_method_info() -> &'static MethodInfo

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pub fn has_die_method_info() -> &'static MethodInfo

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pub fn get_anim_assets_name_list_method_info() -> &'static MethodInfo

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pub fn insert_nml_method_info() -> &'static MethodInfo

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pub fn get_has_win_as_standing_die_method_info() -> &'static MethodInfo

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pub fn update_statistics_method_info() -> &'static MethodInfo

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pub fn get_can_be_smashed_method_info() -> &'static MethodInfo

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pub fn select_impl_method_info() -> &'static MethodInfo

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pub fn select_random_method_info() -> &'static MethodInfo

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pub fn select_random_attack12345_method_info() -> &'static MethodInfo

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pub fn select_in_order_method_info() -> &'static MethodInfo

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impl CharacterAnimset

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pub unsafe fn dispose(this: impl Into<IlInstance>)

Direct (non-virtual) call to CharacterAnimset’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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pub unsafe fn finalize(this: impl Into<IlInstance>)

Direct (non-virtual) call to CharacterAnimset’s own Finalize. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.

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impl CharacterAnimset

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pub fn new() -> Self

.ctor() — no args

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pub fn new_2( animset_names: List_1<Il2CppString>, weapon_style: WeaponStyle, ) -> Self

.ctor(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, crate::combat::weaponstyle::WeaponStyle) — overload selector

Trait Implementations§

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impl ClassIdentity for CharacterAnimset

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const NAMESPACE: &'static str = "Combat"

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const NAME: &'static str = "CharacterAnimset"

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fn class() -> Class

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impl Clone for CharacterAnimset

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fn clone(&self) -> CharacterAnimset

Returns a duplicate of the value. Read more
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fn clone_from(&mut self, source: &Self)

Performs copy-assignment from source. Read more
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impl FromIlInstance for CharacterAnimset

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fn from_il_instance(instance: IlInstance) -> Self

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fn instantiate() -> Option<Self>

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fn instantiate_with_class(class: Class) -> Option<Self>

Caller swears class is a subtype of Self or layout compatible
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impl ICharacterAnimset for CharacterAnimset

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fn body_daoc(self) -> AnimatorOverrideController

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fn set_body_daoc(self, value: AnimatorOverrideController)

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fn ride_daoc(self) -> AnimatorOverrideController

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fn set_ride_daoc(self, value: AnimatorOverrideController)

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fn attack1(self) -> AnimAsset

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fn set_attack1(self, value: AnimAsset)

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fn attack1_r(self) -> AnimAsset

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fn set_attack1_r(self, value: AnimAsset)

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fn attack2(self) -> AnimAsset

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fn set_attack2(self, value: AnimAsset)

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fn attack2_r(self) -> AnimAsset

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fn set_attack2_r(self, value: AnimAsset)

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fn attack3(self) -> AnimAsset

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fn set_attack3(self, value: AnimAsset)

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fn attack3_r(self) -> AnimAsset

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fn set_attack3_r(self, value: AnimAsset)

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fn attack4(self) -> AnimAsset

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fn set_attack4(self, value: AnimAsset)

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fn attack4_r(self) -> AnimAsset

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fn set_attack4_r(self, value: AnimAsset)

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fn attack5(self) -> AnimAsset

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fn set_attack5(self, value: AnimAsset)

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fn attack5_r(self) -> AnimAsset

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fn set_attack5_r(self, value: AnimAsset)

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fn attack_c(self) -> AnimAsset

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fn set_attack_c(self, value: AnimAsset)

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fn attack_cr(self) -> AnimAsset

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fn set_attack_cr(self, value: AnimAsset)

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fn attack_t(self) -> AnimAsset

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fn set_attack_t(self, value: AnimAsset)

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fn attack_tr(self) -> AnimAsset

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fn set_attack_tr(self, value: AnimAsset)

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fn damage_high(self) -> AnimAsset

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fn set_damage_high(self, value: AnimAsset)

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fn damage_high_r(self) -> AnimAsset

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fn set_damage_high_r(self, value: AnimAsset)

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fn damage_mid_b(self) -> AnimAsset

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fn set_damage_mid_b(self, value: AnimAsset)

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fn damage_mid_br(self) -> AnimAsset

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fn set_damage_mid_br(self, value: AnimAsset)

