pub struct CameraControllerUnitDetail(/* private fields */);Expand description
IL2CPP class: Combat.CameraControllerUnitDetail
Inherits: BaseCameraController
Implementations§
Source§impl CameraControllerUnitDetail
impl CameraControllerUnitDetail
pub fn base(self) -> BaseCameraController
Source§impl CameraControllerUnitDetail
impl CameraControllerUnitDetail
pub fn get_distance_method_info() -> &'static MethodInfo
pub fn set_distance_method_info() -> &'static MethodInfo
pub fn get_is_joint_loaded_method_info() -> &'static MethodInfo
pub fn activate_method_info() -> &'static MethodInfo
pub fn get_camera_targets_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CameraControllerUnitDetail
impl CameraControllerUnitDetail
Sourcepub unsafe fn activate(this: impl Into<IlInstance>)
pub unsafe fn activate(this: impl Into<IlInstance>)
Direct (non-virtual) call to CameraControllerUnitDetail’s own Activate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_camera_targets(this: impl Into<IlInstance>) -> Array<i32>
pub unsafe fn get_camera_targets(this: impl Into<IlInstance>) -> Array<i32>
Direct (non-virtual) call to CameraControllerUnitDetail’s own GetCameraTargets. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl Clone for CameraControllerUnitDetail
impl Clone for CameraControllerUnitDetail
Source§fn clone(&self) -> CameraControllerUnitDetail
fn clone(&self) -> CameraControllerUnitDetail
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CameraControllerUnitDetail
impl FromIlInstance for CameraControllerUnitDetail
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IBaseCameraController for CameraControllerUnitDetail
impl IBaseCameraController for CameraControllerUnitDetail
fn lookup_degree(self) -> f32
fn set_lookup_degree(self, value: f32)
fn tripod_height(self) -> f32
fn set_tripod_height(self, value: f32)
fn move_speed_curve(self) -> AnimationCurve
fn set_move_speed_curve(self, value: AnimationCurve)
fn chase_speed_curve(self) -> AnimationCurve
fn set_chase_speed_curve(self, value: AnimationCurve)
fn is_shakable(self) -> bool
fn set_is_shakable(self, value: bool)
fn controlable(self) -> bool
fn set_controlable(self, value: bool)
fn camera_back_by_emblem(self) -> f32
fn set_camera_back_by_emblem(self, value: f32)
fn immobile_camera(self) -> bool
fn set_immobile_camera(self, value: bool)
Source§impl ICameraControllerUnitDetail for CameraControllerUnitDetail
impl ICameraControllerUnitDetail for CameraControllerUnitDetail
fn speed_distance(self) -> f32
fn set_speed_distance(self, value: f32)
fn speed_rotate(self) -> f32
fn set_speed_rotate(self, value: f32)
fn accel_rotate(self) -> f32
fn set_accel_rotate(self, value: f32)
fn brake_rotate(self) -> f32
fn set_brake_rotate(self, value: f32)
fn target_emblem_speed(self) -> f32
fn set_target_emblem_speed(self, value: f32)
fn distance_emblem_hide_normal(self) -> f32
fn set_distance_emblem_hide_normal(self, value: f32)
fn distance_emblem_hide_sigurd(self) -> f32
fn set_distance_emblem_hide_sigurd(self, value: f32)
fn flying_emblem_up_down(self) -> bool
fn set_flying_emblem_up_down(self, value: bool)
fn auto_speed(self) -> f32
fn set_auto_speed(self, value: f32)
fn default_camera_pos_index(self) -> i32
fn set_default_camera_pos_index(self, value: i32)
fn camera_pos(self) -> Array<UnitDetailCameraPosition>
fn set_camera_pos(self, value: Array<UnitDetailCameraPosition>)
fn m_front(self) -> f32
fn set_m_front(self, value: f32)
fn m_direction(self) -> f32
fn set_m_direction(self, value: f32)
fn m_last_rotate_speed(self) -> f32
fn set_m_last_rotate_speed(self, value: f32)
fn m_auto_rotate(self) -> bool
fn set_m_auto_rotate(self, value: bool)
fn m_emblem_alpha(self) -> f32
fn set_m_emblem_alpha(self, value: f32)
fn m_emblem_alpha_step(self) -> f32
fn set_m_emblem_alpha_step(self, value: f32)
fn m_look_emblem(self) -> bool
fn set_m_look_emblem(self, value: bool)
fn m_look_emblem_rate(self) -> f32
fn set_m_look_emblem_rate(self, value: f32)
Source§impl IObject_2 for CameraControllerUnitDetail
impl IObject_2 for CameraControllerUnitDetail
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CameraControllerUnitDetail
impl IBehaviour for CameraControllerUnitDetail
impl IComponent for CameraControllerUnitDetail
impl IMonoBehaviour for CameraControllerUnitDetail
impl IObject for CameraControllerUnitDetail
Auto Trait Implementations§
impl Freeze for CameraControllerUnitDetail
impl RefUnwindSafe for CameraControllerUnitDetail
impl !Send for CameraControllerUnitDetail
impl !Sync for CameraControllerUnitDetail
impl Unpin for CameraControllerUnitDetail
impl UnwindSafe for CameraControllerUnitDetail
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Source§impl<__T> IBaseCameraControllerMethods for __Twhere
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Source§fn get_follow(self) -> Transform
fn get_follow(self) -> Transform
get_Follow() overloadSource§fn set_follow(self, value: impl Into<Transform>)
fn set_follow(self, value: impl Into<Transform>)
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fn get_look_at(self) -> Transform
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set_IsUsable(bool) overloadSource§fn get_positions(self) -> List_1<CameraPosition>
fn get_positions(self) -> List_1<CameraPosition>
get_Positions() overloadSource§fn set_positions(self, value: impl Into<List_1<CameraPosition>>)
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set_MoveQuick(bool) overloadSource§fn get_pos_data(self) -> CameraPositionData
fn get_pos_data(self) -> CameraPositionData
get_PosData() overloadSource§fn set_pos_data(self, value: impl Into<CameraPositionData>)
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SetInverse(bool, bool) overloadSource§fn get_switch(self) -> CameraSwitch
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impl<__T> ICameraControllerUnitDetailMethods for __Twhere
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fn resolve(self, resolver: IExposedPropertyTable) -> T0where
Self: Sized,
Source§impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IHashSet_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IIJobParallelForTransformExtensions_TransformParallelForLoopStruct_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn initialize() -> IntPtr
Source§impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
impl<T0, T1, __U> IKeyValuePair_2Methods<T0, T1> for __U
Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload