pub struct ActionPlay(/* private fields */);Expand description
IL2CPP class: Combat.ActionPlay
Inherits: ActionBase
Implementations§
Source§impl ActionPlay
impl ActionPlay
pub fn base(self) -> ActionBase
Source§impl ActionPlay
impl ActionPlay
pub fn get_name_method_info() -> &'static MethodInfo
pub fn get_abort_by_interrupt_method_info() -> &'static MethodInfo
pub fn ctor_method_info() -> &'static MethodInfo
pub fn on_enter_method_info() -> &'static MethodInfo
pub fn on_update_method_info() -> &'static MethodInfo
Source§impl ActionPlay
impl ActionPlay
Sourcepub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
pub unsafe fn get_name(this: impl Into<IlInstance>) -> Il2CppString
Direct (non-virtual) call to ActionPlay’s own get_Name. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn get_abort_by_interrupt(this: impl Into<IlInstance>) -> bool
pub unsafe fn get_abort_by_interrupt(this: impl Into<IlInstance>) -> bool
Direct (non-virtual) call to ActionPlay’s own get_AbortByInterrupt. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_enter(this: impl Into<IlInstance>)
pub unsafe fn on_enter(this: impl Into<IlInstance>)
Direct (non-virtual) call to ActionPlay’s own OnEnter. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Sourcepub unsafe fn on_update(this: impl Into<IlInstance>)
pub unsafe fn on_update(this: impl Into<IlInstance>)
Direct (non-virtual) call to ActionPlay’s own OnUpdate. Bypasses the vtable, so it won’t hit an override/patch — use it for base calls.
Trait Implementations§
Source§impl ClassIdentity for ActionPlay
impl ClassIdentity for ActionPlay
Source§impl Clone for ActionPlay
impl Clone for ActionPlay
Source§fn clone(&self) -> ActionPlay
fn clone(&self) -> ActionPlay
Returns a duplicate of the value. Read more
1.0.0§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
Performs copy-assignment from
source. Read moreSource§impl FromIlInstance for ActionPlay
impl FromIlInstance for ActionPlay
fn from_il_instance(instance: IlInstance) -> Self
fn instantiate() -> Option<Self>
§fn instantiate_with_class(class: Class) -> Option<Self>
fn instantiate_with_class(class: Class) -> Option<Self>
Caller swears
class is a subtype of Self or layout compatibleSource§impl IActionPlay for ActionPlay
impl IActionPlay for ActionPlay
fn m_hash(self) -> i32
fn set_m_hash(self, value: i32)
fn m_wait_idle(self) -> bool
fn set_m_wait_idle(self, value: bool)
fn m_start_time(self) -> f32
fn set_m_start_time(self, value: f32)
Source§impl IState for ActionPlay
impl IState for ActionPlay
fn progress(self) -> StateProgress
fn set_progress(self, value: StateProgress)
impl Copy for ActionPlay
impl IActionBase for ActionPlay
impl IObject for ActionPlay
Auto Trait Implementations§
impl Freeze for ActionPlay
impl RefUnwindSafe for ActionPlay
impl !Send for ActionPlay
impl !Sync for ActionPlay
impl Unpin for ActionPlay
impl UnwindSafe for ActionPlay
Blanket Implementations§
§impl<T> Any for Twhere
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impl<T> Any for Twhere
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__T: IActionBase,
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SetPhaseForRush(crate::combat::phase::Phase) overloadSource§impl<__T> IActionPlayMethods for __Twhere
__T: IActionPlay,
impl<__T> IActionPlayMethods for __Twhere
__T: IActionPlay,
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fn get_current(self) -> T0where
Self: Sized,
fn throw_enumeration_not_started_or_ended(self)where
Self: Sized,
fn system_collections_i_enumerator_get_current(self) -> Objectwhere
Self: Sized,
fn system_collections_i_enumerator_reset(self)where
Self: Sized,
Source§impl<__T> IStateMethods for __Twhere
__T: IState,
impl<__T> IStateMethods for __Twhere
__T: IState,
Source§fn get_name(self) -> Il2CppString
fn get_name(self) -> Il2CppString
get_Name() overloadSource§fn on_late_update(self)
fn on_late_update(self)
OnLateUpdate() overloadSource§fn get_abort_by_interrupt(self) -> bool
fn get_abort_by_interrupt(self) -> bool
get_AbortByInterrupt() overload