pub struct CombatWorld(/* private fields */);Expand description
IL2CPP class: Combat.CombatWorld
Inherits: MonoBehaviour
Implementations§
Source§impl CombatWorld
impl CombatWorld
pub fn base(self) -> MonoBehaviour
Source§impl CombatWorld
impl CombatWorld
pub fn s_this() -> CombatWorld
pub fn set_s_this(value: CombatWorld)
Source§impl CombatWorld
impl CombatWorld
Sourcepub fn get_instance() -> CombatWorld
pub fn get_instance() -> CombatWorld
get_Instance() overload
Sourcepub fn get_is_running() -> bool
pub fn get_is_running() -> bool
get_IsRunning() overload
Sourcepub fn is_from_game() -> bool
pub fn is_from_game() -> bool
IsFromGame() overload
Sourcepub fn create_instance(style: impl Into<CombatStyle>)
pub fn create_instance(style: impl Into<CombatStyle>)
CreateInstance(crate::combat::combatstyle::CombatStyle) overload
Sourcepub fn delete_instance(style: impl Into<CombatStyle>)
pub fn delete_instance(style: impl Into<CombatStyle>)
DeleteInstance(crate::combat::combatstyle::CombatStyle) overload
Sourcepub fn create_combat_effect_instance仮()
pub fn create_combat_effect_instance仮()
CreateCombatEffectInstance仮() overload
Sourcepub fn delete_combat_effect_instance仮()
pub fn delete_combat_effect_instance仮()
DeleteCombatEffectInstance仮() overload
Sourcepub fn create_instance_2(name: impl Into<Il2CppString>)
pub fn create_instance_2(name: impl Into<Il2CppString>)
createInstance(::unity::Il2CppString) overload
pub fn delete_instance_2<M0: IlType + Copy + ClassIdentity>()
Source§impl CombatWorld
impl CombatWorld
pub fn get_instance_method_info() -> &'static MethodInfo
pub fn awake_method_info() -> &'static MethodInfo
pub fn on_destroy_method_info() -> &'static MethodInfo
pub fn get_is_running_method_info() -> &'static MethodInfo
pub fn get_characters_method_info() -> &'static MethodInfo
pub fn get_chain_attackers_method_info() -> &'static MethodInfo
pub fn set_chain_attackers_method_info() -> &'static MethodInfo
pub fn get_chara_dragonic_method_info() -> &'static MethodInfo
pub fn set_chara_dragonic_method_info() -> &'static MethodInfo
pub fn get_record_method_info() -> &'static MethodInfo
pub fn set_record_method_info() -> &'static MethodInfo
pub fn get_effect_catalog_method_info() -> &'static MethodInfo
pub fn set_effect_catalog_method_info() -> &'static MethodInfo
pub fn get_fsm_builder_method_info() -> &'static MethodInfo
pub fn set_fsm_builder_method_info() -> &'static MethodInfo
pub fn is_from_game_method_info() -> &'static MethodInfo
pub fn get_combat_time_method_info() -> &'static MethodInfo
pub fn set_combat_time_method_info() -> &'static MethodInfo
pub fn get_timespace_method_info() -> &'static MethodInfo
pub fn get_staging_method_info() -> &'static MethodInfo
pub fn get_observable_method_info() -> &'static MethodInfo
pub fn get_config_method_info() -> &'static MethodInfo
pub fn get_skip_method_info() -> &'static MethodInfo
pub fn get_input_method_info() -> &'static MethodInfo
pub fn run_method_info() -> &'static MethodInfo
pub fn initialize_after_create_chara_method_info() -> &'static MethodInfo
pub fn register_hit_observer_method_info() -> &'static MethodInfo
pub fn sync_params_method_info() -> &'static MethodInfo
pub fn create_characters_method_info() -> &'static MethodInfo
pub fn create_characters_impl_method_info() -> &'static MethodInfo
pub fn is_character_created_method_info() -> &'static MethodInfo
pub fn setup_characters_method_info() -> &'static MethodInfo
pub fn load_animset_method_info() -> &'static MethodInfo
pub fn is_anim_set_loading_method_info() -> &'static MethodInfo
pub fn fade_in_hud_method_info() -> &'static MethodInfo
pub fn fade_out_hud_method_info() -> &'static MethodInfo
pub fn instant_out_hud_method_info() -> &'static MethodInfo
pub fn force_end_method_info() -> &'static MethodInfo
pub fn update_method_info() -> &'static MethodInfo
pub fn finalize_when_trans_camera_method_info() -> &'static MethodInfo
pub fn create_instance_method_info() -> &'static MethodInfo
pub fn delete_instance_method_info() -> &'static MethodInfo
pub fn create_combat_effect_instance仮_method_info() -> &'static MethodInfo
pub fn delete_combat_effect_instance仮_method_info() -> &'static MethodInfo
pub fn create_instance_2_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
Source§impl CombatWorld
impl CombatWorld
Trait Implementations§
Source§impl ClassIdentity for CombatWorld
impl ClassIdentity for CombatWorld
