pub trait ICharacterLyingHuman: ICharacterLying {
Show 18 methods
// Provided methods
fn m_start_pos(self) -> Vector3 { ... }
fn set_m_start_pos(self, value: Vector3) { ... }
fn m_end_pos(self) -> Vector3 { ... }
fn set_m_end_pos(self, value: Vector3) { ... }
fn m_time(self) -> f32 { ... }
fn set_m_time(self, value: f32) { ... }
fn m_end_time(self) -> f32 { ... }
fn set_m_end_time(self, value: f32) { ... }
fn m_body_rotation(self) -> Quaternion { ... }
fn set_m_body_rotation(self, value: Quaternion) { ... }
fn m_last_nrm(self) -> Vector3 { ... }
fn set_m_last_nrm(self, value: Vector3) { ... }
fn m_last_y(self) -> f32 { ... }
fn set_m_last_y(self, value: f32) { ... }
fn m_skipped(self) -> bool { ... }
fn set_m_skipped(self, value: bool) { ... }
fn m_skip_frames(self) -> i32 { ... }
fn set_m_skip_frames(self, value: i32) { ... }
}Provided Methods§
fn m_start_pos(self) -> Vector3
fn set_m_start_pos(self, value: Vector3)
fn m_end_pos(self) -> Vector3
fn set_m_end_pos(self, value: Vector3)
fn m_time(self) -> f32
fn set_m_time(self, value: f32)
fn m_end_time(self) -> f32
fn set_m_end_time(self, value: f32)
fn m_body_rotation(self) -> Quaternion
fn set_m_body_rotation(self, value: Quaternion)
fn m_last_nrm(self) -> Vector3
fn set_m_last_nrm(self, value: Vector3)
fn m_last_y(self) -> f32
fn set_m_last_y(self, value: f32)
fn m_skipped(self) -> bool
fn set_m_skipped(self, value: bool)
fn m_skip_frames(self) -> i32
fn set_m_skip_frames(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.