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IEngageSequence

Trait IEngageSequence 

Source
pub trait IEngageSequence: IProcInst {
    // Provided methods
    fn m_master(self) -> EngageSequence_Cast { ... }
    fn set_m_master(self, value: EngageSequence_Cast) { ... }
    fn m_grandew(self) -> EngageSequence_Cast { ... }
    fn set_m_grandew(self, value: EngageSequence_Cast) { ... }
    fn m_cam_go(self) -> GameObject { ... }
    fn set_m_cam_go(self, value: GameObject) { ... }
    fn m_b_setup_done(self) -> bool { ... }
    fn set_m_b_setup_done(self, value: bool) { ... }
    fn m_b_skipped(self) -> bool { ... }
    fn set_m_b_skipped(self, value: bool) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§