pub struct Puppet(/* private fields */);Expand description
IL2CPP class: Combat.Puppet
Inherits: Object
Implementations§
Source§impl Puppet
impl Puppet
pub fn get_right_root_method_info() -> &'static MethodInfo
pub fn get_right_tip_method_info() -> &'static MethodInfo
pub fn get_left_root_method_info() -> &'static MethodInfo
pub fn get_left_tip_method_info() -> &'static MethodInfo
pub fn get_human_animation_clip_method_info() -> &'static MethodInfo
pub fn get_ride_animation_clip_method_info() -> &'static MethodInfo
pub fn get_human_game_object_method_info() -> &'static MethodInfo
pub fn get_base_game_object_method_info() -> &'static MethodInfo
pub fn get_root_transform_method_info() -> &'static MethodInfo
pub fn get_item_method_info() -> &'static MethodInfo
pub fn get_is_riding_method_info() -> &'static MethodInfo
pub fn get_is_flying_method_info() -> &'static MethodInfo
pub fn get_is_horse_method_info() -> &'static MethodInfo
pub fn get_is_valid_method_info() -> &'static MethodInfo
pub fn set_is_valid_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn create_weapon_trail_slots_method_info() -> &'static MethodInfo
pub fn create_slot_method_info() -> &'static MethodInfo
pub fn dispose_method_info() -> &'static MethodInfo
pub fn evaluate_method_info() -> &'static MethodInfo
pub fn clear_root_moved_after_evaluate_method_info() -> &'static MethodInfo
pub fn add_destroyable_g_os_method_info() -> &'static MethodInfo
Source§impl Puppet
impl Puppet
Sourcepub unsafe fn dispose(this: impl Into<IlInstance>)
pub unsafe fn dispose(this: impl Into<IlInstance>)
Direct (non-virtual) call to Puppet’s own Dispose. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Source§impl Puppet
impl Puppet
Sourcepub fn new(
body_inst: GameObject,
body_anim: AnimationClip,
ride_inst: GameObject,
ride_anim: AnimationClip,
) -> Self
pub fn new( body_inst: GameObject, body_anim: AnimationClip, ride_inst: GameObject, ride_anim: AnimationClip, ) -> Self
.ctor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) — overload selector
Trait Implementations§
Source§impl ClassIdentity for Puppet
impl ClassIdentity for Puppet
Source§impl FromIlInstance for Puppet
impl FromIlInstance for Puppet
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IPuppet for Puppet
impl IPuppet for Puppet
fn m_body_inst(self) -> GameObject
fn set_m_body_inst(self, value: GameObject)
fn m_ride_inst(self) -> GameObject
fn set_m_ride_inst(self, value: GameObject)
fn m_body_anim(self) -> AnimationClip
fn set_m_body_anim(self, value: AnimationClip)
fn m_ride_anim(self) -> AnimationClip
fn set_m_ride_anim(self, value: AnimationClip)
fn m_joint(self) -> CharacterJoint
fn set_m_joint(self, value: CharacterJoint)
fn m_proportion(self) -> ProportionParameters
fn set_m_proportion(self, value: ProportionParameters)
fn m_initial_transform(self) -> TR
fn set_m_initial_transform(self, value: TR)
fn m_last_eval_time(self) -> f32
fn set_m_last_eval_time(self, value: f32)
fn m_destroyable_g_os(self) -> List_1<GameObject>
fn set_m_destroyable_g_os(self, value: List_1<GameObject>)
fn m_trail_slots(self) -> Array<Transform>
fn set_m_trail_slots(self, value: Array<Transform>)
impl Copy for Puppet
impl IObject for Puppet
Auto Trait Implementations§
impl Freeze for Puppet
impl RefUnwindSafe for Puppet
impl !Send for Puppet
impl !Sync for Puppet
impl Unpin for Puppet
impl UnwindSafe for Puppet
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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fn is_instance_of<T>(self) -> boolwhere
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Source§impl<T0, __U> IArrayBuilder_1Methods<T0> for __Uwhere
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fn ctor(self, capacity: i32)where
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fn get_capacity(self) -> i32where
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fn get_count(self) -> i32where
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fn get_item(self, index: i32) -> T0where
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fn add(self, item: T0)where
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fn to_array(self) -> Array<T0>where
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T0: ClassIdentity,
__U: ClassIdentity,
fn get_location_name(self) -> Il2CppStringwhere
Self: Sized,
fn set_location_name(self, value: Il2CppString)where
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fn op_implicit(obj: AsyncOperationHandle_1<T0>) -> AsyncOperationHandle
fn ctor(self, op: AsyncOperationBase_1<T0>)where
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fn get_download_status(self) -> DownloadStatuswhere
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fn internal_get_download_status(
self,
visited: HashSet_1<Object>,
) -> DownloadStatuswhere
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fn ctor_2(self, op: IAsyncOperation)where
Self: Sized,
fn ctor_3(self, op: IAsyncOperation, version: i32)where
Self: Sized,
fn ctor_4(self, op: IAsyncOperation, location_name: Il2CppString)where
Self: Sized,
fn ctor_5(self, op: IAsyncOperation, version: i32, location_name: Il2CppString)where
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fn acquire(self) -> AsyncOperationHandle_1<T0>where
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fn add_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn remove_completed(self, value: Action_1<AsyncOperationHandle_1<T0>>)where
Self: Sized,
fn add_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_completed_typeless(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn get_debug_name(self) -> Il2CppStringwhere
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fn add_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn remove_destroyed(self, value: Action_1<AsyncOperationHandle>)where
Self: Sized,
fn equals(self, other: AsyncOperationHandle_1<T0>) -> boolwhere
Self: Sized,
fn get_hash_code(self) -> i32where
Self: Sized,
fn wait_for_completion(self) -> T0where
Self: Sized,
fn get_internal_op(self) -> AsyncOperationBase_1<T0>where
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fn get_is_done(self) -> boolwhere
Self: Sized,
fn is_valid(self) -> boolwhere
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fn get_percent_complete(self) -> f32where
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fn get_reference_count(self) -> i32where
