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IExpSetter_ExpWindow

Trait IExpSetter_ExpWindow 

Source
pub trait IExpSetter_ExpWindow: IObject {
Show 20 methods // Provided methods fn m_root(self) -> GameObject { ... } fn set_m_root(self, value: GameObject) { ... } fn m_name(self) -> TextMeshProUGUI { ... } fn set_m_name(self, value: TextMeshProUGUI) { ... } fn m_rest_exp(self) -> TextMeshProUGUI { ... } fn set_m_rest_exp(self, value: TextMeshProUGUI) { ... } fn m_get_exp(self) -> TextMeshProUGUI { ... } fn set_m_get_exp(self, value: TextMeshProUGUI) { ... } fn m_sp_value(self) -> TextMeshProUGUI { ... } fn set_m_sp_value(self, value: TextMeshProUGUI) { ... } fn m_exp_value(self) -> GameObject { ... } fn set_m_exp_value(self, value: GameObject) { ... } fn m_level_max(self) -> GameObject { ... } fn set_m_level_max(self, value: GameObject) { ... } fn m_gauge(self) -> GameObject { ... } fn set_m_gauge(self, value: GameObject) { ... } fn m_max_color(self) -> Material { ... } fn set_m_max_color(self, value: Material) { ... } fn m_old_level(self) -> i32 { ... } fn set_m_old_level(self, value: i32) { ... }
}

Provided Methods§

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§