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ICharacterJointMethods

Trait ICharacterJointMethods 

Source
pub trait ICharacterJointMethods: ICharacterJoint {
Show 95 methods // Provided methods fn get_cp(self) -> Character { ... } fn get_item(self, name: impl Into<Il2CppString>) -> Transform { ... } fn get_tr_ato_b(self, s: impl Into<Il2CppString>) -> TR { ... } fn get_is_late_update(self) -> bool { ... } fn set_is_late_update(self, value: impl Into<bool>) { ... } fn get_is_available(self) -> bool { ... } fn run_scheduler(self) { ... } fn update(self) { ... } fn late_update(self) { ... } fn get_c_trans_position(self) -> Vector3 { ... } fn set_c_trans_position(self, value: impl Into<Vector3>) { ... } fn get_c_trans_ride_position(self) -> Vector3 { ... } fn set_c_trans_ride_position(self, value: impl Into<Vector3>) { ... } fn get_c_hip_jnt_position(self) -> Vector3 { ... } fn set_c_hip_jnt_position(self, value: impl Into<Vector3>) { ... } fn get_c_head_loc_position(self) -> Vector3 { ... } fn set_c_head_loc_position(self, value: impl Into<Vector3>) { ... } fn get_c_ride_loc_position(self) -> Vector3 { ... } fn set_c_ride_loc_position(self, value: impl Into<Vector3>) { ... } fn get_c_spine2_jnt_position(self) -> Vector3 { ... } fn set_c_spine2_jnt_position(self, value: impl Into<Vector3>) { ... } fn get_l_wpn1_loc_position(self) -> Vector3 { ... } fn set_l_wpn1_loc_position(self, value: impl Into<Vector3>) { ... } fn get_r_wpn1_loc_position(self) -> Vector3 { ... } fn set_r_wpn1_loc_position(self, value: impl Into<Vector3>) { ... } fn get_hand01_jnt_position(self) -> Vector3 { ... } fn set_hand01_jnt_position(self, value: impl Into<Vector3>) { ... } fn get_l_leg_loc_position(self) -> Vector3 { ... } fn set_l_leg_loc_position(self, value: impl Into<Vector3>) { ... } fn get_r_leg_loc_position(self) -> Vector3 { ... } fn set_r_leg_loc_position(self, value: impl Into<Vector3>) { ... } fn get_l_limb_f_loc_position(self) -> Vector3 { ... } fn set_l_limb_f_loc_position(self, value: impl Into<Vector3>) { ... } fn get_l_limb_r_loc_position(self) -> Vector3 { ... } fn set_l_limb_r_loc_position(self, value: impl Into<Vector3>) { ... } fn get_r_limb_f_loc_position(self) -> Vector3 { ... } fn set_r_limb_f_loc_position(self, value: impl Into<Vector3>) { ... } fn get_r_limb_r_loc_position(self) -> Vector3 { ... } fn set_r_limb_r_loc_position(self, value: impl Into<Vector3>) { ... } fn get_cam_look_at_loc_position(self) -> Vector3 { ... } fn set_cam_look_at_loc_position(self, value: impl Into<Vector3>) { ... } fn get_cam_follow_loc_position(self) -> Vector3 { ... } fn set_cam_follow_loc_position(self, value: impl Into<Vector3>) { ... } fn get_look_at_loc_position(self) -> Vector3 { ... } fn set_look_at_loc_position(self, value: impl Into<Vector3>) { ... } fn update_position_cache(self) { ... } fn get_c_trans(self) -> Transform { ... } fn get_c_trans_ride(self) -> Transform { ... } fn get_c_hip_jnt(self) -> Transform { ... } fn get_c_head_loc(self) -> Transform { ... } fn get_c_ride_loc(self) -> Transform { ... } fn get_l_wpn1_loc(self) -> Transform { ... } fn get_r_wpn1_loc(self) -> Transform { ... } fn get_hand01_jnt(self) -> Transform { ... } fn get_l_leg_loc(self) -> Transform { ... } fn get_r_leg_loc(self) -> Transform { ... } fn get_l_limb_f_loc(self) -> Transform { ... } fn get_l_limb_r_loc(self) -> Transform { ... } fn get_r_limb_f_loc(self) -> Transform { ... } fn get_r_limb_r_loc(self) -> Transform { ... } fn get_cam_look_at_loc(self) -> Transform { ... } fn get_cam_follow_loc(self) -> Transform { ... } fn get_look_at_loc(self) -> Transform { ... } fn get_look_at_ride_loc(self) -> Transform { ... } fn get_c_neck_jnt(self) -> Transform { ... } fn get_c_head_jnt(self) -> Transform { ... } fn get_c_spine1_jnt(self) -> Transform { ... } fn get_c_spine2_jnt(self) -> Transform { ... } fn get_l_cla_jnt(self) -> Transform { ... } fn get_r_cla_jnt(self) -> Transform { ... } fn get_l_arm1_jnt(self) -> Transform { ... } fn get_r_arm1_jnt(self) -> Transform { ... } fn get_l_arm3_jnt(self) -> Transform { ... } fn get_r_arm3_jnt(self) -> Transform { ... } fn get_l_leg1_jnt(self) -> Transform { ... } fn get_r_leg1_jnt(self) -> Transform { ... } fn get_l_leg3_jnt(self) -> Transform { ... } fn get_r_leg3_jnt(self) -> Transform { ... } fn get_l_shldr_armr_jnt(self) -> Transform { ... } fn get_r_shldr_armr_jnt(self) -> Transform { ... } fn get_l_arm1vol_jnt(self) -> Transform { ... } fn get_r_arm1vol_jnt(self) -> Transform { ... } fn get_l_arm2vol_jnt(self) -> Transform { ... } fn get_r_arm2vol_jnt(self) -> Transform { ... } fn get_l_leg1vol_jnt(self) -> Transform { ... } fn get_r_leg1vol_jnt(self) -> Transform { ... } fn get_l_leg2vol_jnt(self) -> Transform { ... } fn get_r_leg2vol_jnt(self) -> Transform { ... } fn get_l_bust_jnt(self) -> Transform { ... } fn get_r_bust_jnt(self) -> Transform { ... } fn get_c_spine1vol_jnt(self) -> Transform { ... } fn get_c_spine2vol_jnt(self) -> Transform { ... } fn import_cache_from_hierarchy_cache(self, hc: impl Into<HierarchyCache>) { ... } fn flush(self) { ... } fn ctor(self) { ... }
}

