pub trait ICameraPositionData_CameraShakeSettings: IObject {
// Provided methods
fn shake_duration(self) -> i32 { ... }
fn set_shake_duration(self, value: i32) { ... }
fn shake_radius(self) -> f32 { ... }
fn set_shake_radius(self, value: f32) { ... }
fn armor_step_duraton(self) -> i32 { ... }
fn set_armor_step_duraton(self, value: i32) { ... }
fn armor_step_magnitude(self) -> f32 { ... }
fn set_armor_step_magnitude(self, value: f32) { ... }
fn scale_curve_distance(self) -> AnimationCurve { ... }
fn set_scale_curve_distance(self, value: AnimationCurve) { ... }
}Provided Methods§
fn shake_duration(self) -> i32
fn set_shake_duration(self, value: i32)
fn shake_radius(self) -> f32
fn set_shake_radius(self, value: f32)
fn armor_step_duraton(self) -> i32
fn set_armor_step_duraton(self, value: i32)
fn armor_step_magnitude(self) -> f32
fn set_armor_step_magnitude(self, value: f32)
fn scale_curve_distance(self) -> AnimationCurve
fn set_scale_curve_distance(self, value: AnimationCurve)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.