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IFishingConfig

Trait IFishingConfig 

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pub trait IFishingConfig: IMonoBehaviour {
Show 154 methods // Provided methods fn open_base(self) -> bool { ... } fn set_open_base(self, value: bool) { ... } fn open_camera(self) -> bool { ... } fn set_open_camera(self, value: bool) { ... } fn open_battle(self) -> bool { ... } fn set_open_battle(self, value: bool) { ... } fn m_player_base_pos(self) -> Vector3 { ... } fn set_m_player_base_pos(self, value: Vector3) { ... } fn m_player_base_rot(self) -> Vector3 { ... } fn set_m_player_base_rot(self, value: Vector3) { ... } fn m_sola_base_pos(self) -> Vector3 { ... } fn set_m_sola_base_pos(self, value: Vector3) { ... } fn m_sola_base_rot(self) -> Vector3 { ... } fn set_m_sola_base_rot(self, value: Vector3) { ... } fn m_sola_defeat_rot(self) -> Vector3 { ... } fn set_m_sola_defeat_rot(self, value: Vector3) { ... } fn m_camera_rotate_speed(self) -> f32 { ... } fn set_m_camera_rotate_speed(self, value: f32) { ... } fn m_distance_move_speed(self) -> f32 { ... } fn set_m_distance_move_speed(self, value: f32) { ... } fn m_lure_height_diff(self) -> f32 { ... } fn set_m_lure_height_diff(self, value: f32) { ... } fn m_rotate_minimum(self) -> f32 { ... } fn set_m_rotate_minimum(self, value: f32) { ... } fn m_rotate_max(self) -> f32 { ... } fn set_m_rotate_max(self, value: f32) { ... } fn m_distance_minimum(self) -> f32 { ... } fn set_m_distance_minimum(self, value: f32) { ... } fn m_distance_max(self) -> f32 { ... } fn set_m_distance_max(self, value: f32) { ... } fn m_water_surface_height(self) -> f32 { ... } fn set_m_water_surface_height(self, value: f32) { ... } fn m_throw_in_show_lure_time(self) -> f32 { ... } fn set_m_throw_in_show_lure_time(self, value: f32) { ... } fn m_throw_in_time(self) -> f32 { ... } fn set_m_throw_in_time(self, value: f32) { ... } fn m_throw_se_play_sec(self) -> f32 { ... } fn set_m_throw_se_play_sec(self, value: f32) { ... } fn m_throw_camera_change_sec(self) -> f32 { ... } fn set_m_throw_camera_change_sec(self, value: f32) { ... } fn m_throw_in_sink_sec(self) -> f32 { ... } fn set_m_throw_in_sink_sec(self, value: f32) { ... } fn m_result_time(self) -> f32 { ... } fn set_m_result_time(self, value: f32) { ... } fn m_fish_change_appear_time(self) -> f32 { ... } fn set_m_fish_change_appear_time(self, value: f32) { ... } fn m_fish_change_percentage(self) -> f32 { ... } fn set_m_fish_change_percentage(self, value: f32) { ... } fn m_fish_faint_percentage(self) -> f32 { ... } fn set_m_fish_faint_percentage(self, value: f32) { ... } fn m_fish_faint_max_count(self) -> i32 { ... } fn set_m_fish_faint_max_count(self, value: i32) { ... } fn m_fish_catching_time_max(self) -> f32 { ... } fn set_m_fish_catching_time_max(self, value: f32) { ... } fn ripples_interval(self) -> f32 { ... } fn set_ripples_interval(self, value: f32) { ... } fn ripples_pos_list(self) -> Array<Vector3> { ... } fn set_ripples_pos_list(self, value: Array<Vector3>) { ... } fn ripples_random_range(self) -> f32 { ... } fn set_ripples_random_range(self, value: f32) { ... } fn m_normal_fov(self) -> f32 { ... } fn set_m_normal_fov(self, value: f32) { ... } fn m_wait_fov(self) -> f32 { ... } fn set_m_wait_fov(self, value: f32) { ... } fn m_camera_distance(self) -> f32 { ... } fn set_m_camera_distance(self, value: f32) { ... } fn m_camera_height(self) -> f32 { ... } fn set_m_camera_height(self, value: f32) { ... } fn m_camera_offset(self) -> Vector3 { ... } fn set_m_camera_offset(self, value: Vector3) { ... } fn m_rod_select_camera(self) -> FishingConfig_FixCameraConfig { ... } fn set_m_rod_select_camera(self, value: FishingConfig_FixCameraConfig) { ... } fn m_lure_camera_diff(self) -> Vector3 { ... } fn set_m_lure_camera_diff(self, value: Vector3) { ... } fn m_lure_camera_rot(self) -> Vector3 { ... } fn set_m_lure_camera_rot(self, value: Vector3) { ... } fn m_lure_set_fall_height(self) -> f32 { ... } fn set_m_lure_set_fall_height(self, value: f32) { ... } fn