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IArenaCombatSequenceMethods

Trait IArenaCombatSequenceMethods 

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pub trait IArenaCombatSequenceMethods: IArenaCombatSequence {
Show 19 methods // Provided methods fn get_result_telop_path(self) -> Il2CppString { ... } fn get_calculator(self) -> BattleCalculator { ... } fn get_sim_calculator(self) -> BattleCalculator { ... } fn get_bond_exp(self) -> i32 { ... } fn get_is_emblem_battle(self) -> bool { ... } fn get_is_special_battle(self) -> bool { ... } fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, is_emblem_battle: impl Into<bool>, is_special: impl Into<bool>, bond_exp: impl Into<i32>, ) { ... } fn on_create(self) { ... } fn on_dispose(self) { ... } fn on_persistent(self) { ... } fn setup(self) -> IEnumerator { ... } fn wait_begin(self) -> IEnumerator { ... } fn start_fight(self) -> IEnumerator { ... } fn wait_finish(self) -> IEnumerator { ... } fn result(self) { ... } fn grow1(self) -> IEnumerator { ... } fn grow2(self) -> IEnumerator { ... } fn grow3(self) { ... } fn exit(self) -> IEnumerator { ... }
}

Provided Methods§

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fn get_result_telop_path(self) -> Il2CppString

get_ResultTelopPath() overload

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fn get_calculator(self) -> BattleCalculator

get_Calculator() overload

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fn get_sim_calculator(self) -> BattleCalculator

get_SimCalculator() overload

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fn get_bond_exp(self) -> i32

get_BondExp() overload

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fn get_is_emblem_battle(self) -> bool

get_IsEmblemBattle() overload

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fn get_is_special_battle(self) -> bool

get_IsSpecialBattle() overload

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fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, is_emblem_battle: impl Into<bool>, is_special: impl Into<bool>, bond_exp: impl Into<i32>, )

.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, bool, bool, i32) overload

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fn on_create(self)

OnCreate() overload

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fn on_dispose(self)

OnDispose() overload

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fn on_persistent(self)

OnPersistent() overload

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fn setup(self) -> IEnumerator

Setup() overload

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fn wait_begin(self) -> IEnumerator

WaitBegin() overload

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fn start_fight(self) -> IEnumerator

StartFight() overload

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fn wait_finish(self) -> IEnumerator

WaitFinish() overload

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fn result(self)

Result() overload

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fn grow1(self) -> IEnumerator

Grow1() overload

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fn grow2(self) -> IEnumerator

Grow2() overload

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fn grow3(self)

Grow3() overload

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fn exit(self) -> IEnumerator

Exit() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IArenaCombatSequence> IArenaCombatSequenceMethods for __T

Available on crate feature combat-arenacombatsequence only.