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fn release(self)where
Self: Sized,
fn get_result(self) -> T0where
Self: Sized,
fn get_status(self) -> AsyncOperationStatuswhere
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_move_next(self) -> boolwhere
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fn system_collections_i_enumerator_reset(self)where
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Source§impl<T0, T1, __U> IDictionary_2_EnumeratorMethods<T0, T1> for __U
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fn move_next(self) -> boolwhere
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fn get_current(self) -> KeyValuePair_2<T0, T1>where
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_entry(self) -> DictionaryEntrywhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_key(self) -> Objectwhere
Self: Sized,
fn system_collections_i_dictionary_enumerator_get_value(self) -> Objectwhere
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Source§impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_KeyCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
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Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
impl<T0, T1, __U> IDictionary_2_ValueCollection_EnumeratorMethods<T0, T1> for __U
fn ctor(self, dictionary: Dictionary_2<T0, T1>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T1where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
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fn system_collections_i_enumerator_reset(self)where
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Source§impl<T0, __U> IExposedReference_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, set: HashSet_1<T0>)where
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fn dispose(self)where
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Source§impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
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fn ctor_2(self, max_capacity: i32)where
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fn add_range(self, items: IEnumerable_1<T0>)where
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fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
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self,
sender: Object,
)where
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Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
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fn get_count(self) -> i32where
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T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
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Self: Sized,
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Self: Sized,
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type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
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self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
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FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
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Source§impl<__T> IPuppetMethods for __Twhere
__T: IPuppet,
impl<__T> IPuppetMethods for __Twhere
__T: IPuppet,
Source§fn get_right_root(self) -> Transform
fn get_right_root(self) -> Transform
get_RightRoot() overloadSource§fn get_right_tip(self) -> Transform
fn get_right_tip(self) -> Transform
get_RightTip() overloadSource§fn get_left_root(self) -> Transform
fn get_left_root(self) -> Transform
get_LeftRoot() overloadSource§fn get_left_tip(self) -> Transform
fn get_left_tip(self) -> Transform
get_LeftTip() overloadSource§fn get_human_animation_clip(self) -> AnimationClip
fn get_human_animation_clip(self) -> AnimationClip
get_HumanAnimationClip() overloadSource§fn get_ride_animation_clip(self) -> AnimationClip
fn get_ride_animation_clip(self) -> AnimationClip
get_RideAnimationClip() overloadSource§fn get_human_game_object(self) -> GameObject
fn get_human_game_object(self) -> GameObject
get_HumanGameObject() overloadSource§fn get_base_game_object(self) -> GameObject
fn get_base_game_object(self) -> GameObject
get_BaseGameObject() overloadSource§fn get_root_transform(self) -> Transform
fn get_root_transform(self) -> Transform
get_RootTransform() overloadSource§fn get_item(self, joint_name: impl Into<Il2CppString>) -> Transform
fn get_item(self, joint_name: impl Into<Il2CppString>) -> Transform
get_Item(::unity::Il2CppString) overloadSource§fn get_is_riding(self) -> bool
fn get_is_riding(self) -> bool
get_IsRiding() overloadSource§fn get_is_flying(self) -> bool
fn get_is_flying(self) -> bool
get_IsFlying() overloadSource§fn get_is_horse(self) -> bool
fn get_is_horse(self) -> bool
get_IsHorse() overloadSource§fn get_is_valid(self) -> bool
fn get_is_valid(self) -> bool
get_IsValid() overloadSource§fn set_is_valid(self, value: impl Into<bool>)
fn set_is_valid(self, value: impl Into<bool>)
set_IsValid(bool) overloadSource§fn ctor(
self,
body_inst: impl Into<GameObject>,
body_anim: impl Into<AnimationClip>,
ride_inst: impl Into<GameObject>,
ride_anim: impl Into<AnimationClip>,
)
fn ctor( self, body_inst: impl Into<GameObject>, body_anim: impl Into<AnimationClip>, ride_inst: impl Into<GameObject>, ride_anim: impl Into<AnimationClip>, )
.ctor(crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip, crate::unity_engine::gameobject::GameObject, crate::unity_engine::animationclip::AnimationClip) overloadSource§fn create_weapon_trail_slots(self)
fn create_weapon_trail_slots(self)
CreateWeaponTrailSlots() overloadSource§fn create_slot(
self,
parent: impl Into<Transform>,
offset: impl Into<Vector3>,
name: impl Into<Il2CppString>,
) -> Transform
fn create_slot( self, parent: impl Into<Transform>, offset: impl Into<Vector3>, name: impl Into<Il2CppString>, ) -> Transform
CreateSlot(crate::unity_engine::transform::Transform, crate::unity_engine::vector3::Vector3, ::unity::Il2CppString) overloadSource§fn clear_root_moved_after_evaluate(self)
fn clear_root_moved_after_evaluate(self)
ClearRootMovedAfterEvaluate() overloadSource§fn add_destroyable_g_os(self, gos: impl Into<Array<GameObject>>)
fn add_destroyable_g_os(self, gos: impl Into<Array<GameObject>>)
AddDestroyableGOs(::unity::Array<crate::unity_engine::gameobject::GameObject>) overload