Provided Methods§

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fn get_cp(self) -> Character

get_CP() overload

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fn get_item(self, name: impl Into<Il2CppString>) -> Transform

get_Item(::unity::Il2CppString) overload

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fn get_tr_ato_b(self, s: impl Into<Il2CppString>) -> TR

GetTR_AtoB(::unity::Il2CppString) overload

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fn get_is_late_update(self) -> bool

get_IsLateUpdate() overload

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fn set_is_late_update(self, value: impl Into<bool>)

set_IsLateUpdate(bool) overload

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fn get_is_available(self) -> bool

get_IsAvailable() overload

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fn run_scheduler(self)

RunScheduler() overload

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fn update(self)

Update() overload

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fn late_update(self)

LateUpdate() overload

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fn get_c_trans_position(self) -> Vector3

get_c_trans_position() overload

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fn set_c_trans_position(self, value: impl Into<Vector3>)

set_c_trans_position(crate::unity_engine::vector3::Vector3) overload

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fn get_c_trans_ride_position(self) -> Vector3

get_c_trans_ride_position() overload

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fn set_c_trans_ride_position(self, value: impl Into<Vector3>)

set_c_trans_ride_position(crate::unity_engine::vector3::Vector3) overload

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fn get_c_hip_jnt_position(self) -> Vector3

get_c_hip_jnt_position() overload

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fn set_c_hip_jnt_position(self, value: impl Into<Vector3>)

