pub struct BaseTransitionCameraController(/* private fields */);Expand description
IL2CPP class: Combat.BaseTransitionCameraController
Inherits: BaseCameraController
Implementations§
Source§impl BaseTransitionCameraController
impl BaseTransitionCameraController
pub fn base(self) -> BaseCameraController
Source§impl BaseTransitionCameraController
impl BaseTransitionCameraController
pub fn get_phase_method_info() -> &'static MethodInfo
pub fn set_phase_method_info() -> &'static MethodInfo
pub fn get_transition_time_start_method_info() -> &'static MethodInfo
pub fn get_transition_time_return_method_info() -> &'static MethodInfo
pub fn get_progress_method_info() -> &'static MethodInfo
pub fn set_progress_method_info() -> &'static MethodInfo
pub fn get_target_camera_method_info() -> &'static MethodInfo
pub fn set_target_camera_method_info() -> &'static MethodInfo
pub fn get_source_camera_method_info() -> &'static MethodInfo
pub fn set_source_camera_method_info() -> &'static MethodInfo
pub fn start_transition_method_info() -> &'static MethodInfo
pub fn change_taget_method_info() -> &'static MethodInfo
pub fn return_transition_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl BaseTransitionCameraController
impl BaseTransitionCameraController
Sourcepub unsafe fn get_transition_time_start(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_transition_time_start(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to BaseTransitionCameraController’s own get_TransitionTimeStart. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_transition_time_return(this: impl Into<IlInstance>) -> f32
pub unsafe fn get_transition_time_return(this: impl Into<IlInstance>) -> f32
Direct (non-virtual) call to BaseTransitionCameraController’s own get_TransitionTimeReturn. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn start_transition(
this: impl Into<IlInstance>,
next_cam: BaseCameraController,
)
pub unsafe fn start_transition( this: impl Into<IlInstance>, next_cam: BaseCameraController, )
Direct (non-virtual) call to BaseTransitionCameraController’s own StartTransition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn change_taget(
this: impl Into<IlInstance>,
next_cam: BaseCameraController,
)
pub unsafe fn change_taget( this: impl Into<IlInstance>, next_cam: BaseCameraController, )
Direct (non-virtual) call to BaseTransitionCameraController’s own ChangeTaget. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn return_transition(
this: impl Into<IlInstance>,
next_cam: BaseCameraController,
)
pub unsafe fn return_transition( this: impl Into<IlInstance>, next_cam: BaseCameraController, )
Direct (non-virtual) call to BaseTransitionCameraController’s own ReturnTransition. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for BaseTransitionCameraController
impl Clone for BaseTransitionCameraController
Source§fn clone(&self) -> BaseTransitionCameraController
fn clone(&self) -> BaseTransitionCameraController
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source. Read moreSource§impl FromIlInstance for BaseTransitionCameraController
impl FromIlInstance for BaseTransitionCameraController
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
class is a subtype of Self or layout compatibleSource§impl IBaseCameraController for BaseTransitionCameraController
impl IBaseCameraController for BaseTransitionCameraController
fn lookup_degree(self) -> f32
fn set_lookup_degree(self, value: f32)
fn tripod_height(self) -> f32
fn set_tripod_height(self, value: f32)
fn move_speed_curve(self) -> AnimationCurve
fn set_move_speed_curve(self, value: AnimationCurve)
fn chase_speed_curve(self) -> AnimationCurve
fn set_chase_speed_curve(self, value: AnimationCurve)
fn is_shakable(self) -> bool
fn set_is_shakable(self, value: bool)
fn controlable(self) -> bool
fn set_controlable(self, value: bool)
fn camera_back_by_emblem(self) -> f32
fn set_camera_back_by_emblem(self, value: f32)
fn immobile_camera(self) -> bool
