pub trait IThrowing: ILaunchBehaviour {
Show 24 methods
// Provided methods
fn mass(self) -> f32 { ... }
fn set_mass(self, value: f32) { ... }
fn fly_speed(self) -> f32 { ... }
fn set_fly_speed(self, value: f32) { ... }
fn local_angular_velocity(self) -> f32 { ... }
fn set_local_angular_velocity(self, value: f32) { ... }
fn trail_prefab(self) -> GameObject { ... }
fn set_trail_prefab(self, value: GameObject) { ... }
fn trail_parent_node(self) -> Il2CppString { ... }
fn set_trail_parent_node(self, value: Il2CppString) { ... }
fn hit_effect_prefab(self) -> GameObject { ... }
fn set_hit_effect_prefab(self, value: GameObject) { ... }
fn m_shoot_passed(self) -> bool { ... }
fn set_m_shoot_passed(self, value: bool) { ... }
fn m_b_reached(self) -> bool { ... }
fn set_m_b_reached(self, value: bool) { ... }
fn m_weapon_prefab(self) -> GameObject { ... }
fn set_m_weapon_prefab(self, value: GameObject) { ... }
fn m_weapon_length(self) -> f32 { ... }
fn set_m_weapon_length(self, value: f32) { ... }
fn m_parabola(self) -> Parabola { ... }
fn set_m_parabola(self, value: Parabola) { ... }
fn m_knockoff_attack(self) -> i32 { ... }
fn set_m_knockoff_attack(self, value: i32) { ... }
}Provided Methods§
fn mass(self) -> f32
fn set_mass(self, value: f32)
fn fly_speed(self) -> f32
fn set_fly_speed(self, value: f32)
fn local_angular_velocity(self) -> f32
fn set_local_angular_velocity(self, value: f32)
fn trail_prefab(self) -> GameObject
fn set_trail_prefab(self, value: GameObject)
fn trail_parent_node(self) -> Il2CppString
fn set_trail_parent_node(self, value: Il2CppString)
fn hit_effect_prefab(self) -> GameObject
fn set_hit_effect_prefab(self, value: GameObject)
fn m_shoot_passed(self) -> bool
fn set_m_shoot_passed(self, value: bool)
fn m_b_reached(self) -> bool
fn set_m_b_reached(self, value: bool)
fn m_weapon_prefab(self) -> GameObject
fn set_m_weapon_prefab(self, value: GameObject)
fn m_weapon_length(self) -> f32
fn set_m_weapon_length(self, value: f32)
fn m_parabola(self) -> Parabola
fn set_m_parabola(self, value: Parabola)
fn m_knockoff_attack(self) -> i32
fn set_m_knockoff_attack(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.