set_c_hip_jnt_position(crate::unity_engine::vector3::Vector3) overload

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fn get_c_head_loc_position(self) -> Vector3

get_c_head_loc_position() overload

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fn set_c_head_loc_position(self, value: impl Into<Vector3>)

set_c_head_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_c_ride_loc_position(self) -> Vector3

get_c_ride_loc_position() overload

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fn set_c_ride_loc_position(self, value: impl Into<Vector3>)

set_c_ride_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_c_spine2_jnt_position(self) -> Vector3

get_c_spine2_jnt_position() overload

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fn set_c_spine2_jnt_position(self, value: impl Into<Vector3>)

set_c_spine2_jnt_position(crate::unity_engine::vector3::Vector3) overload

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fn get_l_wpn1_loc_position(self) -> Vector3

get_l_wpn1_loc_position() overload

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fn set_l_wpn1_loc_position(self, value: impl Into<Vector3>)

set_l_wpn1_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_r_wpn1_loc_position(self) -> Vector3

get_r_wpn1_loc_position() overload

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fn set_r_wpn1_loc_position(self, value: impl Into<Vector3>)

set_r_wpn1_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_hand01_jnt_position(self) -> Vector3

get_hand01_jnt_position() overload

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fn set_hand01_jnt_position(self, value: impl Into<Vector3>)

set_hand01_jnt_position(crate::unity_engine::vector3::Vector3) overload

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fn get_l_leg_loc_position(self) -> Vector3

get_l_leg_loc_position() overload

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fn set_l_leg_loc_position(self, value: impl Into<Vector3>)

set_l_leg_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_r_leg_loc_position(self) -> Vector3

get_r_leg_loc_position() overload

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fn set_r_leg_loc_position(self, value: impl Into<Vector3>)

set_r_leg_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_l_limb_f_loc_position(self) -> Vector3

get_l_limbF_loc_position() overload

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fn set_l_limb_f_loc_position(self, value: impl Into<Vector3>)

set_l_limbF_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_l_limb_r_loc_position(self) -> Vector3

get_l_limbR_loc_position() overload

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fn set_l_limb_r_loc_position(self, value: impl Into<Vector3>)

set_l_limbR_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_r_limb_f_loc_position(self) -> Vector3

get_r_limbF_loc_position() overload

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fn set_r_limb_f_loc_position(self, value: impl Into<Vector3>)

set_r_limbF_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_r_limb_r_loc_position(self) -> Vector3

get_r_limbR_loc_position() overload

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fn set_r_limb_r_loc_position(self, value: impl Into<Vector3>)

set_r_limbR_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_cam_look_at_loc_position(self) -> Vector3

get_camLookAt_loc_position() overload

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fn set_cam_look_at_loc_position(self, value: impl Into<Vector3>)

set_camLookAt_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_cam_follow_loc_position(self) -> Vector3

get_camFollow_loc_position() overload

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fn set_cam_follow_loc_position(self, value: impl Into<Vector3>)

set_camFollow_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn get_look_at_loc_position(self) -> Vector3

get_lookAt_loc_position() overload

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fn set_look_at_loc_position(self, value: impl Into<Vector3>)

set_lookAt_loc_position(crate::unity_engine::vector3::Vector3) overload

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fn update_position_cache(self)

UpdatePositionCache() overload

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fn get_c_trans(self) -> Transform

get_c_trans() overload

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fn get_c_trans_ride(self) -> Transform

get_c_trans_ride() overload

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fn get_c_hip_jnt(self) -> Transform

get_c_hip_jnt() overload

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fn get_c_head_loc(self) -> Transform

get_c_head_loc() overload

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fn get_c_ride_loc(self) -> Transform

get_c_ride_loc() overload

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fn get_l_wpn1_loc(self) -> Transform

get_l_wpn1_loc() overload

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fn get_r_wpn1_loc(self) -> Transform

get_r_wpn1_loc() overload

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fn get_hand01_jnt(self) -> Transform

get_hand01_jnt() overload

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fn get_l_leg_loc(self) -> Transform

