pub trait IActionDamageMethods: IActionDamage {
// Provided methods
fn get_name(self) -> Il2CppString { ... }
fn get_abort_by_interrupt(self) -> bool { ... }
fn ctor(
self,
attacker: impl Into<Character>,
damager: impl Into<Character>,
phase: impl Into<Phase>,
ev: impl Into<AnimationEvent>,
) { ... }
fn run_lying_when_die(self) { ... }
fn on_update(self) { ... }
}Provided Methods§
Sourcefn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overload
Sourcefn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overload
Sourcefn ctor(
self,
attacker: impl Into<Character>,
damager: impl Into<Character>,
phase: impl Into<Phase>,
ev: impl Into<AnimationEvent>,
)
fn ctor( self, attacker: impl Into<Character>, damager: impl Into<Character>, phase: impl Into<Phase>, ev: impl Into<AnimationEvent>, )
.ctor(crate::combat::character::Character, crate::combat::character::Character, crate::combat::phase::Phase, crate::unity_engine::animationevent::AnimationEvent) overload
Sourcefn run_lying_when_die(self)
fn run_lying_when_die(self)
RunLyingWhenDie() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IActionDamage> IActionDamageMethods for __T
Available on crate feature
combat-actiondamage only.