m_lure_fall_first_speed(self) -> f32 { ... } fn set_m_lure_fall_first_speed(self, value: f32) { ... } fn m_lure_dump_depth(self) -> f32 { ... } fn set_m_lure_dump_depth(self, value: f32) { ... } fn m_lure_dump_msec(self) -> f32 { ... } fn set_m_lure_dump_msec(self, value: f32) { ... } fn m_battle_camera(self) -> FishingConfig_FixCameraConfig { ... } fn set_m_battle_camera(self, value: FishingConfig_FixCameraConfig) { ... } fn m_battle_camera_angle_border(self) -> Array<f32> { ... } fn set_m_battle_camera_angle_border(self, value: Array<f32>) { ... } fn m_battle_camera_angle_limit(self) -> Array<f32> { ... } fn set_m_battle_camera_angle_limit(self, value: Array<f32>) { ... } fn m_battle_camera_lerp_count(self) -> i32 { ... } fn set_m_battle_camera_lerp_count(self, value: i32) { ... } fn m_battle_camera_reverse_lerp_count(self) -> i32 { ... } fn set_m_battle_camera_reverse_lerp_count(self, value: i32) { ... } fn m_defeat_fade_out_type(self) -> FadeType { ... } fn set_m_defeat_fade_out_type(self, value: FadeType) { ... } fn m_defeat_anime_frame(self) -> f32 { ... } fn set_m_defeat_anime_frame(self, value: f32) { ... } fn m_defeat_fade_start_frame(self) -> f32 { ... } fn set_m_defeat_fade_start_frame(self, value: f32) { ... } fn m_result_fade_in_type(self) -> FadeType { ... } fn set_m_result_fade_in_type(self, value: FadeType) { ... } fn m_result_camera(self) -> FishingConfig_FixCameraConfig { ... } fn set_m_result_camera(self, value: FishingConfig_FixCameraConfig) { ... } fn m_result_player_rot_y(self) -> f32 { ... } fn set_m_result_player_rot_y(self, value: f32) { ... } fn m_hit_popup_time_second(self) -> f32 { ... } fn set_m_hit_popup_time_second(self, value: f32) { ... } fn m_lethal_time_second(self) -> f32 { ... } fn set_m_lethal_time_second(self, value: f32) { ... } fn m_lethal_increase(self) -> f32 { ... } fn set_m_lethal_increase(self, value: f32) { ... } fn m_lethal_decrease(self) -> f32 { ... } fn set_m_lethal_decrease(self, value: f32) { ... } fn m_smash_stick_speed(self) -> f32 { ... } fn set_m_smash_stick_speed(self, value: f32) { ... } fn m_attack_power(self) -> f32 { ... } fn set_m_attack_power(self, value: f32) { ... } fn m_stick_wait_frame_at_attack(self) -> f32 { ... } fn set_m_stick_wait_frame_at_attack(self, value: f32) { ... } fn m_at_attack_wait_frame_at_stick(self) -> f32 { ... } fn set_m_at_attack_wait_frame_at_stick(self, value: f32) { ... } fn m_angle_border(self) -> FishingConfig_AngleBorder { ... } fn set_m_angle_border(self, value: FishingConfig_AngleBorder) { ... } fn m_radar_angle(self) -> f32 { ... } fn set_m_radar_angle(self, value: f32) { ... } fn m_radar_shadow_scale(self) -> f32 { ... } fn set_m_radar_shadow_scale(self, value: f32) { ... } fn m_radar_distance_max(self) -> f32 { ... } fn set_m_radar_distance_max(self, value: f32) { ... } fn m_radar_distance_min(self) -> f32 { ... } fn set_m_radar_distance_min(self, value: f32) { ... } fn m_radar_escape_rate(self) -> f32 { ... } fn set_m_radar_escape_rate(self, value: f32) { ... } fn m_radar_stop_counter_rate(self) -> f32 { ... } fn set_m_radar_stop_counter_rate(self, value: f32) { ... } fn m_fish_escape_sec(self) -> f32 { ... } fn set_m_fish_escape_sec(self, value: f32) { ... } fn m_min_fish_counter_time(self) -> f32 { ... } fn set_m_min_fish_counter_time(self, value: f32) { ... } fn m_lethal_recovery_hp_percent(self) -> f32 { ... } fn set_m_lethal_recovery_hp_percent(self, value: f32) { ... } fn m_hp_gauge_move_wait(self) -> f32 { ... } fn set_m_hp_gauge_move_wait(self, value: f32) { ... } fn m_hp_gauge_move_speed(self) -> f32 { ... } fn set_m_hp_gauge_move_speed(self, value: f32) { ... } fn m_first_attack_damage_rate(self) -> f32 { ... } fn set_m_first_attack_damage_rate(self, value: f32) { ... } fn m_assist_show_sec(self) -> f32 { ... } fn set_m_assist_show_sec(self, value: f32) { ... } fn m_battle_splash_interval(self) -> f32 { ... } fn set_m_battle_splash_interval(self, value: f32) { ... } fn m_battle_counter_splash_interval(self) -> f32 { ... } fn set_m_battle_counter_splash_interval(self, value: f32) { ... }
}