Source§impl Clone for CombatWorld
impl Clone for CombatWorld
Source§fn clone(&self) -> CombatWorld
fn clone(&self) -> CombatWorld
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for CombatWorld
impl FromIlInstance for CombatWorld
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl ICombatWorld for CombatWorld
impl ICombatWorld for CombatWorld
fn m_b_running(self) -> bool
fn set_m_b_running(self, value: bool)
fn chrs(self) -> Array<Character>
fn set_chrs(self, value: Array<Character>)
fn timespace(self) -> CombatTimespace
fn set_timespace(self, value: CombatTimespace)
fn staging(self) -> CombatStaging
fn set_staging(self, value: CombatStaging)
fn observable(self) -> CombatObservable
fn set_observable(self, value: CombatObservable)
fn config(self) -> CombatConfig
fn set_config(self, value: CombatConfig)
fn skip(self) -> CombatSkip
fn set_skip(self, value: CombatSkip)
fn input(self) -> CombatInput
fn set_input(self, value: CombatInput)
Source§impl IObject_2 for CombatWorld
impl IObject_2 for CombatWorld
fn m_cached_ptr(self) -> IntPtr
fn set_m_cached_ptr(self, value: IntPtr)
impl Copy for CombatWorld
impl IBehaviour for CombatWorld
impl IComponent for CombatWorld
impl IMonoBehaviour for CombatWorld
impl IObject for CombatWorld
Auto Trait Implementations§
impl Freeze for CombatWorld
impl RefUnwindSafe for CombatWorld
impl !Send for CombatWorld
impl !Sync for CombatWorld
impl Unpin for CombatWorld
impl UnwindSafe for CombatWorld
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set_enabled(bool) overloadSource§fn get_is_active_and_enabled(self) -> bool
fn get_is_active_and_enabled(self) -> bool
get_isActiveAndEnabled() overloadSource§impl<__T> ICombatWorldMethods for __Twhere
__T: ICombatWorld,
impl<__T> ICombatWorldMethods for __Twhere
__T: ICombatWorld,
Source§fn on_destroy(self)
fn on_destroy(self)
OnDestroy() overloadSource§fn get_characters(self) -> Array<Character>
fn get_characters(self) -> Array<Character>
get_Characters() overloadSource§fn get_chain_attackers(self) -> Array<Character>
fn get_chain_attackers(self) -> Array<Character>
get_ChainAttackers() overloadSource§fn set_chain_attackers(self, value: impl Into<Array<Character>>)
fn set_chain_attackers(self, value: impl Into<Array<Character>>)
set_ChainAttackers(::unity::Array<crate::combat::character::Character>) overloadSource§fn get_chara_dragonic(self) -> Array<Character>
fn get_chara_dragonic(self) -> Array<Character>
get_CharaDragonic() overloadSource§fn set_chara_dragonic(self, value: impl Into<Array<Character>>)
fn set_chara_dragonic(self, value: impl Into<Array<Character>>)
set_CharaDragonic(::unity::Array<crate::combat::character::Character>) overloadSource§fn get_record(self) -> CombatRecord
fn get_record(self) -> CombatRecord
get_Record() overloadSource§fn set_record(self, value: impl Into<CombatRecord>)
fn set_record(self, value: impl Into<CombatRecord>)
set_Record(crate::combat::combatrecord::CombatRecord) overloadSource§fn get_effect_catalog(self) -> EffectCatalog
fn get_effect_catalog(self) -> EffectCatalog
get_EffectCatalog() overloadSource§fn set_effect_catalog(self, value: impl Into<EffectCatalog>)
fn set_effect_catalog(self, value: impl Into<EffectCatalog>)
set_EffectCatalog(crate::combat::effectcatalog::EffectCatalog) overloadSource§fn get_fsm_builder(self) -> FSMBuilder
fn get_fsm_builder(self) -> FSMBuilder
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set_FSMBuilder(crate::combat::fsmbuilder::FSMBuilder) overloadSource§fn get_combat_time(self) -> f32
fn get_combat_time(self) -> f32
get_CombatTime() overloadSource§fn set_combat_time(self, value: impl Into<f32>)
fn set_combat_time(self, value: impl Into<f32>)
set_CombatTime(f32) overloadSource§fn get_timespace(self) -> CombatTimespace
fn get_timespace(self) -> CombatTimespace
get_Timespace() overloadSource§fn get_staging(self) -> CombatStaging
fn get_staging(self) -> CombatStaging
get_Staging() overloadSource§fn get_observable(self) -> CombatObservable
fn get_observable(self) -> CombatObservable
get_Observable() overloadSource§fn get_config(self) -> CombatConfig
fn get_config(self) -> CombatConfig
get_Config() overloadSource§fn get_skip(self) -> CombatSkip
fn get_skip(self) -> CombatSkip
get_Skip() overloadSource§fn get_input(self) -> CombatInput
fn get_input(self) -> CombatInput
get_Input() overloadSource§fn run(self, record: impl Into<CombatRecord>)