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fn damage_mid_du(self) -> AnimAsset

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fn set_damage_mid_du(self, value: AnimAsset)

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fn damage_mid_dur(self) -> AnimAsset

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fn set_damage_mid_dur(self, value: AnimAsset)

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fn damage_mid_ud(self) -> AnimAsset

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fn set_damage_mid_ud(self, value: AnimAsset)

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fn damage_mid_udr(self) -> AnimAsset

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fn set_damage_mid_udr(self, value: AnimAsset)

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fn die_b(self) -> AnimAsset

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fn set_die_b(self, value: AnimAsset)

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fn die_br(self) -> AnimAsset

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fn set_die_br(self, value: AnimAsset)

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fn die_l(self) -> AnimAsset

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fn set_die_l(self, value: AnimAsset)

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fn die_lr(self) -> AnimAsset

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fn set_die_lr(self, value: AnimAsset)

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fn die_r(self) -> AnimAsset

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fn set_die_r(self, value: AnimAsset)

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fn die_rr(self) -> AnimAsset

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fn set_die_rr(self, value: AnimAsset)

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fn dive(self) -> AnimAsset

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fn set_dive(self, value: AnimAsset)

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fn dive_r(self) -> AnimAsset

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fn set_dive_r(self, value: AnimAsset)

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fn engage1(self) -> AnimAsset

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fn set_engage1(self, value: AnimAsset)

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fn engage1_r(self) -> AnimAsset

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fn set_engage1_r(self, value: AnimAsset)

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fn engage2(self) -> AnimAsset

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fn set_engage2(self, value: AnimAsset)

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fn engage2_r(self) -> AnimAsset

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fn set_engage2_r(self, value: AnimAsset)

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fn engage3(self) -> AnimAsset

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fn set_engage3(self, value: AnimAsset)

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fn engage3_r(self) -> AnimAsset

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fn set_engage3_r(self, value: AnimAsset)

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fn evasion_b(self) -> AnimAsset

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fn set_evasion_b(self, value: AnimAsset)

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fn evasion_br(self) -> AnimAsset

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fn set_evasion_br(self, value: AnimAsset)

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fn evasion_l(self) -> AnimAsset

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fn set_evasion_l(self, value: AnimAsset)

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fn evasion_lr(self) -> AnimAsset

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fn set_evasion_lr(self, value: AnimAsset)

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fn evasion_r(self) -> AnimAsset

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fn set_evasion_r(self, value: AnimAsset)

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fn evasion_rr(self) -> AnimAsset

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fn set_evasion_rr(self, value: AnimAsset)

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fn guard(self) -> AnimAsset

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fn set_guard(self, value: AnimAsset)

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fn guard_r(self) -> AnimAsset

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fn set_guard_r(self, value: AnimAsset)

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fn hovering_loop(self) -> AnimAsset

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fn set_hovering_loop(self, value: AnimAsset)

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fn hovering_loop_r(self) -> AnimAsset

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fn set_hovering_loop_r(self, value: AnimAsset)

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fn idle_dying(self) -> AnimAsset

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fn set_idle_dying(self, value: AnimAsset)

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fn idle_dying_r(self) -> AnimAsset

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fn set_idle_dying_r(self, value: AnimAsset)

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fn idle_normal(self) -> AnimAsset

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fn set_idle_normal(self, value: AnimAsset)

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fn idle_normal_r(self) -> AnimAsset

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fn set_idle_normal_r(self, value: AnimAsset)

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fn parry_l(self) -> AnimAsset

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fn set_parry_l(self, value: AnimAsset)

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fn parry_lr(self) -> AnimAsset

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fn set_parry_lr(self, value: AnimAsset)

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fn parry_r(self) -> AnimAsset

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fn set_parry_r(self, value: AnimAsset)

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fn parry_rr(self) -> AnimAsset

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fn set_parry_rr(self, value: AnimAsset)

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fn ready(self) -> AnimAsset

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fn set_ready(self, value: AnimAsset)

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fn ready_r(self) -> AnimAsset

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fn set_ready_r(self, value: AnimAsset)

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fn relax_loop(self) -> AnimAsset

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fn set_relax_loop(self, value: AnimAsset)

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fn relax_loop_r(self) -> AnimAsset