Provided Methods§

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fn open_base(self) -> bool

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fn set_open_base(self, value: bool)

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fn open_camera(self) -> bool

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fn set_open_camera(self, value: bool)

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fn open_battle(self) -> bool

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fn set_open_battle(self, value: bool)

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fn m_player_base_pos(self) -> Vector3

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fn set_m_player_base_pos(self, value: Vector3)

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fn m_player_base_rot(self) -> Vector3

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fn set_m_player_base_rot(self, value: Vector3)

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fn m_sola_base_pos(self) -> Vector3

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fn set_m_sola_base_pos(self, value: Vector3)

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fn m_sola_base_rot(self) -> Vector3

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fn set_m_sola_base_rot(self, value: Vector3)

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fn m_sola_defeat_rot(self) -> Vector3

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fn set_m_sola_defeat_rot(self, value: Vector3)

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fn m_camera_rotate_speed(self) -> f32

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fn set_m_camera_rotate_speed(self, value: f32)

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fn m_distance_move_speed(self) -> f32

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fn set_m_distance_move_speed(self, value: f32)

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fn m_lure_height_diff(self) -> f32

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fn set_m_lure_height_diff(self, value: f32)

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fn m_rotate_minimum(self) -> f32

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fn set_m_rotate_minimum(self, value: f32)

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fn m_rotate_max(self) -> f32

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fn set_m_rotate_max(self, value: f32)

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fn m_distance_minimum(self) -> f32

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fn set_m_distance_minimum(self, value: f32)

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fn m_distance_max(self) -> f32

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fn set_m_distance_max(self, value: f32)

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fn m_water_surface_height(self) -> f32

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fn set_m_water_surface_height(self, value: f32)

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fn m_throw_in_show_lure_time(self) -> f32

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fn set_m_throw_in_show_lure_time(self, value: f32)

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fn m_throw_in_time(self) -> f32

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fn set_m_throw_in_time(self, value: f32)

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fn m_throw_se_play_sec(self) -> f32

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fn set_m_throw_se_play_sec(self, value: f32)

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fn m_throw_camera_change_sec(self) -> f32

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fn set_m_throw_camera_change_sec(self, value: f32)

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fn m_throw_in_sink_sec(self) -> f32

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fn set_m_throw_in_sink_sec(self, value: f32)

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fn m_result_time(self) -> f32

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fn set_m_result_time(self, value: f32)

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fn m_fish_change_appear_time(self) -> f32

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fn set_m_fish_change_appear_time(self, value: f32)

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fn m_fish_change_percentage(self) -> f32

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fn set_m_fish_change_percentage(self, value: f32)

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fn m_fish_faint_percentage(self) -> f32

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fn set_m_fish_faint_percentage(self, value: f32)

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fn m_fish_faint_max_count(self) -> i32

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fn set_m_fish_faint_max_count(self, value: i32)

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fn m_fish_catching_time_max(self) -> f32

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fn set_m_fish_catching_time_max(self, value: f32)

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fn ripples_interval(self) -> f32

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fn set_ripples_interval(self, value: f32)

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fn ripples_pos_list(self) -> Array<Vector3>

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fn set_ripples_pos_list(self, value: Array<Vector3>)

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fn ripples_random_range(self) -> f32

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fn set_ripples_random_range(self, value: f32)

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fn m_normal_fov(self) -> f32

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fn set_m_normal_fov(self, value: f32)

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fn m_wait_fov(self) -> f32

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fn set_m_wait_fov(self, value: f32)

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fn m_camera_distance(self) -> f32

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fn set_m_camera_distance(self, value: f32)

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fn m_camera_height(self) -> f32

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fn set_m_camera_height(self, value: f32)

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fn m_camera_offset(self) -> Vector3

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fn set_m_camera_offset(self, value: Vector3)

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fn m_rod_select_camera(self) -> FishingConfig_FixCameraConfig

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fn set_m_rod_select_camera(self, value: FishingConfig_FixCameraConfig)

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fn m_lure_camera_diff(self) -> Vector3

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fn set_m_lure_camera_diff(self, value: Vector3)

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fn m_lure_camera_rot(self) -> Vector3

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fn set_m_lure_camera_rot(self, value: Vector3)

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fn m_lure_set_fall_height(self) -> f32

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fn set_m_lure_set_fall_height(self, value: f32)

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fn m_lure_fall_first_speed(self) -> f32