fn run(self, record: impl Into<CombatRecord>)
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InitializeAfterCreateChara() overloadSource§fn register_hit_observer(self)
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fn create_characters(self)
CreateCharacters() overloadSource§fn create_characters_impl(
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side: impl Into<i32>,
gs: impl Into<CharacterGameStatus>,
chain_id: impl Into<i32>,
)
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CreateCharactersImpl(i32, crate::combat::charactergamestatus::CharacterGameStatus, i32) overloadSource§fn is_character_created(self) -> bool
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IsCharacterCreated() overloadSource§fn setup_characters(self)
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SetupCharacters() overloadSource§fn load_animset(self)
fn load_animset(self)
LoadAnimset() overloadSource§fn is_anim_set_loading(self) -> bool
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impl<T0, __U> ILargeArrayBuilder_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, initialize: bool)where
Self: Sized,
fn ctor_2(self, max_capacity: i32)where
Self: Sized,
fn add_range(self, items: IEnumerable_1<T0>)where
Self: Sized,
fn copy_to(self, array: Array<T0>, array_index: i32, count: i32)where
Self: Sized,
fn get_buffer(self, index: i32) -> Array<T0>where
Self: Sized,
fn to_array(self) -> Array<T0>where
Self: Sized,
fn try_move(self) -> (bool, Array<T0>)where
Self: Sized,
fn allocate_buffer(self)where
Self: Sized,
Source§impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> ILinkedList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: LinkedList_1<T0>)where
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn system_runtime_serialization_i_deserialization_callback_on_deserialization(
self,
sender: Object,
)where
Self: Sized,
Source§impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IListBuffer_1Methods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn get_count(self) -> i32where
Self: Sized,
fn get_capacity(self) -> i32where
Self: Sized,
fn get_item(self) -> (*mut T0, i32)where
Self: Sized,
fn get_unchecked(self) -> (*mut T0, i32)where
Self: Sized,
fn try_add(self) -> (bool, T0)where
Self: Sized,
fn try_copy_to(self, other: ListBuffer_1<T0>) -> boolwhere
Self: Sized,
Source§impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IList_1_EnumeratorMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, list: List_1<T0>)where
Self: Sized,
fn dispose(self)where
Self: Sized,
fn move_next(self) -> boolwhere
Self: Sized,
fn move_next_rare(self) -> boolwhere
Self: Sized,
fn get_current(self) -> T0where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
impl<__T> IMonoBehaviourMethods for __Twhere
__T: IMonoBehaviour,
Source§fn is_invoking(self) -> bool
fn is_invoking(self) -> bool
IsInvoking() overloadSource§fn cancel_invoke(self)
fn cancel_invoke(self)
CancelInvoke() overloadSource§fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
fn invoke(self, method_name: impl Into<Il2CppString>, time: impl Into<f32>)
Invoke(::unity::Il2CppString, f32) overloadSource§fn invoke_repeating(
self,
method_name: impl Into<Il2CppString>,
time: impl Into<f32>,
repeat_rate: impl Into<f32>,
)
fn invoke_repeating( self, method_name: impl Into<Il2CppString>, time: impl Into<f32>, repeat_rate: impl Into<f32>, )
InvokeRepeating(::unity::Il2CppString, f32, f32) overloadSource§fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
fn cancel_invoke_2(self, method_name: impl Into<Il2CppString>)
CancelInvoke(::unity::Il2CppString) overloadSource§fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
fn is_invoking_2(self, method_name: impl Into<Il2CppString>) -> bool
IsInvoking(::unity::Il2CppString) overloadSource§fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
fn start_coroutine(self, method_name: impl Into<Il2CppString>) -> Coroutine
StartCoroutine(::unity::Il2CppString) overloadSource§fn start_coroutine_2(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_2( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutine(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_3(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
fn start_coroutine_auto(self, routine: impl Into<IEnumerator>) -> Coroutine
StartCoroutine_Auto(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine(self, routine: impl Into<IEnumerator>)
