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ICharacterLyingHuman

Trait ICharacterLyingHuman 

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pub trait ICharacterLyingHuman: ICharacterLying {
Show 18 methods // Provided methods fn m_start_pos(self) -> Vector3 { ... } fn set_m_start_pos(self, value: Vector3) { ... } fn m_end_pos(self) -> Vector3 { ... } fn set_m_end_pos(self, value: Vector3) { ... } fn m_time(self) -> f32 { ... } fn set_m_time(self, value: f32) { ... } fn m_end_time(self) -> f32 { ... } fn set_m_end_time(self, value: f32) { ... } fn m_body_rotation(self) -> Quaternion { ... } fn set_m_body_rotation(self, value: Quaternion) { ... } fn m_last_nrm(self) -> Vector3 { ... } fn set_m_last_nrm(self, value: Vector3) { ... } fn m_last_y(self) -> f32 { ... } fn set_m_last_y(self, value: f32) { ... } fn m_skipped(self) -> bool { ... } fn set_m_skipped(self, value: bool) { ... } fn m_skip_frames(self) -> i32 { ... } fn set_m_skip_frames(self, value: i32) { ... }
}

Provided Methods§

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fn m_start_pos(self) -> Vector3

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fn set_m_start_pos(self, value: Vector3)

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fn m_end_pos(self) -> Vector3

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fn set_m_end_pos(self, value: Vector3)

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fn m_time(self) -> f32

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fn set_m_time(self, value: f32)

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fn m_end_time(self) -> f32

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fn set_m_end_time(self, value: f32)

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fn m_body_rotation(self) -> Quaternion

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fn set_m_body_rotation(self, value: Quaternion)

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fn m_last_nrm(self) -> Vector3

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fn set_m_last_nrm(self, value: Vector3)

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fn m_last_y(self) -> f32

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fn set_m_last_y(self, value: f32)

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fn m_skipped(self) -> bool

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fn set_m_skipped(self, value: bool)

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fn m_skip_frames(self) -> i32

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fn set_m_skip_frames(self, value: i32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§