pub trait IEventDemoSequence_SplitViewWorkMethods: IEventDemoSequence_SplitViewWork {
Show 24 methods
// Provided methods
fn get_is_initialized(self) -> bool { ... }
fn set_is_initialized(self, value: impl Into<bool>) { ... }
fn get_is_uv_rect_for_gpu_boost_mode(self) -> bool { ... }
fn set_is_uv_rect_for_gpu_boost_mode(self, value: impl Into<bool>) { ... }
fn get_split_view_name(self) -> Il2CppString { ... }
fn set_split_view_name(self, value: impl Into<Il2CppString>) { ... }
fn get_split_view_image(self) -> RawImage { ... }
fn set_split_view_image(self, value: impl Into<RawImage>) { ... }
fn get_render_image(self) -> RawImage { ... }
fn set_render_image(self, value: impl Into<RawImage>) { ... }
fn get_render_texture(self) -> RenderTexture { ... }
fn set_render_texture(self, value: impl Into<RenderTexture>) { ... }
fn get_camera(self) -> Camera { ... }
fn set_camera(self, value: impl Into<Camera>) { ... }
fn get_color_fader(self) -> EventDemoSequence_ColorFader { ... }
fn set_color_fader(self, value: impl Into<EventDemoSequence_ColorFader>) { ... }
fn ctor(
self,
split_view_name: impl Into<Il2CppString>,
render_texture_name: impl Into<Il2CppString>,
) { ... }
fn init_split_view_image(self, split_view_name: impl Into<Il2CppString>) { ... }
fn load_render_texture(self, render_texture_name: impl Into<Il2CppString>) { ... }
fn set_active(self, is_active: impl Into<bool>) { ... }
fn set_render_image_uv_rect_wh(self, is_gpu_boost: impl Into<bool>) { ... }
fn set_render_image_uv_rect_wh_2(
self,
width: impl Into<f32>,
height: impl Into<f32>,
) { ... }
fn disable_camera(self) { ... }
fn tick(self) { ... }
}Provided Methods§
Sourcefn get_is_initialized(self) -> bool
fn get_is_initialized(self) -> bool
get_IsInitialized() overload
Sourcefn set_is_initialized(self, value: impl Into<bool>)
fn set_is_initialized(self, value: impl Into<bool>)
set_IsInitialized(bool) overload
Sourcefn get_is_uv_rect_for_gpu_boost_mode(self) -> bool
fn get_is_uv_rect_for_gpu_boost_mode(self) -> bool
get_IsUVRectForGpuBoostMode() overload
Sourcefn set_is_uv_rect_for_gpu_boost_mode(self, value: impl Into<bool>)
fn set_is_uv_rect_for_gpu_boost_mode(self, value: impl Into<bool>)
set_IsUVRectForGpuBoostMode(bool) overload
Sourcefn get_split_view_name(self) -> Il2CppString
fn get_split_view_name(self) -> Il2CppString
get_SplitViewName() overload
Sourcefn set_split_view_name(self, value: impl Into<Il2CppString>)
fn set_split_view_name(self, value: impl Into<Il2CppString>)
set_SplitViewName(::unity::Il2CppString) overload
Sourcefn get_split_view_image(self) -> RawImage
fn get_split_view_image(self) -> RawImage
get_SplitViewImage() overload
Sourcefn set_split_view_image(self, value: impl Into<RawImage>)
fn set_split_view_image(self, value: impl Into<RawImage>)
set_SplitViewImage(crate::unity_engine::ui::rawimage::RawImage) overload
Sourcefn get_render_image(self) -> RawImage
fn get_render_image(self) -> RawImage
get_RenderImage() overload
Sourcefn set_render_image(self, value: impl Into<RawImage>)
fn set_render_image(self, value: impl Into<RawImage>)
set_RenderImage(crate::unity_engine::ui::rawimage::RawImage) overload
Sourcefn get_render_texture(self) -> RenderTexture
fn get_render_texture(self) -> RenderTexture
get_RenderTexture() overload
Sourcefn set_render_texture(self, value: impl Into<RenderTexture>)
fn set_render_texture(self, value: impl Into<RenderTexture>)
set_RenderTexture(crate::unity_engine::rendertexture::RenderTexture) overload
Sourcefn get_camera(self) -> Camera
fn get_camera(self) -> Camera
get_Camera() overload
Sourcefn set_camera(self, value: impl Into<Camera>)
fn set_camera(self, value: impl Into<Camera>)
set_Camera(crate::unity_engine::camera::Camera) overload
Sourcefn get_color_fader(self) -> EventDemoSequence_ColorFader
fn get_color_fader(self) -> EventDemoSequence_ColorFader
get_ColorFader() overload
Sourcefn set_color_fader(self, value: impl Into<EventDemoSequence_ColorFader>)
fn set_color_fader(self, value: impl Into<EventDemoSequence_ColorFader>)
set_ColorFader(crate::app::eventdemosequence::EventDemoSequence_ColorFader) overload
Sourcefn ctor(
self,
split_view_name: impl Into<Il2CppString>,
render_texture_name: impl Into<Il2CppString>,
)
fn ctor( self, split_view_name: impl Into<Il2CppString>, render_texture_name: impl Into<Il2CppString>, )
.ctor(::unity::Il2CppString, ::unity::Il2CppString) overload
Sourcefn init_split_view_image(self, split_view_name: impl Into<Il2CppString>)
fn init_split_view_image(self, split_view_name: impl Into<Il2CppString>)
InitSplitViewImage(::unity::Il2CppString) overload
Sourcefn load_render_texture(self, render_texture_name: impl Into<Il2CppString>)
fn load_render_texture(self, render_texture_name: impl Into<Il2CppString>)
LoadRenderTexture(::unity::Il2CppString) overload
Sourcefn set_active(self, is_active: impl Into<bool>)
fn set_active(self, is_active: impl Into<bool>)
SetActive(bool) overload
Sourcefn set_render_image_uv_rect_wh(self, is_gpu_boost: impl Into<bool>)
fn set_render_image_uv_rect_wh(self, is_gpu_boost: impl Into<bool>)
SetRenderImageUVRectWH(bool) overload
Sourcefn set_render_image_uv_rect_wh_2(
self,
width: impl Into<f32>,
height: impl Into<f32>,
)
fn set_render_image_uv_rect_wh_2( self, width: impl Into<f32>, height: impl Into<f32>, )
SetRenderImageUVRectWH(f32, f32) overload
Sourcefn disable_camera(self)
fn disable_camera(self)
DisableCamera() overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IEventDemoSequence_SplitViewWork> IEventDemoSequence_SplitViewWorkMethods for __T
app-eventdemosequence only.