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fn set_relax_loop_r(self, value: AnimAsset)

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fn repelled(self) -> AnimAsset

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fn set_repelled(self, value: AnimAsset)

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fn repelled_r(self) -> AnimAsset

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fn set_repelled_r(self, value: AnimAsset)

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fn run_loop(self) -> AnimAsset

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fn set_run_loop(self, value: AnimAsset)

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fn run_loop_r(self) -> AnimAsset

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fn set_run_loop_r(self, value: AnimAsset)

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fn run_start(self) -> AnimAsset

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fn set_run_start(self, value: AnimAsset)

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fn run_start_r(self) -> AnimAsset

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fn set_run_start_r(self, value: AnimAsset)

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fn special1(self) -> AnimAsset

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fn set_special1(self, value: AnimAsset)

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fn special1_r(self) -> AnimAsset

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fn set_special1_r(self, value: AnimAsset)

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fn start(self) -> AnimAsset

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fn set_start(self, value: AnimAsset)

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fn start_r(self) -> AnimAsset

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fn set_start_r(self, value: AnimAsset)

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fn win(self) -> AnimAsset

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fn set_win(self, value: AnimAsset)

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fn win_r(self) -> AnimAsset

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fn set_win_r(self, value: AnimAsset)

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fn win_loop(self) -> AnimAsset

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fn set_win_loop(self, value: AnimAsset)

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fn win_loop_r(self) -> AnimAsset

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fn set_win_loop_r(self, value: AnimAsset)

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impl IlType for CharacterAnimset

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fn il_type() -> &'static Il2CppType

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impl Copy for CharacterAnimset

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impl IObject for CharacterAnimset

Auto Trait Implementations§

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impl Freeze for CharacterAnimset

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impl RefUnwindSafe for CharacterAnimset

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impl !Send for CharacterAnimset

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impl !Sync for CharacterAnimset

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impl Unpin for CharacterAnimset

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impl UnwindSafe for CharacterAnimset

Blanket Implementations§

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impl<T> Any for T
where T: 'static + ?Sized,

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fn type_id(&self) -> TypeId

Gets the TypeId of self. Read more
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impl<T> Borrow<T> for T
where T: ?Sized,

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fn borrow(&self) -> &T

Immutably borrows from an owned value. Read more
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impl<T> BorrowMut<T> for T
where T: ?Sized,

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fn borrow_mut(&mut self) -> &mut T

Mutably borrows from an owned value. Read more
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impl<T> Cast for T
where T: SystemObject,

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fn get_class(self) -> Class

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fn is_null(self) -> bool

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fn rebind_class(self, new_class: Class)

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fn override_class(self) -> Class

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fn is_instance_of<T>(self) -> bool
where T: ClassIdentity,

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fn is_direct_subclass_of<T>(self) -> bool
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fn try_cast<T>(self) -> Option<T>

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unsafe fn cast<T>(self) -> T

Safety Read more
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impl<T> CloneToUninit for T
where T: Clone,

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unsafe fn clone_to_uninit(&self, dest: *mut u8)

🔬This is a nightly-only experimental API. (clone_to_uninit)
Performs copy-assignment from self to dest. Read more
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impl<T> DefaultInjectedMembers for T

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fn __injected_fields() -> Vec<InjectedFieldDescriptor>

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impl<__T> ICharacterAnimsetMethods for __T
where __T: ICharacterAnimset,

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fn get_preload_anims(self) -> PreloadAnims

get_PreloadAnims() overload
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fn set_preload_anims(self, value: impl Into<PreloadAnims>)

set_PreloadAnims(crate::combat::preloadanims::PreloadAnims) overload
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fn dispose(self)

Dispose() overload
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fn finalize(self)

Finalize() overload
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fn ctor(self)

.ctor() overload
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fn ctor_2( self, animset_names: impl Into<List_1<Il2CppString>>, weapon_style: impl Into<WeaponStyle>, )

.ctor(crate::system::collections::generic::list_1::List_1<::unity::Il2CppString>, crate::combat::weaponstyle::WeaponStyle) overload
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fn override(self, animset_name: impl Into<Il2CppString>)

Override(::unity::Il2CppString) overload
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fn mask_unused_anims(self, f: impl Into<PreloadAnims>)