fn stop_coroutine(self, routine: impl Into<IEnumerator>)
StopCoroutine(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
fn stop_coroutine_2(self, routine: impl Into<Coroutine>)
StopCoroutine(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
fn stop_coroutine_3(self, method_name: impl Into<Il2CppString>)
StopCoroutine(::unity::Il2CppString) overloadSource§fn stop_all_coroutines(self)
fn stop_all_coroutines(self)
StopAllCoroutines() overloadSource§fn get_use_gui_layout(self) -> bool
fn get_use_gui_layout(self) -> bool
get_useGUILayout() overloadSource§fn set_use_gui_layout(self, value: impl Into<bool>)
fn set_use_gui_layout(self, value: impl Into<bool>)
set_useGUILayout(bool) overloadSource§fn start_coroutine_managed(
self,
method_name: impl Into<Il2CppString>,
value: impl Into<Object>,
) -> Coroutine
fn start_coroutine_managed( self, method_name: impl Into<Il2CppString>, value: impl Into<Object>, ) -> Coroutine
StartCoroutineManaged(::unity::Il2CppString, crate::system::object::Object) overloadSource§fn start_coroutine_managed2(
self,
enumerator: impl Into<IEnumerator>,
) -> Coroutine
fn start_coroutine_managed2( self, enumerator: impl Into<IEnumerator>, ) -> Coroutine
StartCoroutineManaged2(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
fn stop_coroutine_managed(self, routine: impl Into<Coroutine>)
StopCoroutineManaged(crate::unity_engine::coroutine::Coroutine) overloadSource§fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
fn stop_coroutine_from_enumerator_managed(self, routine: impl Into<IEnumerator>)
StopCoroutineFromEnumeratorManaged(crate::system::collections::ienumerator::IEnumerator) overloadSource§fn get_script_class_name(self) -> Il2CppString
fn get_script_class_name(self) -> Il2CppString
GetScriptClassName() overloadSource§impl<__T> IObjectMethods for __Twhere
__T: IObject,
impl<__T> IObjectMethods for __Twhere
__T: IObject,
Source§fn equals(self, obj: impl Into<Object>) -> bool
fn equals(self, obj: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn memberwise_clone(self) -> Object
fn memberwise_clone(self) -> Object
MemberwiseClone() overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overloadSource§fn field_getter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
) -> IlInstance
fn field_getter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, ) -> IlInstance
FieldGetter(::unity::Il2CppString, ::unity::Il2CppString, *mut::unity::IlInstance) overloadSource§fn field_setter(
self,
type_name: impl Into<Il2CppString>,
field_name: impl Into<Il2CppString>,
val: impl Into<Object>,
)
fn field_setter( self, type_name: impl Into<Il2CppString>, field_name: impl Into<Il2CppString>, val: impl Into<Object>, )
FieldSetter(::unity::Il2CppString, ::unity::Il2CppString, crate::system::object::Object) overloadSource§impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
impl<T0, __U> IObjectPool_1_PooledObjectMethods<T0> for __Uwhere
T0: ClassIdentity,
__U: ClassIdentity,
fn ctor(self, value: T0, pool: ObjectPool_1_2<T0>)where
Self: Sized,
fn system_i_disposable_dispose(self)where
Self: Sized,
Source§impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
impl<__T> IObject_2Methods for __Twhere
__T: IObject_2,
Source§fn get_instance_id(self) -> i32
fn get_instance_id(self) -> i32
GetInstanceID() overloadSource§fn get_hash_code(self) -> i32
fn get_hash_code(self) -> i32
GetHashCode() overloadSource§fn equals(self, other: impl Into<Object>) -> bool
fn equals(self, other: impl Into<Object>) -> bool
Equals(crate::system::object::Object) overloadSource§fn ensure_running_on_main_thread(self)
fn ensure_running_on_main_thread(self)
EnsureRunningOnMainThread() overloadSource§fn get_cached_ptr(self) -> IntPtr
fn get_cached_ptr(self) -> IntPtr
GetCachedPtr() overloadSource§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_name() overloadSource§fn set_name(self, value: impl Into<Il2CppString>)
fn set_name(self, value: impl Into<Il2CppString>)
set_name(::unity::Il2CppString) overloadSource§fn get_hide_flags(self) -> HideFlags
fn get_hide_flags(self) -> HideFlags
get_hideFlags() overloadSource§fn set_hide_flags(self, value: impl Into<HideFlags>)
fn set_hide_flags(self, value: impl Into<HideFlags>)
set_hideFlags(crate::unity_engine::hideflags::HideFlags) overloadSource§fn to_string(self) -> Il2CppString
fn to_string(self) -> Il2CppString
ToString() overload