pub trait IFishingCharaImageRenderMethods: IFishingCharaImageRender {
// Provided methods
fn ctor(self) { ... }
fn on_destroy(self) { ... }
fn update(self) { ... }
fn set_layer(self, obj: impl Into<GameObject>, set_layer: impl Into<i32>) { ... }
fn play_chara_anime(
self,
name: impl Into<Il2CppString>,
face_state: impl Into<Il2CppString>,
change_soon: impl Into<bool>,
) { ... }
fn start_hit_anime(self) { ... }
fn start_assist_anime(self) { ... }
fn init(self, rod_id: impl Into<Il2CppString>) { ... }
fn change_rod_type(self, rod_id: impl Into<Il2CppString>) { ... }
fn set_sola_visible(self, set: impl Into<bool>) { ... }
fn play_sola_anime(self, name: impl Into<Il2CppString>) { ... }
}Provided Methods§
Sourcefn on_destroy(self)
fn on_destroy(self)
OnDestroy() overload
Sourcefn set_layer(self, obj: impl Into<GameObject>, set_layer: impl Into<i32>)
fn set_layer(self, obj: impl Into<GameObject>, set_layer: impl Into<i32>)
SetLayer(crate::unity_engine::gameobject::GameObject, i32) overload
Sourcefn play_chara_anime(
self,
name: impl Into<Il2CppString>,
face_state: impl Into<Il2CppString>,
change_soon: impl Into<bool>,
)
fn play_chara_anime( self, name: impl Into<Il2CppString>, face_state: impl Into<Il2CppString>, change_soon: impl Into<bool>, )
PlayCharaAnime(::unity::Il2CppString, ::unity::Il2CppString, bool) overload
Sourcefn start_hit_anime(self)
fn start_hit_anime(self)
StartHitAnime() overload
Sourcefn start_assist_anime(self)
fn start_assist_anime(self)
StartAssistAnime() overload
Sourcefn init(self, rod_id: impl Into<Il2CppString>)
fn init(self, rod_id: impl Into<Il2CppString>)
Init(::unity::Il2CppString) overload
Sourcefn change_rod_type(self, rod_id: impl Into<Il2CppString>)
fn change_rod_type(self, rod_id: impl Into<Il2CppString>)
ChangeRodType(::unity::Il2CppString) overload
Sourcefn set_sola_visible(self, set: impl Into<bool>)
fn set_sola_visible(self, set: impl Into<bool>)
SetSolaVisible(bool) overload
Sourcefn play_sola_anime(self, name: impl Into<Il2CppString>)
fn play_sola_anime(self, name: impl Into<Il2CppString>)
PlaySolaAnime(::unity::Il2CppString) overload
Dyn Compatibility§
This trait is not dyn compatible.
In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.
Implementors§
impl<__T: IFishingCharaImageRender> IFishingCharaImageRenderMethods for __T
Available on crate feature
app-fishingcharaimagerender only.