get_l_leg_loc() overload

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fn get_r_leg_loc(self) -> Transform

get_r_leg_loc() overload

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fn get_l_limb_f_loc(self) -> Transform

get_l_limbF_loc() overload

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fn get_l_limb_r_loc(self) -> Transform

get_l_limbR_loc() overload

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fn get_r_limb_f_loc(self) -> Transform

get_r_limbF_loc() overload

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fn get_r_limb_r_loc(self) -> Transform

get_r_limbR_loc() overload

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fn get_cam_look_at_loc(self) -> Transform

get_camLookAt_loc() overload

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fn get_cam_follow_loc(self) -> Transform

get_camFollow_loc() overload

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fn get_look_at_loc(self) -> Transform

get_lookAt_loc() overload

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fn get_look_at_ride_loc(self) -> Transform

get_lookAt_ride_loc() overload

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fn get_c_neck_jnt(self) -> Transform

get_c_neck_jnt() overload

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fn get_c_head_jnt(self) -> Transform

get_c_head_jnt() overload

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fn get_c_spine1_jnt(self) -> Transform

get_c_spine1_jnt() overload

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fn get_c_spine2_jnt(self) -> Transform

get_c_spine2_jnt() overload

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fn get_l_cla_jnt(self) -> Transform

get_l_cla_jnt() overload

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fn get_r_cla_jnt(self) -> Transform

get_r_cla_jnt() overload

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fn get_l_arm1_jnt(self) -> Transform

get_l_arm1_jnt() overload

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fn get_r_arm1_jnt(self) -> Transform

get_r_arm1_jnt() overload

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fn get_l_arm3_jnt(self) -> Transform

get_l_arm3_jnt() overload

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fn get_r_arm3_jnt(self) -> Transform

get_r_arm3_jnt() overload

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fn get_l_leg1_jnt(self) -> Transform

get_l_leg1_jnt() overload

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fn get_r_leg1_jnt(self) -> Transform

get_r_leg1_jnt() overload

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fn get_l_leg3_jnt(self) -> Transform

get_l_leg3_jnt() overload

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fn get_r_leg3_jnt(self) -> Transform

get_r_leg3_jnt() overload

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fn get_l_shldr_armr_jnt(self) -> Transform

get_l_shldrArmr_jnt() overload

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fn get_r_shldr_armr_jnt(self) -> Transform

get_r_shldrArmr_jnt() overload

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fn get_l_arm1vol_jnt(self) -> Transform

get_l_arm1vol_jnt() overload

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fn get_r_arm1vol_jnt(self) -> Transform

get_r_arm1vol_jnt() overload

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fn get_l_arm2vol_jnt(self) -> Transform

get_l_arm2vol_jnt() overload

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fn get_r_arm2vol_jnt(self) -> Transform

get_r_arm2vol_jnt() overload

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fn get_l_leg1vol_jnt(self) -> Transform

get_l_leg1vol_jnt() overload

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fn get_r_leg1vol_jnt(self) -> Transform

get_r_leg1vol_jnt() overload

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fn get_l_leg2vol_jnt(self) -> Transform

get_l_leg2vol_jnt() overload

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fn get_r_leg2vol_jnt(self) -> Transform

get_r_leg2vol_jnt() overload

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fn get_l_bust_jnt(self) -> Transform

get_l_bust_jnt() overload

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fn get_r_bust_jnt(self) -> Transform

get_r_bust_jnt() overload

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fn get_c_spine1vol_jnt(self) -> Transform

get_c_spine1vol_jnt() overload

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fn get_c_spine2vol_jnt(self) -> Transform

get_c_spine2vol_jnt() overload

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fn import_cache_from_hierarchy_cache(self, hc: impl Into<HierarchyCache>)

ImportCacheFromHierarchyCache(crate::combat::hierarchycache::HierarchyCache) overload

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fn flush(self)

Flush() overload

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fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: ICharacterJoint> ICharacterJointMethods for __T

Available on crate feature combat-characterjoint only.