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IEventDemoSequence_SplitViewWorkMethods

Trait IEventDemoSequence_SplitViewWorkMethods 

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pub trait IEventDemoSequence_SplitViewWorkMethods: IEventDemoSequence_SplitViewWork {
Show 24 methods // Provided methods fn get_is_initialized(self) -> bool { ... } fn set_is_initialized(self, value: impl Into<bool>) { ... } fn get_is_uv_rect_for_gpu_boost_mode(self) -> bool { ... } fn set_is_uv_rect_for_gpu_boost_mode(self, value: impl Into<bool>) { ... } fn get_split_view_name(self) -> Il2CppString { ... } fn set_split_view_name(self, value: impl Into<Il2CppString>) { ... } fn get_split_view_image(self) -> RawImage { ... } fn set_split_view_image(self, value: impl Into<RawImage>) { ... } fn get_render_image(self) -> RawImage { ... } fn set_render_image(self, value: impl Into<RawImage>) { ... } fn get_render_texture(self) -> RenderTexture { ... } fn set_render_texture(self, value: impl Into<RenderTexture>) { ... } fn get_camera(self) -> Camera { ... } fn set_camera(self, value: impl Into<Camera>) { ... } fn get_color_fader(self) -> EventDemoSequence_ColorFader { ... } fn set_color_fader(self, value: impl Into<EventDemoSequence_ColorFader>) { ... } fn ctor( self, split_view_name: impl Into<Il2CppString>, render_texture_name: impl Into<Il2CppString>, ) { ... } fn init_split_view_image(self, split_view_name: impl Into<Il2CppString>) { ... } fn load_render_texture(self, render_texture_name: impl Into<Il2CppString>) { ... } fn set_active(self, is_active: impl Into<bool>) { ... } fn set_render_image_uv_rect_wh(self, is_gpu_boost: impl Into<bool>) { ... } fn set_render_image_uv_rect_wh_2( self, width: impl Into<f32>, height: impl Into<f32>, ) { ... } fn disable_camera(self) { ... } fn tick(self) { ... }
}

Provided Methods§

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fn get_is_initialized(self) -> bool

get_IsInitialized() overload

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fn set_is_initialized(self, value: impl Into<bool>)

set_IsInitialized(bool) overload

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fn get_is_uv_rect_for_gpu_boost_mode(self) -> bool

get_IsUVRectForGpuBoostMode() overload

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fn set_is_uv_rect_for_gpu_boost_mode(self, value: impl Into<bool>)

set_IsUVRectForGpuBoostMode(bool) overload

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fn get_split_view_name(self) -> Il2CppString

get_SplitViewName() overload

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fn set_split_view_name(self, value: impl Into<Il2CppString>)

set_SplitViewName(::unity::Il2CppString) overload

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fn get_split_view_image(self) -> RawImage

get_SplitViewImage() overload

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fn set_split_view_image(self, value: impl Into<RawImage>)

set_SplitViewImage(crate::unity_engine::ui::rawimage::RawImage) overload

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fn get_render_image(self) -> RawImage

get_RenderImage() overload

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fn set_render_image(self, value: impl Into<RawImage>)

set_RenderImage(crate::unity_engine::ui::rawimage::RawImage) overload

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fn get_render_texture(self) -> RenderTexture

get_RenderTexture() overload

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fn set_render_texture(self, value: impl Into<RenderTexture>)

set_RenderTexture(crate::unity_engine::rendertexture::RenderTexture) overload

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fn get_camera(self) -> Camera

get_Camera() overload

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fn set_camera(self, value: impl Into<Camera>)

set_Camera(crate::unity_engine::camera::Camera) overload

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fn get_color_fader(self) -> EventDemoSequence_ColorFader

get_ColorFader() overload

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fn set_color_fader(self, value: impl Into<EventDemoSequence_ColorFader>)

set_ColorFader(crate::app::eventdemosequence::EventDemoSequence_ColorFader) overload

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fn ctor( self, split_view_name: impl Into<Il2CppString>, render_texture_name: impl Into<Il2CppString>, )

.ctor(::unity::Il2CppString, ::unity::Il2CppString) overload

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fn init_split_view_image(self, split_view_name: impl Into<Il2CppString>)

InitSplitViewImage(::unity::Il2CppString) overload

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fn load_render_texture(self, render_texture_name: impl Into<Il2CppString>)

LoadRenderTexture(::unity::Il2CppString) overload

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fn set_active(self, is_active: impl Into<bool>)

SetActive(bool) overload

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fn set_render_image_uv_rect_wh(self, is_gpu_boost: impl Into<bool>)

SetRenderImageUVRectWH(bool) overload

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fn set_render_image_uv_rect_wh_2( self, width: impl Into<f32>, height: impl Into<f32>, )

SetRenderImageUVRectWH(f32, f32) overload

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fn disable_camera(self)

DisableCamera() overload

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fn tick(self)

Tick() overload

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§

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impl<__T: IEventDemoSequence_SplitViewWork> IEventDemoSequence_SplitViewWorkMethods for __T

Available on crate feature app-eventdemosequence only.