fn set_immobile_camera(self, value: bool)
Source§impl IBaseTransitionCameraController for BaseTransitionCameraController
impl IBaseTransitionCameraController for BaseTransitionCameraController
fn progress_time(self) -> f32
fn set_progress_time(self, value: f32)
Source§impl IObject_2 for BaseTransitionCameraController
impl IObject_2 for BaseTransitionCameraController
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for BaseTransitionCameraController
impl IBehaviour for BaseTransitionCameraController
impl IComponent for BaseTransitionCameraController
impl IMonoBehaviour for BaseTransitionCameraController
impl IObject for BaseTransitionCameraController
Auto Trait Implementations§
impl Freeze for BaseTransitionCameraController
impl RefUnwindSafe for BaseTransitionCameraController
impl !Send for BaseTransitionCameraController
impl !Sync for BaseTransitionCameraController
impl Unpin for BaseTransitionCameraController
impl UnwindSafe for BaseTransitionCameraController
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Source§impl<__T> IBaseCameraControllerMethods for __Twhere
__T: IBaseCameraController,
impl<__T> IBaseCameraControllerMethods for __Twhere
__T: IBaseCameraController,
Source§fn get_follow(self) -> Transform
fn get_follow(self) -> Transform
get_Follow() overloadSource§fn set_follow(self, value: impl Into<Transform>)
fn set_follow(self, value: impl Into<Transform>)
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fn get_look_at(self) -> Transform
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fn set_is_usable(self, value: impl Into<bool>)
set_IsUsable(bool) overloadSource§fn get_positions(self) -> List_1<CameraPosition>
fn get_positions(self) -> List_1<CameraPosition>
get_Positions() overloadSource§fn set_positions(self, value: impl Into<List_1<CameraPosition>>)
fn set_positions(self, value: impl Into<List_1<CameraPosition>>)
set_Positions(crate::system::collections::generic::list_1::List_1<crate::combat::cameraposition::CameraPosition>) overloadSource§fn get_move_quick(self) -> bool
fn get_move_quick(self) -> bool
get_MoveQuick() overloadSource§fn set_move_quick(self, value: impl Into<bool>)
fn set_move_quick(self, value: impl Into<bool>)
set_MoveQuick(bool) overloadSource§fn get_pos_data(self) -> CameraPositionData
fn get_pos_data(self) -> CameraPositionData
get_PosData() overloadSource§fn set_pos_data(self, value: impl Into<CameraPositionData>)
fn set_pos_data(self, value: impl Into<CameraPositionData>)
set_PosData(crate::combat::camerapositiondata::CameraPositionData) overloadSource§fn get_is_updated(self) -> bool
fn get_is_updated(self) -> bool
get_IsUpdated() overloadSource§fn set_is_updated(self, value: impl Into<bool>)
fn set_is_updated(self, value: impl Into<bool>)
set_IsUpdated(bool) overloadSource§fn get_rotate_by_transition(self) -> f32
fn get_rotate_by_transition(self) -> f32
get_RotateByTransition() overloadSource§fn set_rotate_by_transition(self, value: impl Into<f32>)
fn set_rotate_by_transition(self, value: impl Into<f32>)
set_RotateByTransition(f32) overloadSource§fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
fn set_inverse(self, inv_side: impl Into<bool>, inv_camera: impl Into<bool>)
SetInverse(bool, bool) overloadSource§fn get_switch(self) -> CameraSwitch
fn get_switch(self) -> CameraSwitch
get_Switch() overloadSource§fn set_switch(self, value: impl Into<CameraSwitch>)
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set_Switch(crate::combat::cameraswitch::CameraSwitch) overloadSource§fn get_is_active_v_cam(self) -> bool
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get_IsActiveVCam() overloadSource§fn late_update(self)
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Deactivate() overloadSource§fn set_follow_lookup_pos(
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fn set_follow_lookup_pos( self, follow_pos: impl Into<Vector3>, lookat_pos: impl Into<Vector3>, )
SetFollowLookupPos(crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn fix_height(
