pub trait ICameraControllerBehindLastBoss: IBaseCameraController {
Show 30 methods
// Provided methods
fn follow_vector_h(self) -> Vector3 { ... }
fn set_follow_vector_h(self, value: Vector3) { ... }
fn look_at_vector_h(self) -> Vector3 { ... }
fn set_look_at_vector_h(self, value: Vector3) { ... }
fn fovh(self) -> f32 { ... }
fn set_fovh(self, value: f32) { ... }
fn follow_vector_l(self) -> Vector3 { ... }
fn set_follow_vector_l(self, value: Vector3) { ... }
fn look_at_vector_l(self) -> Vector3 { ... }
fn set_look_at_vector_l(self, value: Vector3) { ... }
fn fovl(self) -> f32 { ... }
fn set_fovl(self, value: f32) { ... }
fn follow_vector_d(self) -> Vector3 { ... }
fn set_follow_vector_d(self, value: Vector3) { ... }
fn speed_threshold_up(self) -> f32 { ... }
fn set_speed_threshold_up(self, value: f32) { ... }
fn speed_threshold_down(self) -> f32 { ... }
fn set_speed_threshold_down(self, value: f32) { ... }
fn follow_vector_multi(self) -> Vector3 { ... }
fn set_follow_vector_multi(self, value: Vector3) { ... }
fn look_at_vector_multi(self) -> Vector3 { ... }
fn set_look_at_vector_multi(self, value: Vector3) { ... }
fn m_is_head_high(self) -> bool { ... }
fn set_m_is_head_high(self, value: bool) { ... }
fn m_head_hight(self) -> Array<f32> { ... }
fn set_m_head_hight(self, value: Array<f32>) { ... }
fn m_world_time(self) -> Array<f32> { ... }
fn set_m_world_time(self, value: Array<f32>) { ... }
fn m_is_character_loaded(self) -> bool { ... }
fn set_m_is_character_loaded(self, value: bool) { ... }
}Provided Methods§
fn follow_vector_h(self) -> Vector3
fn set_follow_vector_h(self, value: Vector3)
fn look_at_vector_h(self) -> Vector3
fn set_look_at_vector_h(self, value: Vector3)
fn fovh(self) -> f32
fn set_fovh(self, value: f32)
fn follow_vector_l(self) -> Vector3
fn set_follow_vector_l(self, value: Vector3)
fn look_at_vector_l(self) -> Vector3
fn set_look_at_vector_l(self, value: Vector3)
fn fovl(self) -> f32
fn set_fovl(self, value: f32)
fn follow_vector_d(self) -> Vector3
fn set_follow_vector_d(self, value: Vector3)
fn speed_threshold_up(self) -> f32
fn set_speed_threshold_up(self, value: f32)
fn speed_threshold_down(self) -> f32
fn set_speed_threshold_down(self, value: f32)
fn follow_vector_multi(self) -> Vector3
fn set_follow_vector_multi(self, value: Vector3)
fn look_at_vector_multi(self) -> Vector3
fn set_look_at_vector_multi(self, value: Vector3)
fn m_is_head_high(self) -> bool
fn set_m_is_head_high(self, value: bool)
fn m_head_hight(self) -> Array<f32>
fn set_m_head_hight(self, value: Array<f32>)
fn m_world_time(self) -> Array<f32>
fn set_m_world_time(self, value: Array<f32>)
fn m_is_character_loaded(self) -> bool
fn set_m_is_character_loaded(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.