pub trait IEngageSequence: IProcInst {
// Provided methods
fn m_master(self) -> EngageSequence_Cast { ... }
fn set_m_master(self, value: EngageSequence_Cast) { ... }
fn m_grandew(self) -> EngageSequence_Cast { ... }
fn set_m_grandew(self, value: EngageSequence_Cast) { ... }
fn m_cam_go(self) -> GameObject { ... }
fn set_m_cam_go(self, value: GameObject) { ... }
fn m_b_setup_done(self) -> bool { ... }
fn set_m_b_setup_done(self, value: bool) { ... }
fn m_b_skipped(self) -> bool { ... }
fn set_m_b_skipped(self, value: bool) { ... }
}Provided Methods§
fn m_master(self) -> EngageSequence_Cast
fn set_m_master(self, value: EngageSequence_Cast)
fn m_grandew(self) -> EngageSequence_Cast
fn set_m_grandew(self, value: EngageSequence_Cast)
fn m_cam_go(self) -> GameObject
fn set_m_cam_go(self, value: GameObject)
fn m_b_setup_done(self) -> bool
fn set_m_b_setup_done(self, value: bool)
fn m_b_skipped(self) -> bool
fn set_m_b_skipped(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.