MaskUnusedAnims(crate::combat::preloadanims::PreloadAnims) overload
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fn load_async(self)

LoadAsync() overload
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fn is_loading(self) -> bool

IsLoading() overload
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fn make_daoc(self, ap: impl Into<CharacterAppearance>)

MakeDAOC(crate::combat::characterappearance::CharacterAppearance) overload
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fn use_engage2(self)

UseEngage2() overload
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fn has(self, hash: impl Into<i32>) -> bool

Has(i32) overload
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fn has_die(self) -> bool

HasDie() overload
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fn get_anim_assets_name_list(self) -> List_1<Il2CppString>

GetAnimAssetsNameList() overload
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fn get_has_win_as_standing_die(self) -> bool

get_HasWinAsStandingDie() overload
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fn get_can_be_smashed(self) -> bool

get_CanBeSmashed() overload
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fn select_impl( self, shuffle: impl Into<bool>, last_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32

SelectImpl(bool, i32, ::unity::Array<i32>) overload
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fn select_random( self, lash_hash: impl Into<i32>, candidates: impl Into<Array<i32>>, ) -> i32

SelectRandom(i32, ::unity::Array<i32>) overload
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fn select_random_attack12345(self, last_hash: impl Into<i32>) -> i32

SelectRandomAttack12345(i32) overload
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fn select_in_order(self, candidates: impl Into<Array<i32>>) -> i32

SelectInOrder(::unity::Array<i32>) overload
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where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U

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fn ctor(self, key: T0, value: T1)
where Self: Sized,

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fn get_key(self) -> T0
where Self: Sized,

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fn get_value(self) -> T1
where Self: Sized,

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fn to_string(self) -> Il2CppString
where Self: Sized,

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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, initialize: bool)
where Self: Sized,

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fn ctor_2(self, max_capacity: i32)
where Self: Sized,

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fn add_range(self, items: IEnumerable_1<T0>)
where Self: Sized,

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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)
where Self: Sized,

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fn get_buffer(self, index: i32) -> Array<T0>
where Self: Sized,

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fn to_array(self) -> Array<T0>
where Self: Sized,

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fn try_move(self) -> (bool, Array<T0>)
where Self: Sized,

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fn allocate_buffer(self)
where Self: Sized,

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impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: LinkedList_1<T0>)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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impl<T0, __U> IListBuffer_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_capacity(self) -> i32
where Self: Sized,

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fn get_item(self) -> (*mut T0, i32)
where Self: Sized,

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fn get_unchecked(self) -> (*mut T0, i32)
where Self: Sized,

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fn try_add(self) -> (bool, T0)
where Self: Sized,

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fn try_copy_to(self, other: ListBuffer_1<T0>) -> bool
where Self: Sized,

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impl<T0, __U> IList_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, list: List_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn move_next_rare(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<__T> IObjectMethods for __T
where __T: IObject,

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fn equals(self, obj: impl Into<Object>) -> bool

Equals(crate::system::object::Object) overload
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fn ctor(self)

.ctor() overload
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fn finalize(self)

Finalize() overload
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fn get_hash_code(self) -> i32

GetHashCode() overload
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fn get_type(self) -> SystemType

GetType() overload
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fn memberwise_clone(self) -> Object

MemberwiseClone() overload
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fn to_string(self) -> Il2CppString

ToString() overload
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fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance

FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overload
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fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )

FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overload
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impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)
where Self: Sized,

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fn system_i_disposable_dispose(self)
where Self: Sized,

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impl<T0, __U> IQueue_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, q: Queue_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> IScriptPlayable_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn get_null() -> ScriptPlayable_1<T0>

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fn create(graph: PlayableGraph, input_count: i32) -> ScriptPlayable_1<T0>

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fn create_2( graph: PlayableGraph, template: T0, input_count: i32, ) -> ScriptPlayable_1<T0>

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fn create_handle( graph: PlayableGraph, template: T0, input_count: i32, ) -> PlayableHandle

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fn create_script_instance() -> Object

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fn clone_script_instance(source: IPlayableBehaviour_Interface) -> Object

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fn clone_script_instance_from_engine_object(source: Object_2) -> Object

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fn ctor(self, handle: PlayableHandle)
where Self: Sized,