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fn set_m_lure_fall_first_speed(self, value: f32)

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fn m_lure_dump_depth(self) -> f32

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fn set_m_lure_dump_depth(self, value: f32)

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fn m_lure_dump_msec(self) -> f32

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fn set_m_lure_dump_msec(self, value: f32)

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fn m_battle_camera(self) -> FishingConfig_FixCameraConfig

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fn set_m_battle_camera(self, value: FishingConfig_FixCameraConfig)

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fn m_battle_camera_angle_border(self) -> Array<f32>

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fn set_m_battle_camera_angle_border(self, value: Array<f32>)

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fn m_battle_camera_angle_limit(self) -> Array<f32>

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fn set_m_battle_camera_angle_limit(self, value: Array<f32>)

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fn m_battle_camera_lerp_count(self) -> i32

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fn set_m_battle_camera_lerp_count(self, value: i32)

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fn m_battle_camera_reverse_lerp_count(self) -> i32

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fn set_m_battle_camera_reverse_lerp_count(self, value: i32)

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fn m_defeat_fade_out_type(self) -> FadeType

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fn set_m_defeat_fade_out_type(self, value: FadeType)

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fn m_defeat_anime_frame(self) -> f32

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fn set_m_defeat_anime_frame(self, value: f32)

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fn m_defeat_fade_start_frame(self) -> f32

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fn set_m_defeat_fade_start_frame(self, value: f32)

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fn m_result_fade_in_type(self) -> FadeType

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fn set_m_result_fade_in_type(self, value: FadeType)

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fn m_result_camera(self) -> FishingConfig_FixCameraConfig

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fn set_m_result_camera(self, value: FishingConfig_FixCameraConfig)

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fn m_result_player_rot_y(self) -> f32

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fn set_m_result_player_rot_y(self, value: f32)

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fn m_hit_popup_time_second(self) -> f32

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fn set_m_hit_popup_time_second(self, value: f32)

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fn m_lethal_time_second(self) -> f32

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fn set_m_lethal_time_second(self, value: f32)

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fn m_lethal_increase(self) -> f32

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fn set_m_lethal_increase(self, value: f32)

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fn m_lethal_decrease(self) -> f32

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fn set_m_lethal_decrease(self, value: f32)

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fn m_smash_stick_speed(self) -> f32

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fn set_m_smash_stick_speed(self, value: f32)

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fn m_attack_power(self) -> f32

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fn set_m_attack_power(self, value: f32)

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fn m_stick_wait_frame_at_attack(self) -> f32

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fn set_m_stick_wait_frame_at_attack(self, value: f32)

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fn m_at_attack_wait_frame_at_stick(self) -> f32

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fn set_m_at_attack_wait_frame_at_stick(self, value: f32)

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fn m_angle_border(self) -> FishingConfig_AngleBorder

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fn set_m_angle_border(self, value: FishingConfig_AngleBorder)

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fn m_radar_angle(self) -> f32

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fn set_m_radar_angle(self, value: f32)

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fn m_radar_shadow_scale(self) -> f32

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fn set_m_radar_shadow_scale(self, value: f32)

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fn m_radar_distance_max(self) -> f32

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fn set_m_radar_distance_max(self, value: f32)

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fn m_radar_distance_min(self) -> f32

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fn set_m_radar_distance_min(self, value: f32)

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fn m_radar_escape_rate(self) -> f32

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fn set_m_radar_escape_rate(self, value: f32)

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fn m_radar_stop_counter_rate(self) -> f32

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fn set_m_radar_stop_counter_rate(self, value: f32)

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fn m_fish_escape_sec(self) -> f32

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fn set_m_fish_escape_sec(self, value: f32)

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fn m_min_fish_counter_time(self) -> f32

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fn set_m_min_fish_counter_time(self, value: f32)

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fn m_lethal_recovery_hp_percent(self) -> f32

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fn set_m_lethal_recovery_hp_percent(self, value: f32)

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fn m_hp_gauge_move_wait(self) -> f32

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fn set_m_hp_gauge_move_wait(self, value: f32)

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fn m_hp_gauge_move_speed(self) -> f32

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fn set_m_hp_gauge_move_speed(self, value: f32)

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fn m_first_attack_damage_rate(self) -> f32

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fn set_m_first_attack_damage_rate(self, value: f32)

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fn m_assist_show_sec(self) -> f32

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fn set_m_assist_show_sec(self, value: f32)

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fn m_battle_splash_interval(self) -> f32

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fn set_m_battle_splash_interval(self, value: f32)

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fn m_battle_counter_splash_interval(self) -> f32

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fn set_m_battle_counter_splash_interval(self, value: f32)

Dyn Compatibility§

This trait is not dyn compatible.

In older versions of Rust, dyn compatibility was called "object safety", so this trait is not object safe.

Implementors§