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ICameraControllerUnitDetail

Trait ICameraControllerUnitDetail 

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pub trait ICameraControllerUnitDetail: IBaseCameraController {
Show 38 methods // Provided methods fn speed_distance(self) -> f32 { ... } fn set_speed_distance(self, value: f32) { ... } fn speed_rotate(self) -> f32 { ... } fn set_speed_rotate(self, value: f32) { ... } fn accel_rotate(self) -> f32 { ... } fn set_accel_rotate(self, value: f32) { ... } fn brake_rotate(self) -> f32 { ... } fn set_brake_rotate(self, value: f32) { ... } fn target_emblem_speed(self) -> f32 { ... } fn set_target_emblem_speed(self, value: f32) { ... } fn distance_emblem_hide_normal(self) -> f32 { ... } fn set_distance_emblem_hide_normal(self, value: f32) { ... } fn distance_emblem_hide_sigurd(self) -> f32 { ... } fn set_distance_emblem_hide_sigurd(self, value: f32) { ... } fn flying_emblem_up_down(self) -> bool { ... } fn set_flying_emblem_up_down(self, value: bool) { ... } fn auto_speed(self) -> f32 { ... } fn set_auto_speed(self, value: f32) { ... } fn default_camera_pos_index(self) -> i32 { ... } fn set_default_camera_pos_index(self, value: i32) { ... } fn camera_pos(self) -> Array<UnitDetailCameraPosition> { ... } fn set_camera_pos(self, value: Array<UnitDetailCameraPosition>) { ... } fn m_front(self) -> f32 { ... } fn set_m_front(self, value: f32) { ... } fn m_direction(self) -> f32 { ... } fn set_m_direction(self, value: f32) { ... } fn m_last_rotate_speed(self) -> f32 { ... } fn set_m_last_rotate_speed(self, value: f32) { ... } fn m_auto_rotate(self) -> bool { ... } fn set_m_auto_rotate(self, value: bool) { ... } fn m_emblem_alpha(self) -> f32 { ... } fn set_m_emblem_alpha(self, value: f32) { ... } fn m_emblem_alpha_step(self) -> f32 { ... } fn set_m_emblem_alpha_step(self, value: f32) { ... } fn m_look_emblem(self) -> bool { ... } fn set_m_look_emblem(self, value: bool) { ... } fn m_look_emblem_rate(self) -> f32 { ... } fn set_m_look_emblem_rate(self, value: f32) { ... }
}

Provided Methods§

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fn speed_distance(self) -> f32

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fn set_speed_distance(self, value: f32)

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fn speed_rotate(self) -> f32

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fn set_speed_rotate(self, value: f32)

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fn accel_rotate(self) -> f32

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fn set_accel_rotate(self, value: f32)

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fn brake_rotate(self) -> f32

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fn set_brake_rotate(self, value: f32)

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fn target_emblem_speed(self) -> f32

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fn set_target_emblem_speed(self, value: f32)

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fn distance_emblem_hide_normal(self) -> f32

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fn set_distance_emblem_hide_normal(self, value: f32)

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fn distance_emblem_hide_sigurd(self) -> f32

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fn set_distance_emblem_hide_sigurd(self, value: f32)

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fn flying_emblem_up_down(self) -> bool

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fn set_flying_emblem_up_down(self, value: bool)

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fn auto_speed(self) -> f32

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fn set_auto_speed(self, value: f32)

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fn default_camera_pos_index(self) -> i32

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fn set_default_camera_pos_index(self, value: i32)

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fn camera_pos(self) -> Array<UnitDetailCameraPosition>

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fn set_camera_pos(self, value: Array<UnitDetailCameraPosition>)

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fn m_front(self) -> f32

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fn set_m_front(self, value: f32)

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fn m_direction(self) -> f32

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fn set_m_direction(self, value: f32)

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fn m_last_rotate_speed(self) -> f32

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fn set_m_last_rotate_speed(self, value: f32)

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fn m_auto_rotate(self) -> bool

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fn set_m_auto_rotate(self, value: bool)

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fn m_emblem_alpha(self) -> f32

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fn set_m_emblem_alpha(self, value: f32)

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fn m_emblem_alpha_step(self) -> f32

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fn set_m_emblem_alpha_step(self, value: f32)

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fn m_look_emblem(self) -> bool

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fn set_m_look_emblem(self, value: bool)

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fn m_look_emblem_rate(self) -> f32

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fn set_m_look_emblem_rate(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§