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fn get_handle(self) -> PlayableHandle
where Self: Sized,

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fn get_behaviour(self) -> T0
where Self: Sized,

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fn op_implicit(playable: ScriptPlayable_1<T0>) -> Playable

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fn op_explicit(playable: Playable) -> ScriptPlayable_1<T0>

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fn equals(self, other: ScriptPlayable_1<T0>) -> bool
where Self: Sized,

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fn cctor()

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impl<T0, T1, __U> ISortedDictionary_2_EnumeratorMethods<T0, T1> for __U

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fn ctor( self, dictionary: SortedDictionary_2<T0, T1>, get_enumerator_ret_type: i32, )
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> KeyValuePair_2<T0, T1>
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_key(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_value(self) -> Object
where Self: Sized,

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fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntry
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, T1, __U> ISortedDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U

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fn ctor(self, dictionary: SortedDictionary_2<T0, T1>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T1
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ISortedSet_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, set: SortedSet_1<T0>)
where Self: Sized,

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fn ctor_2(self, set: SortedSet_1<T0>, reverse: bool)
where Self: Sized,

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fn system_runtime_serialization_i_deserialization_callback_on_deserialization( self, sender: Object, )
where Self: Sized,

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fn initialize(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn get_not_started_or_ended(self) -> bool
where Self: Sized,

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fn reset(self)
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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fn cctor()

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impl<T0, __U> IStack_1_EnumeratorMethods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Stack_1<T0>)
where Self: Sized,

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fn dispose(self)
where Self: Sized,

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fn move_next(self) -> bool
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn throw_enumeration_not_started_or_ended(self)
where Self: Sized,

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fn system_collections_i_enumerator_get_current(self) -> Object
where Self: Sized,

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fn system_collections_i_enumerator_reset(self)
where Self: Sized,

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impl<T0, __U> ITMP_TextProcessingStack_1Methods<T0> for __U
where T0: ClassIdentity, __U: ClassIdentity,

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fn ctor(self, stack: Array<T0>)
where Self: Sized,

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fn ctor_2(self, capacity: i32)
where Self: Sized,

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fn ctor_3(self, capacity: i32, rollover_size: i32)
where Self: Sized,

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fn get_count(self) -> i32
where Self: Sized,

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fn get_current(self) -> T0
where Self: Sized,

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fn get_rollover_size(self) -> i32
where Self: Sized,

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fn set_rollover_size(self, value: i32)
where Self: Sized,

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fn set_default(stack: Array<TMP_TextProcessingStack_1<T0>>, item: T0)

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fn clear(self)
where Self: Sized,

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fn set_default_2(self, item: T0)
where Self: Sized,

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fn add(self, item: T0)
where Self: Sized,

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fn remove(self) -> T0
where Self: Sized,

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fn push(self, item: T0)
where Self: Sized,

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fn pop(self) -> T0
where Self: Sized,

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fn peek(self) -> T0
where Self: Sized,

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fn current_item(self) -> T0
where Self: Sized,

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fn previous_item(self) -> T0
where Self: Sized,

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impl<T> IlNull for T
where T: FromIlInstance,

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fn null() -> Self

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impl<T, U> Into<U> for T
where U: From<T>,

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fn into(self) -> U

Calls U::from(self).

That is, this conversion is whatever the implementation of [From]<T> for U chooses to do.

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impl<T> SystemObject for T
where T: Copy + Into<IlInstance>,

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impl<T> ToOwned for T
where T: Clone,

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type Owned = T

The resulting type after obtaining ownership.
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fn to_owned(&self) -> T

Creates owned data from borrowed data, usually by cloning. Read more
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fn clone_into(&self, target: &mut T)

Uses borrowed data to replace owned data, usually by cloning. Read more
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impl<T, U> TryFrom<U> for T
where U: Into<T>,

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type Error = Infallible

The type returned in the event of a conversion error.
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fn try_from(value: U) -> Result<T, <T as TryFrom<U>>::Error>

Performs the conversion.
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impl<T, U> TryInto<U> for T
where U: TryFrom<T>,

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type Error = <U as TryFrom<T>>::Error

The type returned in the event of a conversion error.
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fn try_into(self) -> Result<U, <U as TryFrom<T>>::Error>

Performs the conversion.