pub trait IArenaCombatSequenceMethods: IArenaCombatSequence {
Show 19 methods
// Provided methods
fn get_result_telop_path(self) -> Il2CppString { ... }
fn get_calculator(self) -> BattleCalculator { ... }
fn get_sim_calculator(self) -> BattleCalculator { ... }
fn get_bond_exp(self) -> i32 { ... }
fn get_is_emblem_battle(self) -> bool { ... }
fn get_is_special_battle(self) -> bool { ... }
fn ctor(
self,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
is_emblem_battle: impl Into<bool>,
is_special: impl Into<bool>,
bond_exp: impl Into<i32>,
) { ... }
fn on_create(self) { ... }
fn on_dispose(self) { ... }
fn on_persistent(self) { ... }
fn setup(self) -> IEnumerator { ... }
fn wait_begin(self) -> IEnumerator { ... }
fn start_fight(self) -> IEnumerator { ... }
fn wait_finish(self) -> IEnumerator { ... }
fn result(self) { ... }
fn grow1(self) -> IEnumerator { ... }
fn grow2(self) -> IEnumerator { ... }
fn grow3(self) { ... }
fn exit(self) -> IEnumerator { ... }
}Provided Methods§
Sourcefn get_result_telop_path(self) -> Il2CppString
fn get_result_telop_path(self) -> Il2CppString
get_ResultTelopPath() overload
Sourcefn get_calculator(self) -> BattleCalculator
fn get_calculator(self) -> BattleCalculator
get_Calculator() overload
Sourcefn get_sim_calculator(self) -> BattleCalculator
fn get_sim_calculator(self) -> BattleCalculator
get_SimCalculator() overload
Sourcefn get_bond_exp(self) -> i32
fn get_bond_exp(self) -> i32
get_BondExp() overload
Sourcefn get_is_emblem_battle(self) -> bool
fn get_is_emblem_battle(self) -> bool
get_IsEmblemBattle() overload
Sourcefn get_is_special_battle(self) -> bool
fn get_is_special_battle(self) -> bool
get_IsSpecialBattle() overload
Sourcefn ctor(
self,
calculator: impl Into<BattleCalculator>,
sim_calculator: impl Into<BattleCalculator>,
is_emblem_battle: impl Into<bool>,
is_special: impl Into<bool>,
bond_exp: impl Into<i32>,
)
fn ctor( self, calculator: impl Into<BattleCalculator>, sim_calculator: impl Into<BattleCalculator>, is_emblem_battle: impl Into<bool>, is_special: impl Into<bool>, bond_exp: impl Into<i32>, )
.ctor(crate::app::battlecalculator::BattleCalculator, crate::app::battlecalculator::BattleCalculator, bool, bool, i32) overload
Sourcefn on_dispose(self)
fn on_dispose(self)
OnDispose() overload
Sourcefn on_persistent(self)
fn on_persistent(self)
OnPersistent() overload
Sourcefn setup(self) -> IEnumerator
fn setup(self) -> IEnumerator
Setup() overload
Sourcefn wait_begin(self) -> IEnumerator
fn wait_begin(self) -> IEnumerator
WaitBegin() overload
Sourcefn start_fight(self) -> IEnumerator
fn start_fight(self) -> IEnumerator
StartFight() overload
Sourcefn wait_finish(self) -> IEnumerator
fn wait_finish(self) -> IEnumerator
WaitFinish() overload
Sourcefn grow1(self) -> IEnumerator
fn grow1(self) -> IEnumerator
Grow1() overload
Sourcefn grow2(self) -> IEnumerator
fn grow2(self) -> IEnumerator
Grow2() overload
Sourcefn exit(self) -> IEnumerator
fn exit(self) -> IEnumerator
Exit() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IArenaCombatSequence> IArenaCombatSequenceMethods for __T
Available on crate feature
combat-arenacombatsequence only.