Skip to main content

ICameraControllerAutoMethods

Trait ICameraControllerAutoMethods 

Source
pub trait ICameraControllerAutoMethods: ICameraControllerAuto {
Show 13 methods // Provided methods fn get_time_length(self) -> f32 { ... } fn set_time_length(self, value: impl Into<f32>) { ... } fn get_vertical(self) -> CameraControllerAuto_CamRotate { ... } fn set_vertical(self, value: impl Into<CameraControllerAuto_CamRotate>) { ... } fn get_horizontal(self) -> CameraControllerAuto_CamRotate { ... } fn set_horizontal(self, value: impl Into<CameraControllerAuto_CamRotate>) { ... } fn check_usable(self, is_routine: impl Into<bool>) { ... } fn activate(self) { ... } fn initialize(self) { ... } fn deactivate(self) { ... } fn create_random( self, time: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, ) -> CameraControllerAuto_CamRotate { ... } fn get_camera_targets(self) -> Array<i32> { ... } fn ctor(self) { ... }
}

Provided Methods§

Source

fn get_time_length(self) -> f32

get_TimeLength() overload

Source

fn set_time_length(self, value: impl Into<f32>)

set_TimeLength(f32) overload

Source

fn get_vertical(self) -> CameraControllerAuto_CamRotate

get_Vertical() overload

Source

fn set_vertical(self, value: impl Into<CameraControllerAuto_CamRotate>)

set_Vertical(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate) overload

Source

fn get_horizontal(self) -> CameraControllerAuto_CamRotate

get_Horizontal() overload

Source

fn set_horizontal(self, value: impl Into<CameraControllerAuto_CamRotate>)

set_Horizontal(crate::combat::cameracontrollerauto::CameraControllerAuto_CamRotate) overload

Source

fn check_usable(self, is_routine: impl Into<bool>)

CheckUsable(bool) overload

Source

fn activate(self)

Activate() overload

Source

fn initialize(self)

Initialize() overload

Source

fn deactivate(self)

Deactivate() overload

Source

fn create_random( self, time: impl Into<f32>, min: impl Into<f32>, max: impl Into<f32>, ) -> CameraControllerAuto_CamRotate

CreateRandom(f32, f32, f32) overload

Source

fn get_camera_targets(self) -> Array<i32>

GetCameraTargets() overload

Source

fn ctor(self)

.ctor() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

Source§

impl<__T: ICameraControllerAuto> ICameraControllerAutoMethods for __T

Available on crate feature combat-cameracontrollerauto only.