pub trait IExpSetter_ExpWindow: IObject {
Show 20 methods
// Provided methods
fn m_root(self) -> GameObject { ... }
fn set_m_root(self, value: GameObject) { ... }
fn m_name(self) -> TextMeshProUGUI { ... }
fn set_m_name(self, value: TextMeshProUGUI) { ... }
fn m_rest_exp(self) -> TextMeshProUGUI { ... }
fn set_m_rest_exp(self, value: TextMeshProUGUI) { ... }
fn m_get_exp(self) -> TextMeshProUGUI { ... }
fn set_m_get_exp(self, value: TextMeshProUGUI) { ... }
fn m_sp_value(self) -> TextMeshProUGUI { ... }
fn set_m_sp_value(self, value: TextMeshProUGUI) { ... }
fn m_exp_value(self) -> GameObject { ... }
fn set_m_exp_value(self, value: GameObject) { ... }
fn m_level_max(self) -> GameObject { ... }
fn set_m_level_max(self, value: GameObject) { ... }
fn m_gauge(self) -> GameObject { ... }
fn set_m_gauge(self, value: GameObject) { ... }
fn m_max_color(self) -> Material { ... }
fn set_m_max_color(self, value: Material) { ... }
fn m_old_level(self) -> i32 { ... }
fn set_m_old_level(self, value: i32) { ... }
}Provided Methods§
fn m_root(self) -> GameObject
fn set_m_root(self, value: GameObject)
fn m_name(self) -> TextMeshProUGUI
fn set_m_name(self, value: TextMeshProUGUI)
fn m_rest_exp(self) -> TextMeshProUGUI
fn set_m_rest_exp(self, value: TextMeshProUGUI)
fn m_get_exp(self) -> TextMeshProUGUI
fn set_m_get_exp(self, value: TextMeshProUGUI)
fn m_sp_value(self) -> TextMeshProUGUI
fn set_m_sp_value(self, value: TextMeshProUGUI)
fn m_exp_value(self) -> GameObject
fn set_m_exp_value(self, value: GameObject)
fn m_level_max(self) -> GameObject
fn set_m_level_max(self, value: GameObject)
fn m_gauge(self) -> GameObject
fn set_m_gauge(self, value: GameObject)
fn m_max_color(self) -> Material
fn set_m_max_color(self, value: Material)
fn m_old_level(self) -> i32
fn set_m_old_level(self, value: i32)
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.