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current: impl Into<Vector3>,
next_pos: impl Into<Vector3>,
delta: impl Into<f32>,
) -> f32
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CheckCollision() overloadSource§fn check_obstacle(
self,
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) -> bool
fn check_obstacle( self, side: impl Into<i32>, check_enemy: impl Into<bool>, no_check_range: impl Into<f32>, is_debug: impl Into<bool>, ) -> bool
CheckObstacle(i32, bool, f32, bool) overloadSource§fn check_obstacle_impl(
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CheckObstacleImpl(i32, f32, bool) overloadSource§fn distance_to_camera(self, pos: impl Into<Vector3>) -> f32
fn distance_to_camera(self, pos: impl Into<Vector3>) -> f32
DistanceToCamera(crate::unity_engine::vector3::Vector3) overloadSource§fn get_camera_speed(
self,
curve: impl Into<AnimationCurve>,
current_pos: impl Into<Vector3>,
best_pos: impl Into<Vector3>,
) -> f32
fn get_camera_speed( self, curve: impl Into<AnimationCurve>, current_pos: impl Into<Vector3>, best_pos: impl Into<Vector3>, ) -> f32
GetCameraSpeed(crate::unity_engine::animationcurve::AnimationCurve, crate::unity_engine::vector3::Vector3, crate::unity_engine::vector3::Vector3) overloadSource§fn get_camera_targets(self) -> Array<i32>
fn get_camera_targets(self) -> Array<i32>
GetCameraTargets() overloadSource§impl<__T> IBaseTransitionCameraControllerMethods for __Twhere
__T: IBaseTransitionCameraController,
impl<__T> IBaseTransitionCameraControllerMethods for __Twhere
__T: IBaseTransitionCameraController,
Source§fn get_phase(self) -> TransitonPhase
fn get_phase(self) -> TransitonPhase
get_Phase() overloadSource§fn set_phase(self, value: impl Into<TransitonPhase>)
fn set_phase(self, value: impl Into<TransitonPhase>)
set_Phase(crate::combat::transitonphase::TransitonPhase) overloadSource§fn get_transition_time_start(self) -> f32
fn get_transition_time_start(self) -> f32
get_TransitionTimeStart() overloadSource§fn get_transition_time_return(self) -> f32
fn get_transition_time_return(self) -> f32
get_TransitionTimeReturn() overloadSource§fn get_progress(self) -> f32
fn get_progress(self) -> f32
get_Progress() overloadSource§fn set_progress(self, value: impl Into<f32>)
fn set_progress(self, value: impl Into<f32>)
set_Progress(f32) overloadSource§fn get_target_camera(self) -> BaseCameraController
fn get_target_camera(self) -> BaseCameraController
get_TargetCamera() overloadSource§fn set_target_camera(self, value: impl Into<BaseCameraController>)
fn set_target_camera(self, value: impl Into<BaseCameraController>)
set_TargetCamera(crate::combat::basecameracontroller::BaseCameraController) overloadSource§fn get_source_camera(self) -> Camera
fn get_source_camera(self) -> Camera
get_SourceCamera() overloadSource§fn set_source_camera(self, value: impl Into<Camera>)
fn set_source_camera(self, value: impl Into<Camera>)
set_SourceCamera(crate::unity_engine::camera::Camera) overloadSource§fn start_transition(self, next_cam: impl Into<BaseCameraController>)
fn start_transition(self, next_cam: impl Into<BaseCameraController>)
StartTransition(crate::combat::basecameracontroller::BaseCameraController) overloadSource§fn change_taget(self, next_cam: impl Into<BaseCameraController>)
fn change_taget(self, next_cam: impl Into<BaseCameraController>)
ChangeTaget(crate::combat::basecameracontroller::BaseCameraController) overloadSource§fn return_transition(self, next_cam: impl Into<BaseCameraController>)
fn return_transition(self, next_cam: impl Into<BaseCameraController>)
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GetComponents(::unity::SystemType, crate::system::collections::generic::list_1::List_1<crate::unity_engine::component::Component>) overloadfn get_components_2<M0: IlType + Copy + ClassIdentity>( self, results: impl Into<List_1<M0>>, )
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fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload