pub struct DamageSound(/* private fields */);Expand description
IL2CPP class: Combat.DamageSound
Inherits: Object
Implementations§
Source§impl DamageSound
impl DamageSound
Sourcepub fn play(
attacker: impl Into<Character>,
damager: impl Into<Character>,
phase: impl Into<Phase>,
ev: impl Into<AnimationEvent>,
)
pub fn play( attacker: impl Into<Character>, damager: impl Into<Character>, phase: impl Into<Phase>, ev: impl Into<AnimationEvent>, )
Play(crate::combat::character::Character, crate::combat::character::Character, crate::combat::phase::Phase, crate::unity_engine::animationevent::AnimationEvent) overload
Source§impl DamageSound
impl DamageSound
pub fn play_method_info() -> &'static MethodInfo
Trait Implementations§
Source§impl ClassIdentity for DamageSound
impl ClassIdentity for DamageSound
Source§impl Clone for DamageSound
impl Clone for DamageSound
Source§fn clone(&self) -> DamageSound
fn clone(&self) -> DamageSound
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for DamageSound
impl FromIlInstance for DamageSound
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleimpl Copy for DamageSound
impl IDamageSound for DamageSound
impl IObject for DamageSound
Auto Trait Implementations§
impl Freeze for DamageSound
impl RefUnwindSafe for DamageSound
impl !Send for DamageSound
impl !Sync for DamageSound
impl Unpin for DamageSound
impl UnwindSafe for DamageSound
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