pub trait ICharacterSound: IMonoBehaviour {
// Provided methods
fn cp(self) -> Character { ... }
fn set_cp(self, value: Character) { ... }
fn m_load_obj(self) -> GameSound_ResultLoad { ... }
fn set_m_load_obj(self, value: GameSound_ResultLoad) { ... }
fn m_voice_id(self) -> Il2CppString { ... }
fn set_m_voice_id(self, value: Il2CppString) { ... }
fn m_b_loaded(self) -> bool { ... }
fn set_m_b_loaded(self, value: bool) { ... }
fn m_b_win_voice_played(self) -> bool { ... }
fn set_m_b_win_voice_played(self, value: bool) { ... }
fn m_is_voice_load(self) -> bool { ... }
fn set_m_is_voice_load(self, value: bool) { ... }
}Provided Methods§
fn cp(self) -> Character
fn set_cp(self, value: Character)
fn m_load_obj(self) -> GameSound_ResultLoad
fn set_m_load_obj(self, value: GameSound_ResultLoad)
fn m_voice_id(self) -> Il2CppString
fn set_m_voice_id(self, value: Il2CppString)
fn m_b_loaded(self) -> bool
fn set_m_b_loaded(self, value: bool)
fn m_b_win_voice_played(self) -> bool
fn set_m_b_win_voice_played(self, value: bool)
fn m_is_voice_load(self) -> bool
fn set_m_is_voice_load(self, value: bool)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.