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ICombatLocationSolo

Trait ICombatLocationSolo 

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pub trait ICombatLocationSolo: IBaseCombatLocation {
    // Provided methods
    fn m_target_side(self) -> i32 { ... }
    fn set_m_target_side(self, value: i32) { ... }
    fn m_is_big_dragon(self) -> bool { ... }
    fn set_m_is_big_dragon(self, value: bool) { ... }
    fn m_is_last_boss(self) -> bool { ... }
    fn set_m_is_last_boss(self, value: bool) { ... }
    fn m_is_enemy(self) -> bool { ... }
    fn set_m_is_enemy(self, value: bool) { ... }
    fn m_is_re_calc(self) -> bool { ... }
    fn set_m_is_re_calc(self, value: bool) { ... }
    fn m_is_dlc_last_boss(self) -> bool { ... }
    fn set_m_is_dlc_last_boss(self, value: bool) { ... }
}

Provided Methods§

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fn m_target_side(self) -> i32

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fn set_m_target_side(self, value: i32)

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fn m_is_big_dragon(self) -> bool

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fn set_m_is_big_dragon(self, value: bool)

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fn m_is_last_boss(self) -> bool

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fn set_m_is_last_boss(self, value: bool)

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fn m_is_enemy(self) -> bool

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fn set_m_is_enemy(self, value: bool)

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fn m_is_re_calc(self) -> bool

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fn set_m_is_re_calc(self, value: bool)

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fn m_is_dlc_last_boss(self) -> bool

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fn set_m_is_dlc_last_boss(self, value: bool)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§