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ICombatInputMethods

Trait ICombatInputMethods 

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pub trait ICombatInputMethods: ICombatInput {
    // Provided methods
    fn get_is_enabled(self) -> bool { ... }
    fn get_camera_pan(self) -> Vector2 { ... }
    fn set_camera_pan(self, value: impl Into<Vector2>) { ... }
    fn get_camera_truck(self) -> Vector2 { ... }
    fn set_camera_truck(self, value: impl Into<Vector2>) { ... }
    fn get_keep_a_for_debug(self) -> bool { ... }
    fn set_keep_a_for_debug(self, value: impl Into<bool>) { ... }
    fn update(self) { ... }
    fn ctor(self) { ... }
}

Provided Methods§

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fn get_is_enabled(self) -> bool

get_IsEnabled() overload

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fn get_camera_pan(self) -> Vector2

get_CameraPan() overload

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fn set_camera_pan(self, value: impl Into<Vector2>)

set_CameraPan(crate::unity_engine::vector2::Vector2) overload

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fn get_camera_truck(self) -> Vector2

get_CameraTruck() overload

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fn set_camera_truck(self, value: impl Into<Vector2>)

set_CameraTruck(crate::unity_engine::vector2::Vector2) overload

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fn get_keep_a_for_debug(self) -> bool

get_KeepAForDebug() overload

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fn set_keep_a_for_debug(self, value: impl Into<bool>)

set_KeepAForDebug(bool) overload

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fn update(self)

Update() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICombatInput> ICombatInputMethods for __T

Available on crate feature combat-combatinput only.