pub trait ICombatInputMethods: ICombatInput {
// Provided methods
fn get_is_enabled(self) -> bool { ... }
fn get_camera_pan(self) -> Vector2 { ... }
fn set_camera_pan(self, value: impl Into<Vector2>) { ... }
fn get_camera_truck(self) -> Vector2 { ... }
fn set_camera_truck(self, value: impl Into<Vector2>) { ... }
fn get_keep_a_for_debug(self) -> bool { ... }
fn set_keep_a_for_debug(self, value: impl Into<bool>) { ... }
fn update(self) { ... }
fn ctor(self) { ... }
}Provided Methods§
Sourcefn get_is_enabled(self) -> bool
fn get_is_enabled(self) -> bool
get_IsEnabled() overload
Sourcefn get_camera_pan(self) -> Vector2
fn get_camera_pan(self) -> Vector2
get_CameraPan() overload
Sourcefn set_camera_pan(self, value: impl Into<Vector2>)
fn set_camera_pan(self, value: impl Into<Vector2>)
set_CameraPan(crate::unity_engine::vector2::Vector2) overload
Sourcefn get_camera_truck(self) -> Vector2
fn get_camera_truck(self) -> Vector2
get_CameraTruck() overload
Sourcefn set_camera_truck(self, value: impl Into<Vector2>)
fn set_camera_truck(self, value: impl Into<Vector2>)
set_CameraTruck(crate::unity_engine::vector2::Vector2) overload
Sourcefn get_keep_a_for_debug(self) -> bool
fn get_keep_a_for_debug(self) -> bool
get_KeepAForDebug() overload
Sourcefn set_keep_a_for_debug(self, value: impl Into<bool>)
fn set_keep_a_for_debug(self, value: impl Into<bool>)
set_KeepAForDebug(bool) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: ICombatInput> ICombatInputMethods for __T
Available on crate feature
combat-combatinput only.